RPA command
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Roleplaying points can be used to activate a roleplaying award (RPA), which will boost your learning rate and increase the value of experience you earn! More roleplaying points will enable you to activate higher level rpas, which are both more powerful and longer lasting. Roleplaying points allow other players and staff members to reward you for excellent roleplaying, so the more often you roleplay, the more roleplaying points you will receive!
Some special things you need to know about roleplaying points: Don't announce that you just received RP points! GameMasters may remove the award if you become "out of character". Likewise, don't immediately STOP roleplaying or tell your friends that you have to go "work on your skills". The awards last for an hour per level[1] and will not start until you activate them with the command RPA START, so feel free to continue whatever you were doing.
Usage
RPA HELP -- detailed information about role-playing awards and this verb
RPA CHECK -- view information about your role-playing awards
RPA START <#> -- purchase the activation of a roleplaying award <of level # 1, 2, 3 or 4>
RPA TOGGLE -- pauses or unpauses an active roleplaying award
--While paused, rpa time does not decrement and no exp bonuses are enjoyed. RPAs do not lose time while logged off either.[2]
RPA GIVE <character> <#> -- give <#> of your stored RP points to another player
--Players can give each other up to 20 RP points at a time from their own supply as long as they have more than 50 current points. There is a 1 hour timer on repeat gifts to the same recipient.[3]
RPA PIRP -- Info about the Player Issued RP (PIRP) system
RPA BESTOW <character> -- bestows PIRP points on another player
Point Values
Level 1: 5 points
Level 2: 12 points
Level 3: 20 points
Level 4: 30 points
RPA PIRP
PIRP are player issued roleplay points. Players initiated into the PIRP system get a monthly allotment of points to bestow on other players they feel should be rewarded for good roleplay. The monthly points do not rollover. This is an incentive for the players on the PIRP system to bestow these points to the general populace. The recipient of one or more PIRP points have these points go directly into their RPA point pool.
Joining the System
To be apart of the PIRP system, a player must reach a certain number of points to their invisible RP score. This RP score can be augmented by three things: your Total RP points received, warnings and cautions, and by a GM for RP.
For a character that's not been augmented by caution/warning or by a GM, it takes 250 RP points received to enter the PIRP system with 5 points. For 10 PIRP points, it's about 550 total RP points received. For 15 PIRP points, it's about 750 total RP points received.
Welcome Message
Welcome to the Player Issued Role Playing Award system (PIRP)
As part of the PIRP system, you will now have the ability to reward a players efforts at role playing by giving them roleplaying points, just like the awards that GameMasters give out. Each month you will receive a number of points based on your own record as a role player. The more RP awards you have gotten, the more points you will get each month. These points can be given to another player using the RPA BESTOW command (use RPA for more information on the usage). The number of points you can bestow varies. If the player you are bestowing them on is also part of the PIRP, you will be limited to giving them 1 point, otherwise you can bestow up to 3 points at a time. You can only bestow points on the same player once per point cycle. Once you have given points to someone you will not be able to give them points again until your available point total resets. The point reset occurs every 30 days from the day you first became part of the system. Also, the points you can bestow do not carry over from month to month, so there is no reason to hoard them. The points you receive each month can only be given to other players and cannot be used by you to earn RP awards. This new system does not take away the ability to use the RPA GIVE command. If you have been able to use that command, you should still be able to do so if you choose. The main difference between the two systems is that with RPA GIVE you can give away your own RP points, reducing the number of points you have available to use, while with RPA BESTOW you are awarding points that from your supply that renews monthly.
You currently have 5 points left to bestow upon someone.
These points will be reset in approximately 29 days. At that time you will receive 5 points to be bestowed.
GM Zeyurn on the subject: http://www.play.net/forums/messages.asp?forum=20&category=43&topic=7&message=17878
We've changed how RPAs work again, to better reflect how the new system is supposed to work.
Basically, under the previous system, RPAs dramatically increased your drain rate, having an effect of kicking back the wall cycle, as well as giving some bonus bits whenever you drained.
Now, the drain rate modifier has basically been taken entirely out of RPAs.
Before you complain, though... instead now RPAs are even more focused on the 'extra experience' aspect. All exp granting actions while under the effect of an RPA will give more incoming experience (your pools will fill faster), and the amount of free bits you get when pulses occur has been increased even more.
So, to reiterate, with an arbitrary number example.
Bob does an action worth 200 exp. Now with his RPA, he gets 220 exp instead. When that 220 pulses out, he will actually get 250 exp or so while still only having spent 220 bits from his pool.
We made this change to further our goal of emphasizing not needing to train like a madman, and make RPAs more enjoyable for casual players while still making them an extremely potent tool for the hardcore among you. This way everyone should get to enjoy the awesomeness that is RPA, at least until you run out of those juicy points. ;)
http://www.play.net/forums/messages.asp?forum=20&category=43&topic=7&message=17878