User:CALLEK/Scripts/EXPGATHER

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< User:CALLEK
Revision as of 00:36, 4 January 2009 by CALLEK (talk | contribs) (some more minor progress)
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Personal

Intended for future use with circle-checking scripts...

Requires Stormfront, and will have paramaters you can pass in to make it do special things.

#debug OFF
setvariable EXPGATHER_STARTING 1

MAINLOOP:
MATCHRE STARTCIRCLE /^\s*Circle:\s*(?=\d)/
MATCHRE STARTSHIELD /^\s*Shield Usage:\s*(?=\d)/
MATCHRE STARTLEATHER /^.*?Leather Armor:\s*?(?=\d)/
MATCHRE STARTLC /^\s*Light Chain:\s*(?=\d)/
MATCHRE STARTHC /^.*?Heavy Chain:\s*(?=\d)/
MATCHRE STARTLP /^\s*Light Plate:\s*(?=\d)/
MATCHRE STARTHP /^.*?Heavy Plate:\s*(?=\d)/
MATCHRE STARTCLOTH /^\s*Cloth Armor:\s*(?=\d)/
MATCHRE STARTBONE /^.*?Bone Armor:\s*(?=\d)/
MATCHRE STARTPARRY /^\s*Parry Ability:\s*(?=\d)/
MATCHRE STARTMULTI /^.*?Multi Opponent:\s*(?=\d)/
MATCHRE STARTLE /^\s*Light Edged:\s*(?=\d)/
MATCHRE STARTME /^.*?Medium Edged:\s*(?=\d)/
MATCHRE STARTHE /^\s*Heavy Edged:\s*(?=\d)/
MATCHRE STARTTHE /^.*?Twohanded Edged:\s*(?=\d)/
MATCHRE STARTLB /^\s*?Light Blunt:\s*(?=\d)/
MATCHRE STARTMB /^.*?Medium Blunt:\s*(?=\d)/
MATCHRE STARTHB /^\s*?Heavy Blunt:\s*(?=\d)/
MATCHRE STARTTHB /^.*?Twohanded Blunt:\s*(?=\d)/
MATCHRE STARTSLING /^\s*?Slings:\s*(?=\d)/
MATCHRE STARTSTAFFSLING /^.*?Staff Sling:\s*(?=\d)/
MATCHRE STARTSHORTBOW /^\s*?Short Bow:\s*(?=\d)/
MATCHRE STARTLONGBOW /^.*?Long Bow:\s*(?=\d)/
MATCHRE STARTCOMPBOW /^\s*?Composite Bow:\s*(?=\d)/
MATCHRE STARTLX /^.*?Light Crossbow:\s*(?=\d)/
MATCHRE STARTHX /^\s*?Heavy Crossbow:\s*(?=\d)/
MATCHRE STARTSHORTSTAFF /^.*?Short Staff:\s*(?=\d)/
MATCHRE STARTQSTAFF /^\s*?Quarter Staff:\s*(?=\d)/
MATCHRE STARTPIKES /^.*?Pikes:\s*(?=\d)/
MATCHRE STARTHALBERDS /^\s*?Halberds:\s*(?=\d)/
MATCHRE STARTLT /^.*?Light Thrown:\s*(?=\d)/
MATCHRE STARTHT /^\s*?Heavy Thrown:\s*(?=\d)/
MATCHRE STARTBRAWL /^.*?Brawling:\s*(?=\d)/
MATCHRE STARTOFFHAND /^\s*?Offhand Weapon:\s*(?=\d)/
MATCHRE STARTPRIMARY /^.*?Primary Magic:\s*(?=\d)/
MATCHRE STARTHARNESS /^\s*?Harness Ability:\s*(?=\d)/
MATCHRE STARTPOWER /^.*?Power Perceive:\s*(?=\d)/
MATCHRE STARTDEVICES /^\s*?Magical Devices:\s*(?=\d)/
MATCHRE STARTTARGET /^.*?Targeted Magic:\s*(?=\d)/
MATCHRE STARTEVASION /^\s*?Evasion:\s*(?=\d)/
MATCHRE STARTCLIMB /^.*?Climbing:\s*(?=\d)/
MATCHRE STARTPERCEPTION /^\s*?Perception:\s*(?=\d)/
MATCHRE STARTHIDING /^.*?Hiding:\s*(?=\d)/
MATCHRE STARTLOCKPICK /^\s*?Lockpicking:\s*(?=\d)/
MATCHRE STARTDISARM /^.*?Disarm Traps:\s*(?=\d)/
MATCHRE STARTSTALKING /^\s*?Stalking:\s*(?=\d)/
MATCHRE STARTSTEALING /^.*?Stealing:\s*(?=\d)/
MATCHRE STARTFIRSTAID /^\s*?First Aid:\s*(?=\d)/
MATCHRE STARTFORAGING /^.*?Foraging:\s*(?=\d)/

