Marmic Skill (script)
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#*********************** #****** VARIABLES ****** #*********************** setvariable mech vine setvariable dir North #setvariable forage birch stick setvariable forage torn clo #setvariable forage rock goto %1 exit #**************************************************************************************** scholar: echo *************************** echo ******* SCHOLARSHIP ******* echo *************************** echo put get my comp scholar_start: match scholar_end Why do you need to study this chart again? match scholar_study gradually absorbing the knowledge contained within. match scholar_turn sudden moment of clarity, match scholar_study You begin to study match scholar_study You continue put study my comp matchwait scholar_study: pause 1 pause 1 goto scholar_start scholar_turn: pause 1 pause 1 put turn my comp goto scholar_start scholar_end: put stow comp exit #**************************************************************************************** forage: echo ********************** echo ******* FORAGE ******* echo ********************** echo forage_start: put collect %forage pause 1 pause 1 put stand put kick %forage pause 1 pause 1 match forage_start EXP HELP for more information match forage_end mind lock put exp skill foraging matchwait forage_end: exit #**************************************************************************************** Mech: echo ******************************* echo ******* MECHANICAL LORE ******* echo ******************************* echo mech_start: match mech_forage Braid what? match mech_forage That really isn't match mech_startagain nothing more than wasted effort. match mech_startagain Frustration wells up as you try to braid your vines. match mech_startagain your mistake. match mech_startagain small mistake match mech_startagain moderate mistake match mech_forage You need to have more material match mech_pause Roundtime: put braid my %mech matchwait mech_pause: pause 1 pause 1 goto mech_start mech_startagain: pause 1 pause 1 put put my %mech in bucket mech_forage: put for %mech pause 1 pause 1 match mech_end mind lock match mech_start EXP HELP for more information put exp skill mech matchwait mech_end: put my %mech in bucket put rope in bucket exit #**************************************************************************************** climbing: echo ************************ echo ******* CLIMBING ******* echo ************************ echo climb: pause 1 pause 1 move nw move n move n move n move n move n move n move e move e move n move e move e move n move n move e move go stair move s climb-001: pause 1 match PASS-001 [Outside East Wall, Footpath] match FAIL-001 You must be standing match FAIL-001 steepness is intimidating match FAIL-001 can't seem to find purchase match FAIL-001 find it hard going. match FAIL-001 your footing is questionable match FAIL-001 slip after a few feet match FAIL-001 A wave of dizziness hits you match FAIL-001 Struck by vertigo put climb break matchwait PASS-001: pause 1 pause 1 move n move go gate move w move go stair move s goto climb-002 FAIL-001: pause 1 pause 1 goto climb-002 climb-002: pause 1 match PASS-002 [Northeast Wilds, Outside Northeast Gate] match FAIL-002 You must be standing match FAIL-002 steepness is intimidating match FAIL-002 can't seem to find purchase match FAIL-002 find it hard going. match FAIL-002 your footing is questionable match FAIL-002 slip after a few feet match FAIL-002 A wave of dizziness hits you match FAIL-002 Struck by vertigo put climb embrasure matchwait FAIL-002: pause 1 pause 1 move n move go stair move e move go gate PASS-002: pause 1 move go footpath goto climb-01 climb-01: pause 1 setvariable climbing FAIL-01 match PASS-01 [Crossing, East Wall Battlements] match FAIL-01 You must be standing match FAIL-01 steepness is intimidating match FAIL-01 can't seem to find purchase match FAIL-01 find it hard going. match FAIL-01 your footing is questionable match fallen slip after a few feet match FAIL-01 A wave of dizziness hits you match FAIL-01 Struck by vertigo put climb wall matchwait PASS-01: pause 1 pause 1 move n move go stair move e move go gate move go footpath goto FAIL-01 FAIL-01: pause 1 pause 1 move s move down move s move s move sw goto climb-02 climb-02: pause 1 setvariable climbing FAIL-02 match PASS-02 [Crossing, East