User:Diarik/Proposal for Worship

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Revision as of 12:40, 22 March 2007 by Maintenance script (talk | contribs) (New page: Category:Proposals Create a new variable (because clerics don't have enough already) called Worship. I'd be okay with using this to replace devotion and communes, but I don't like that...)
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Create a new variable (because clerics don't have enough already) called Worship. I'd be okay with using this to replace devotion and communes, but I don't like that because this is designed completely differently and would snap the commune system in two. However, activities that gain worship should also gain devotion, regardless.

Distinctions between aspects may or may not be noted.

Tiers are very pointedly not the same thing as circles. While experience and maturity are required for tiers 2 and 3, what it means to be the champion of your deity is not the same as what it means to be a 100th or 150th circle cleric. The guild only cares about your standing in terms of the experiences they require of you; your choices of worship, and the benefits you gain from it, are entirely up to you.

Tier 0 Worship - Neutrality

  • Attain By: Nothing OR Ritual of Revocation.
  • Notes:
    • No benefits. No drawbacks. Except maybe being called a heathen. Those who believe in the One God are also placed here, by default.

Tier 0.5 Worship - Concordance

  • Attain By: Ritual of Declaration
  • Ritual Notes:
    • Ritual is performed using special verb.
  • Notes:
    • A cleric may not be on this tier. Just doesn't happen.

Tier 1 Worship - Allegiance

  • Attain By: Ritual of Allegiance
  • Notes:
    • A non-cleric on this tier may enter concordance with one other deity.
    • A cleric on this tier may enter allegiance with one other deity.
    • Character gains the ability to affect influences. Effects are primarily based on charisma and wisdom.
    • Character gains deity-specific title.
    • Cleric gains deity-specific spell prep.

Tier 2 Worship - Dedication

  • Attain By: Ritual of Dedication
  • Notes:
    • Requires 15th circle for clerics. 20th circle for non-clerics.
    • Must be maintained. Maintenance is performed every 12 days of RL time spent in game.
    • A non-cleric on this tier may enter concordance with two other deities.
    • A cleric on this tier may enter dedication with one other deity and allegiance with a third.
    • Non-clerics gain a fluff ability, such as a dismantle.
    • Clerics gain a cantrip. May or may not be deity-specific. (Should be, though, even if it's only in the fluff messaging.)
    • Character gains second deity-specific title.

Tier 3 Worship - Recognition

  • Attain By: Trial of Worth (Baptism)
  • Notes:
    • Requires 25th circle.
    • A non-cleric may not achieve this tier.
    • Must be maintained. Maintenance is performed every 6 days of RL time spent in game.
    • Cleric gains commune-like power.

Tier 4 Worship - Champion

  • Attain By: Trial of Endurance (Ordeal)
  • Notes:
    • There may only be 20 clerics at this tier.
    • Must be maintained. Maintenance is performed every 3 days of RL time spent in game.
    • Cleric gains second commune-like power which may only be used once per andu, or per maintenance, whichever is longer.
    • Cleric gains third deity-specific title.

Tier 5 Worship - Subjugation

  • Attain By: Quest
  • Notes:
    • There may only be 2 clerics at this tier.
    • Must be maintained. Maintenance is performed every day of RL time spent in game.
    • Cleric gains third commune-like power which may only be used twice per andu.
    • Cleric gains fourth deity-specific title.