MATCHRE REALLYDONE /^EXP HELP/
goto EXPGATHER_STARTING_%EXPGATHER_STARTING%

EXPGATHER_STARTING_0:
MATCHWAIT

EXPGATHER_STARTING_1:
setvariable EXPGATHER_STARTING 0
put exp 0
MATCHWAIT

STARTCIRCLE:
setvariable EXPGATHER_STORE CIRCLE
setvariable EXPGATHER_VAR_CIRCLE 0
goto NUMGATHER_LOOP

STARTSHIELD:
setvariable EXPGATHER_STORE SHIELD
setvariable EXPGATHER_VAR_SHIELD 0
goto NUMGATHER_LOOP

STARTLEATHER:
setvariable EXPGATHER_STORE LEATHER
setvariable EXPGATHER_VAR_LEATHER 0
goto NUMGATHER_LOOP

STARTLC:
setvariable EXPGATHER_STORE LC
setvariable EXPGATHER_VAR_LC 0
goto NUMGATHER_LOOP

STARTHC:
setvariable EXPGATHER_STORE HC
setvariable EXPGATHER_VAR_HC 0
goto NUMGATHER_LOOP

STARTLP:
setvariable EXPGATHER_STORE LP
setvariable EXPGATHER_VAR_LP 0
goto NUMGATHER_LOOP

STARTHP:
setvariable EXPGATHER_STORE HP
setvariable EXPGATHER_VAR_HP 0
goto NUMGATHER_LOOP

STARTCLOTH:
setvariable EXPGATHER_STORE CLOTH
setvariable EXPGATHER_VAR_CLOTH 0
goto NUMGATHER_LOOP

STARTBONE:
setvariable EXPGATHER_STORE BONE
setvariable EXPGATHER_VAR_BONE 0
goto NUMGATHER_LOOP

STARTPARRY:
setvariable EXPGATHER_STORE PARRY
setvariable EXPGATHER_VAR_PARRY 0
goto NUMGATHER_LOOP

STARTMULTI:
setvariable EXPGATHER_STORE MULTI
setvariable EXPGATHER_VAR_MULTI 0
goto NUMGATHER_LOOP

STARTLE:
setvariable EXPGATHER_STORE LE
setvariable EXPGATHER_VAR_LE 0
goto NUMGATHER_LOOP

STARTME:
setvariable EXPGATHER_STORE ME
setvariable EXPGATHER_VAR_ME 0
goto NUMGATHER_LOOP

STARTHE:
setvariable EXPGATHER_STORE HE
setvariable EXPGATHER_VAR_HE 0
goto NUMGATHER_LOOP

STARTTHE:
setvariable EXPGATHER_STORE THE
setvariable EXPGATHER_VAR_THE 0
goto NUMGATHER_LOOP

STARTLB:
setvariable EXPGATHER_STORE LB
setvariable EXPGATHER_VAR_LB 0
goto NUMGATHER_LOOP

STARTMB:
setvariable EXPGATHER_STORE MB
setvariable EXPGATHER_VAR_MB 0
goto NUMGATHER_LOOP