Wall Battlements] match FAIL-02 You must be standing match FAIL-02 steepness is intimidating match FAIL-02 can't seem to find purchase match FAIL-02 find it hard going. match FAIL-02 your footing is questionable match FALLEN slip after a few feet match FAIL-02 A wave of dizziness hits you match FAIL-02 Struck by vertigo put climb wall matchwait PASS-02: pause 1 pause 1 move s move go stair move go gate move go bush move n goto climb-03 FAIL-02: pause 1 pause 1 move s goto climb-03 climb-03: pause 1 setvariable climbing FAIL-03 match PASS-03 [Crossing, East Wall Battlements] match FAIL-03 You must be standing match FAIL-03 steepness is intimidating match FAIL-03 can't seem to find purchase match FAIL-03 find it hard going. match FAIL-03 your footing is questionable match FALLEN slip after a few feet match FAIL-03 A wave of dizziness hits you match FAIL-03 Struck by vertigo put climb wall matchwait PASS-03: pause 1 pause 1 move s move go stair move go gate goto climb-04 FAIL-03: pause 1 pause 1 move s goto climb-04 climb-04: pause 1 setvariable climbing FAIL-04 match PASS-04 [Crossing, East Gate Battlements] match FAIL-04 You must be standing match FAIL-04 steepness is intimidating match FAIL-04 can't seem to find purchase match FAIL-04 find it hard going. match FAIL-04 your footing is questionable match FALLEN slip after a few feet match FAIL-04 A wave of dizziness hits you match FAIL-04 Struck by vertigo put climb wall matchwait PASS-04: pause 1 pause 1 goto climb-05 FAIL-04: pause 1 pause 1 move go gate move go stair goto climb-05 climb-05: pause 1 setvariable climbing FAIL-05 match PASS-05 [Eastern Tier, Outside Gate] match FAIL-05 You must be standing match FAIL-05 steepness is intimidating match FAIL-05 can't seem to find purchase match FAIL-05 find it hard going. match FAIL-05 your footing is questionable match FALLEN slip after a few feet match FAIL-05 A wave of dizziness hits you match FAIL-05 Struck by vertigo put climb embrasure matchwait PASS-05: pause 1 pause 1 move go gate move go stair FAIL-05: pause 1 move n goto climb-06 climb-06: pause 1 setvariable climbing FAIL-06 match PASS-06 [Outside East Wall, Footpath] match FAIL-06 You must be standing match FAIL-06 steepness is intimidating match FAIL-06 can't seem to find purchase match FAIL-06 find it hard going. match FAIL-06 your footing is questionable match FALLEN slip after a few feet match FAIL-06 A wave of dizziness hits you match FAIL-06 Struck by vertigo put climb break matchwait PASS-06: pause 1 pause 1 move s move go gate move go stair move n goto climb-07 FAIL-06: pause 1 pause 1 goto climb-07 climb-07: pause 1 setvariable climbing FAIL-07 match PASS-07 [Outside East Wall, Footpath] match FAIL-07 You must be standing match FAIL-07 steepness is intimidating match FAIL-07 can't seem to find purchase match FAIL-07 find it hard going. match FAIL-07 your footing is questionable match FALLEN slip after a few feet match FAIL-07 A wave of dizziness hits you match FAIL-07 Struck by vertigo put climb embrasure matchwait PASS-07: pause 1 pause 1 move s move s move go gate goto TRAVEL-08 FAIL-07: pause 1 pause 1 move s move go stair goto TRAVEL-08 TRAVEL-08: pause 1 pause 1 move w move w move w move w move nw move n move n move n move n move n move n move w move w move w move w move go bridge move w move w move w move w move go stair move s climb-08: pause 1 setvariable climbing FAIL-08 match PASS-08 [Mycthengelde, Flatlands] match FAIL-08 You must be standing match FAIL-08 steepness is intimidating match FAIL-08 can't seem to find purchase match FAIL-08 find it hard going. match FAIL-08 your footing is questionable match FALLEN slip after a few feet match FAIL-08 A wave of dizziness hits you match FAIL-08 Struck by vertigo put climb embrasure matchwait PASS-08: pause 1 pause 1 goto climb-09 FAIL-08: pause 1 pause 1 move n move go stair move go gate move nw goto climb-09 climb-09: pause 1 setvariable climbing FAIL-09 match PASS-09 [Crossing, West Wall Battlements] match FAIL-09 You must be standing match FAIL-09 steepness is intimidating match FAIL-09 can't seem to find purchase match FAIL-09 find it hard going. match FAIL-09 your footing is questionable match FALLEN slip after a few feet match FAIL-09 A wave of dizziness hits you match FAIL-09 Struck by vertigo put climb wall matchwait PASS-09: pause 1 pause 1 move n goto climb-10 FAIL-09: