Zephyr
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| Abbreviation: | - | |
|---|---|---|
| Prerequisites: | Air Lash or Elementalism | |
| Signature: | No | |
| Spell Slots: | 1 | |
| Mana Type: | Unknown | |
| Spell Type: | battle / utility, area of effect | |
| Difficulty: | basic | |
| Prep (min/max): | 5 / 100 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | Area | |
| Duration (min/max): | 2 minutes / 10 minutes | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison and ash clouds. | |
| Effect: | +Fatigue regeneration, {{{dtype}}}, {{{htype}}} | |
| Example Messaging: | You gesture. A faint pleasant breeze begins to stir. | |
| Devices/Tattoos: | Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone | |
Notes
- Increases fatigue regeneration for entire room
- Zephyr can be invoked from imnera runestones.
- Can be cast indoors with higher casts.
- If strong enough can remove poison gas clouds from a room.
- Does not remove Fire Rain(at least my zephyr does not remove my fire rain).
- Minimum cast RM is not dispelled with a max cast of Zephyr.
- Each pulse will remove smoke images from an area.