STARTHB:
setvariable EXPGATHER_STORE HB
setvariable EXPGATHER_VAR_HB 0
goto NUMGATHER_LOOP

STARTTHB:
setvariable EXPGATHER_STORE THB
setvariable EXPGATHER_VAR_THB 0
goto NUMGATHER_LOOP

STARTSLING:
setvariable EXPGATHER_STORE SLING
setvariable EXPGATHER_VAR_SLING 0
goto NUMGATHER_LOOP

STARTSTAFFSLING:
setvariable EXPGATHER_STORE STAFFSLING
setvariable EXPGATHER_VAR_STAFFSLING 0
goto NUMGATHER_LOOP

STARTSHORTBOW:
setvariable EXPGATHER_STORE SHORTBOW
setvariable EXPGATHER_VAR_SHORTBOW 0
goto NUMGATHER_LOOP

STARTLONGBOW:
setvariable EXPGATHER_STORE LONGBOW
setvariable EXPGATHER_VAR_LONGBOW 0
goto NUMGATHER_LOOP

STARTCOMPBOW:
setvariable EXPGATHER_STORE COMPBOW
setvariable EXPGATHER_VAR_COMPBOW 0
goto NUMGATHER_LOOP

STARTLX:
setvariable EXPGATHER_STORE LX
setvariable EXPGATHER_VAR_LX 0
goto NUMGATHER_LOOP

STARTHX:
setvariable EXPGATHER_STORE HX
setvariable EXPGATHER_VAR_HX 0
goto NUMGATHER_LOOP

STARTSHORTSTAFF:
setvariable EXPGATHER_STORE SHORTSTAFF
setvariable EXPGATHER_VAR_SHORTSTAFF 0
goto NUMGATHER_LOOP

STARTQSTAFF:
setvariable EXPGATHER_STORE QSTAFF
setvariable EXPGATHER_VAR_QSTAFF 0
goto NUMGATHER_LOOP

STARTPIKES:
setvariable EXPGATHER_STORE PIKES
setvariable EXPGATHER_VAR_PIKES 0
goto NUMGATHER_LOOP

STARTHALBERDS:
setvariable EXPGATHER_STORE HALBERDS
setvariable EXPGATHER_VAR_HALBERDS 0
goto NUMGATHER_LOOP

STARTLT:
setvariable EXPGATHER_STORE LT
setvariable EXPGATHER_VAR_LT 0
goto NUMGATHER_LOOP

STARTHT:
setvariable EXPGATHER_STORE HT
setvariable EXPGATHER_VAR_HT 0
goto NUMGATHER_LOOP

STARTBRAWL:
setvariable EXPGATHER_STORE BRAWL
setvariable EXPGATHER_VAR_BRAWL 0
goto NUMGATHER_LOOP

STARTOFFHAND:
setvariable EXPGATHER_STORE OFFHAND
setvariable EXPGATHER_VAR_OFFHAND 0
goto NUMGATHER_LOOP

STARTPRIMARY:
setvariable EXPGATHER_STORE PRIMARY
setvariable EXPGATHER_VAR_PRIMARY 0
goto NUMGATHER_LOOP

STARTHARNESS:
setvariable EXPGATHER_STORE HARNESS
setvariable EXPGATHER_VAR_HARNESS 0
goto NUMGATHER_LOOP

STARTPOWER:
setvariable EXPGATHER_STORE POWER
setvariable EXPGATHER_VAR_POWER 0
goto NUMGATHER_LOOP

STARTDEVICES:
setvariable EXPGATHER_STORE DEVICES
setvariable EXPGATHER_VAR_DEVICES 0
goto NUMGATHER_LOOP

STARTTARGET:
setvariable EXPGATHER_STORE TARGET
setvariable EXPGATHER_VAR_TARGET 0
goto NUMGATHER_LOOP

STARTEVASION:
setvariable EXPGATHER_STORE EVASION
setvariable EXPGATHER_VAR_EVASION 0
goto NUMGATHER_LOOP