pause 1 pause 1 move se move go gate move go stair goto climb-10 climb-10: pause 1 setvariable climbing FAIL-10 match PASS-10 [Mycthengelde, Flatlands] match FAIL-10 You must be standing match FAIL-10 steepness is intimidating match FAIL-10 can't seem to find purchase match FAIL-10 find it hard going. match FAIL-10 your footing is questionable match FALLEN slip after a few feet match FAIL-10 A wave of dizziness hits you match FAIL-10 Struck by vertigo put climb embrasure matchwait PASS-10: pause 1 pause 1 move go gate move go stair FAIL-10: pause 1 move e goto climb-11 climb-11: pause 1 setvariable climbing FAIL-11 match PASS-11 [Northwall Trail, Wooded Grove] match FAIL-11 You must be standing match FAIL-11 steepness is intimidating match FAIL-11 can't seem to find purchase match FAIL-11 find it hard going. match FAIL-11 your footing is questionable match FALLEN slip after a few feet match FAIL-11 A wave of dizziness hits you match FAIL-11 Struck by vertigo put climb break matchwait PASS-11: pause 1 pause 1 move s move go gate move go stair move e goto climb-12 FAIL-11: pause 1 pause 1 goto climb-12 climb-12: pause 1 setvariable climbing FAIL-12 match PASS-12 [Northwall Trail, Wooded Grove] match FAIL-12 You must be standing match FAIL-12 steepness is intimidating match FAIL-12 can't seem to find purchase match FAIL-12 find it hard going. match FAIL-12 your footing is questionable match FALLEN slip after a few feet match FAIL-12 A wave of dizziness hits you match FAIL-12 Struck by vertigo put climb embrasure matchwait PASS-12: pause 1 pause 1 goto climb-13 FAIL-12: pause 1 pause 1 move w move go stair move go gate move go trail move ne goto climb-13 climb-13: pause 1 setvariable climbing FAIL-13 match PASS-13 [Crossing, North Wall Battlements] match FAIL-13 You must be standing match FAIL-13 steepness is intimidating match FAIL-13 can't seem to find purchase match FAIL-13 find it hard going. match FAIL-13 your footing is questionable match FALLEN slip after a few feet match FAIL-13 A wave of dizziness hits you match FAIL-13 Struck by vertigo put climb wall matchwait PASS-13: pause 1 pause 1 move w move go stair move go gate move go trail goto climb-14 FAIL-13: pause 1 pause 1 move sw goto climb-14 climb-14: pause 1 setvariable climbing FAIL-14 match PASS-14 [Crossing, North Wall Battlements] match FAIL-14 You must be standing match FAIL-14 steepness is intimidating match FAIL-14 can't seem to find purchase match FAIL-14 find it hard going. match FAIL-14 your footing is questionable match FALLEN slip after a few feet match FAIL-14 A wave of dizziness hits you match FAIL-14 Struck by vertigo put climb wall matchwait PASS-14: pause 1 pause 1 move w move go stair move go gate goto climb-15 FAIL-14: pause 1 move s goto climb-15 climb-15: pause 1 setvariable climbing FAIL-15 match PASS-15 [Crossing, West Gate Battlements] match FAIL-15 You must be standing match FAIL-15 steepness is intimidating match FAIL-15 can't seem to find purchase match FAIL-15 find it hard going. match FAIL-15 your footing is questionable match FALLEN slip after a few feet match FAIL-15 A wave of dizziness hits you match FAIL-15 Struck by vertigo put climb wall matchwait PASS-15: pause 1 pause 1 move go stair goto TRAVEL-15 FAIL-15: pause 1 pause 1 move go gate goto TRAVEL-15 TRAVEL-15: pause 1 pause 1 move e move e move e move e move e move e move e move e move e move s move s move s move s move s move s move se pause 1 pause 1 match climb EXP HELP match climb_end mind lock put skill climb matchwait FALLEN: pause 1 pause 1 match STOOD You stand match STOOD You are already standing match FALLEN cannot manage to stand. match FALLEN The weight of all your possessions match FALLEN ...wait put stand matchwait stood: pause 1 goto %climbing climb_end: EXIT #**************************************************************************************** PP: echo ******************************** echo ******* POWER PERCEPTION ******* echo ******************************** echo move n move n move n move ne move ne move n move nw move nw move n move n move ne move nw move n move n move e move down move down move go gate move n move n move w move s put conc pause 1 pause 1 move n put conc pause 1 pause 1 move e put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move go gate put conc pause 1 pause 1 move up put conc pause 1 pause 1 move up put