Talk:Runestones

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Collecting some data here.

Runestone Mana at 100%
Rhodonite 17
Imnera 7
Elbaite 25
Asketine 15
Calavarite 15
Avaes 7
Azurite 8

--Antendren 14:25, 2 August 2010 (UTC)

Checked my Elbaite runestone and it has the Instinct spell in it, so I updated the table.

--Alphonsis 8:40, 30 January 2013 (PST)

general data, specifics to come. assuming the sorcery cap is higher on runestones that give more experience, the following list shows least to greatest: rhodonite, imnera, calavarite.

-- Hobris, June 17, 2014

Just went to check the new runes sold in Shard.

Electrum Runestone (Eagle's Cry)
Topaz Runestone (Protection From Evil)
Quartz Runestone (Refresh)

All three runes were 6 more uses.

[[User:Ndin|Ndin]] ([[User talk:Ndin|talk]]) (talk) 23:09, 12 August 2015 (CDT)

Appears outdated

It appears this area and the main runestone page are outdated with the 3.1 rune/stone changes. I don't know how to mark a page as outdated, so I'll just try to fix the ones for the runestones I currently have.

Runestones Futile For Casting Spells?

With 140+ primary magic, attunement and arcana, along with 74 sorcery, my cleric produces a hopeless backfire on a minimum prep invocation of the Pale Aves Runestone (Clear Vision). If this is the case, what in the world is required to actually successfully use a runestone? ...such a crazy steep requirement... Kashna 18:13, May 30, 2016

Most (currently all?) runestones are not actually invoked at minimum prep. They typically are prepared with 20 mana when you invoke them. You can check by using PERC or CONC after you have invoked it to see a line about how much mana you are preparing it with. Depending on the spell, that could mean upwards of 200-250 sorcery skill to cast. Just a guesstimate for that mana amount, the actual requirements might vary.--ABSOLON (talk) 17:49, 30 May 2016 (CDT)