STARTCLIMB:
setvariable EXPGATHER_STORE CLIMB
setvariable EXPGATHER_VAR_CLIMB 0
goto NUMGATHER_LOOP

STARTPERCEPTION:
setvariable EXPGATHER_STORE PERCEPTION
setvariable EXPGATHER_VAR_PERCEPTION 0
goto NUMGATHER_LOOP

STARTHIDING:
setvariable EXPGATHER_STORE HIDING
setvariable EXPGATHER_VAR_HIDING 0
goto NUMGATHER_LOOP

STARTLOCKPICK:
setvariable EXPGATHER_STORE LOCKPICK
setvariable EXPGATHER_VAR_LOCKPICK 0
goto NUMGATHER_LOOP

STARTDISARM:
setvariable EXPGATHER_STORE DISARM
setvariable EXPGATHER_VAR_DISARM 0
goto NUMGATHER_LOOP

STARTSTALKING:
setvariable EXPGATHER_STORE STALKING
setvariable EXPGATHER_VAR_STALKING 0
goto NUMGATHER_LOOP

STARTSTEALING:
setvariable EXPGATHER_STORE STEALING
setvariable EXPGATHER_VAR_STEALING 0
goto NUMGATHER_LOOP

STARTFIRSTAID:
setvariable EXPGATHER_STORE FIRSTAID
setvariable EXPGATHER_VAR_FIRSTAID 0
goto NUMGATHER_LOOP

STARTFORAGING:
setvariable EXPGATHER_STORE FORAGING
setvariable EXPGATHER_VAR_FORAGING 0
goto NUMGATHER_LOOP

GATHER_CIRCLE_DONE:
GATHER_SHIELD_DONE:
GATHER_LEATHER_DONE:
GATHER_LC_DONE:
GATHER_HC_DONE:
GATHER_LP_DONE:
GATHER_HP_DONE:
GATHER_CLOTH_DONE:
GATHER_BONE_DONE:
GATHER_PARRY_DONE:
GATHER_MULTI_DONE:
GATHER_LE_DONE:
GATHER_ME_DONE:
GATHER_HE_DONE:
GATHER_THE_DONE:
GATHER_LB_DONE:
GATHER_MB_DONE:
GATHER_HB_DONE:
GATHER_THB_DONE:
GATHER_SLING_DONE:
GATHER_STAFFSLING_DONE:
GATHER_SHORTBOW_DONE:
GATHER_LONGBOW_DONE:
GATHER_COMPBOW_DONE:
GATHER_LX_DONE:
GATHER_HX_DONE:
GATHER_SHORTSTAFF_DONE:
GATHER_QSTAFF_DONE:
GATHER_PIKES_DONE:
GATHER_HALBERDS_DONE:
GATHER_LT_DONE:
GATHER_HT_DONE:
GATHER_BRAWL_DONE:
GATHER_OFFHAND_DONE:
GATHER_PRIMARY_DONE:
GATHER_HARNESS_DONE:
GATHER_POWER_DONE:
GATHER_DEVICES_DONE:
GATHER_TARGET_DONE:
GATHER_EVASION_DONE:
GATHER_CLIMB_DONE:
GATHER_PERCEPTION_DONE:
GATHER_HIDING_DONE:
GATHER_LOCKPICK_DONE:
GATHER_DISARM_DONE:
GATHER_STALKING_DONE:
GATHER_STEALING_DONE:
GATHER_FIRSTAID_DONE:
GATHER_FORAGING_DONE:
goto MAINLOOP

NUMGATHER_LOOP:
MATCHRE NUM_0 /^0/
MATCHRE NUM_1 /^1/
MATCHRE NUM_2 /^2/
MATCHRE NUM_3 /^3/
MATCHRE NUM_4 /^4/
MATCHRE NUM_5 /^5/
MATCHRE NUM_6 /^6/
MATCHRE NUM_7 /^7/
MATCHRE NUM_8 /^8/
MATCHRE NUM_9 /^9/
MATCHRE GATHER_%EXPGATHER_STORE%_DONE /^(?=[^\d])/
MATCHWAIT