conc pause 1 pause 1 move w put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move se put conc pause 1 pause 1 move sw put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move se put conc pause 1 pause 1 move se put conc pause 1 pause 1 move s put conc pause 1 pause 1 move sw put conc pause 1 pause 1 move sw put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move go gate put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move s put conc pause 1 pause 1 move s put conc pause 1 pause 1 move w put conc pause 1 pause 1 move s put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move go bri put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 move w put conc pause 1 pause 1 exit #**************************************************************************************** Perception: echo ************************** echo ******* perception ******* echo ************************** echo perception_start: put collect %forage pause 1 pause 1 put stand put kick %forage pause 1 pause 1 match perception_start EXP HELP for more information match perception_end mind lock put exp skill perception matchwait perception_end: exit #**************************************************************************************** Swim: Swimming: echo ************************ echo ******* Swimming ******* echo ************************ echo counter set 0 move n move n move n move ne move ne move n move nw move nw move n move n move ne move nw move n move n move nw move nw move n move n move n move ne move ne move ne move e move e move e move n move n move n move n move n move n move ne move go gate move n move ne move go gate move nw move nw move n move e move e move n move n move ne move n move e move e move ne move ne move nw move n move n move n move n move n move n move go bri move n move n move ne move n move nw move nw move n move n move ne move ne move ne move n move n move ne move nw move n move n move n move ne move ne move ne move ne move n move nw move nw move nw move nw move n move n move n move nw move go trail move w move go trail move n move ne move ne move go flow move ne move n move go tun move n move n move n move ne move ne move n move nw move n move go bri move n move n move nw move w move w move w move w move w move w move w move w move w move nw move n move nw move n move n move n move nw move dive river put prep refresh 10 pause 10 put cast swim0: swim1: swim2: swim3: match rock_south upthrust in the river to the north, match south_bank A high, rocky bank supports the remains match south_bank You can't swim in that direction. match swim_continue You struggle against the strong current match swim_continue Obvious paths: put %dir matchwait rock_south: setvariable dir south pause 1 pause 1 counter add 1 goto swim%c south_bank: setvariable dir north pause 1 pause 1 counter add 1 put prep refresh 10 pause 10 put cast goto swim%c swim_continue: pause 1 pause 1 counter add 1 goto swim%c swim4: swim_exp_check: counter set 0 match swim0 EXP HELP match swim_done mind lock put exp skill swim matchwait swim_done: match swim_leave You can't swim in that direction. match swim_leave_pause You struggle against the strong current match swim_leave_pause Obvious paths: put south matchwait swim_leave_pause: pause 1 pause 1 goto swim_done swim_leave: move climb bri move se move s move s move s move se move s move se move e move e move e move e move e move e move e move e move e move se move s move s move go bri move s move se move s move sw move sw move s move s move go tun move s move s move sw move go flow move sw move sw move s move go trail move e move go trail move se move s move s move s move se move se move se move se move s move sw move sw move sw move sw move s move s move s move se move sw move s move s move sw move sw move sw move s move s move se move se move s move sw move s move go bri move s move s move s move s move s move s move s move se move sw move sw move w move w move s move sw move s move s move w move w move s move se move se move go gate move sw move s move go gate move sw move s move s move s move s move s move s move w move w move w move sw move sw move sw move s move s move s move se move se move s move s move se move sw move s move s move se move se move s move sw move sw move s move s move s exit #****************************************************************************************