NUM_0:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter MULTIPLY 10
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_1:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 1
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_2:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 2
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_3:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 3
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_4:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 4
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_5:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 5
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_6:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 6
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_7:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 7
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_8:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 8
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP

NUM_9:
setvariable tmp %%EXPGATHER_VAR_%EXPGATHER_STORE%%%
counter set %tmp%
deletevariable tmp
counter multiply 10
counter add 9
setvariable EXPGATHER_VAR_%EXPGATHER_STORE% %c%
goto NUMGATHER_LOOP


REALLYDONE:
put echocolumn /NEW0
put echocolumn /0 Cirle: %EXPGATHER_VAR_CIRCLE%
put echocolumn /0 Shield: %EXPGATHER_VAR_SHIELD%
put echocolumn /0 Leather Armor: %EXPGATHER_VAR_LEATHER%
put echocolumn /0 Light Chain: %EXPGATHER_VAR_LC%
put echocolumn /0 Heavy Chain: %EXPGATHER_VAR_HC%
put echocolumn /0 Light Plate: %EXPGATHER_VAR_LP%
put echocolumn /0 Heavy Plate: %EXPGATHER_VAR_HP%
put echocolumn /0 Cloth Armor: %EXPGATHER_VAR_CLOTH%
put echocolumn /0 Bone Armor: %EXPGATHER_VAR_BONE%
put echocolumn /0 Parry Ability: %EXPGATHER_VAR_PARRY%
put echocolumn /0 Multi Opponent: %EXPGATHER_VAR_MULTI%
put echocolumn /0 Light Edged: %EXPGATHER_VAR_LE%
put echocolumn /0 Medium Edged: %EXPGATHER_VAR_ME%
put echocolumn /0 Heavy Edged: %EXPGATHER_VAR_HE%
put echocolumn /0 Twohanded Edged: %EXPGATHER_VAR_THE%
put echocolumn /0 Light Blunt: %EXPGATHER_VAR_LB%
put echocolumn /0 Medium Blunt: %EXPGATHER_VAR_MB%
put echocolumn /0 Heavy Blunt: %EXPGATHER_VAR_HB%
put echocolumn /0 Twohanded Blunt: %EXPGATHER_VAR_THB%
put echocolumn /0 Slings: %EXPGATHER_VAR_SLING%
put echocolumn /0 Staff Sling: %EXPGATHER_VAR_STAFFSLING%
put echocolumn /0 Short Bow: %EXPGATHER_VAR_SHORTBOW%
put echocolumn /0 Long Bow: %EXPGATHER_VAR_LONGBOW%
put echocolumn /0 Comp Bow: %EXPGATHER_VAR_COMPBOW%
put echocolumn /0 Light Crossbow: %EXPGATHER_VAR_LX%
put echocolumn /0 Heavy Crossbow: %EXPGATHER_VAR_HX%
put echocolumn /0 Short Staff: %EXPGATHER_VAR_SHORTSTAFF%
put echocolumn /0 Quarter Staff: %EXPGATHER_VAR_QSTAFF%
put echocolumn /0 Pikes: %EXPGATHER_VAR_PIKES%
put echocolumn /0 Halberds: %EXPGATHER_VAR_HALBERDS%
put echocolumn /0 Light Thrown: %EXPGATHER_VAR_LT%
put echocolumn /0 Heavy: %EXPGATHER_VAR_HT%
put echocolumn /0 Brawling: %EXPGATHER_VAR_BRAWL%
put echocolumn /0 Offhand Weapon: %EXPGATHER_VAR_OFFHAND%
put echocolumn /0 Primary Magic: %EXPGATHER_VAR_PRIMARY%
put echocolumn /0 Harness Ability: %EXPGATHER_VAR_HARNESS%
put echocolumn /0 Power Perceive: %EXPGATHER_VAR_POWER%
put echocolumn /0 Magical Devices: %EXPGATHER_VAR_DEVICES%
put echocolumn /0 Targeted Magic: %EXPGATHER_VAR_TARGET%
put echocolumn /0 Evasion: %EXPGATHER_VAR_EVASION%
put echocolumn /0 Climbing: %EXPGATHER_VAR_CLIMB%
put echocolumn /0 Perception: %EXPGATHER_VAR_PERCEPTION%
put echocolumn /0 Hiding: %EXPGATHER_VAR_HIDING%
put echocolumn /0 Lockpicking: %EXPGATHER_VAR_LOCKPICK%
put echocolumn /0 Disarm Traps: %EXPGATHER_VAR_DISARM%
put echocolumn /0 Stalking: %EXPGATHER_VAR_STALKING%
put echocolumn /0 Stealing: %EXPGATHER_VAR_STEALING%
put echocolumn /0 First Aid: %EXPGATHER_VAR_FIRSTAID%
put echocolumn /0 Foraging: %EXPGATHER_VAR_FORAGING%

goto DELETEVARS

DELETEVARS:
deletevariable EXPGATHER_STARTING
deletevariable EXPGATHER_STORE
####KEEP?
deletevariable EXPGATHER_VAR_CIRCLE
deletevariable EXPGATHER_VAR_SHIELD
deletevariable EXPGATHER_VAR_LEATHER
deletevariable EXPGATHER_VAR_LC
deletevariable EXPGATHER_VAR_HC
deletevariable EXPGATHER_VAR_LP
deletevariable EXPGATHER_VAR_HP
deletevariable EXPGATHER_VAR_CLOTH
deletevariable EXPGATHER_VAR_BONE
deletevariable EXPGATHER_VAR_PARRY
deletevariable EXPGATHER_VAR_MULTI
deletevariable EXPGATHER_VAR_LE
deletevariable EXPGATHER_VAR_ME
deletevariable EXPGATHER_VAR_HE
deletevariable EXPGATHER_VAR_THE
deletevariable EXPGATHER_VAR_LB
deletevariable EXPGATHER_VAR_MB
deletevariable EXPGATHER_VAR_HB
deletevariable EXPGATHER_VAR_THB
deletevariable EXPGATHER_VAR_SLING
deletevariable EXPGATHER_VAR_STAFFSLING
deletevariable EXPGATHER_VAR_SHORTBOW
deletevariable EXPGATHER_VAR_LONGBOW
deletevariable EXPGATHER_VAR_COMPBOW
deletevariable EXPGATHER_VAR_LX
deletevariable EXPGATHER_VAR_HX
deletevariable EXPGATHER_VAR_SHORTSTAFF
deletevariable EXPGATHER_VAR_QSTAFF
deletevariable EXPGATHER_VAR_PIKES
deletevariable EXPGATHER_VAR_HALBERDS
deletevariable EXPGATHER_VAR_LT
deletevariable EXPGATHER_VAR_HT
deletevariable EXPGATHER_VAR_BRAWL
deletevariable EXPGATHER_VAR_OFFHAND
deletevariable EXPGATHER_VAR_PRIMARY
deletevariable EXPGATHER_VAR_HARNESS
deletevariable EXPGATHER_VAR_POWER
deletevariable EXPGATHER_VAR_DEVICES
deletevariable EXPGATHER_VAR_TARGET
deletevariable EXPGATHER_VAR_EVASION
deletevariable EXPGATHER_VAR_CLIMB
deletevariable EXPGATHER_VAR_PERCEPTION
deletevariable EXPGATHER_VAR_HIDING
deletevariable EXPGATHER_VAR_LOCKPICK
deletevariable EXPGATHER_VAR_DISARM
deletevariable EXPGATHER_VAR_STALKING
deletevariable EXPGATHER_VAR_STEALING
deletevariable EXPGATHER_VAR_FIRSTAID
deletevariable EXPGATHER_VAR_FORAGING

exit