Lexxa
Lexxa | |
---|---|
Status | Active |
Race | Human |
Gender | Female |
Guild | Ranger |
Instance | Prime |
Description
You see Lexxa, a Human.
She has an oval face with pouting lips, large expressive green eyes and a small nose. Her dark brown hair is long and curly, and is worn arranged in an intricate Elven braid. She has tanned skin and a slender figure.
She is average height for a Human.
An elegant forehead decoration shaped into a brass gear rests on her forehead, just above her eyes.
She appears to be an adult.
She has a tattoo of a tribal band in the vague shape of a tattered blindfold. Several layers of ink have been applied to resemble a proliferation of smudges. Different shades of black form ichorous trails below her eyes, staining the flesh beneath to culminate in three ragged claw-like marks that streak down the length of each jaw, completing the fierce design on her face.
She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.
Backstory
Abandoned as an infant and left to the mercy of the wilds, Lexxa was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts.
One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart.
Tolfree took Lexxa under his wing, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins.
At sixteen, she learned that her birth parents, who had abandoned her, lived in Temple Hill Crossing, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had.
Present
Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.
Despite her independence, Lexxa cannot shake the pull of her past. She frequently returns to Temple Hill, stalking the area where her birth parents and siblings reside, though she never reveals herself. The solitude of the wilderness calls to her, and most nights she retreats to a small shelter she constructed under the moonlit skies and expansive stars, finding comfort in the embrace of nature. This balance between her wild instincts and the refinement instilled in her by Tolfree shapes Lexxa into a figure caught between two worlds, neither fully a part of society nor entirely free from it.
Home
A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route.
God
Kuniyo
symbol: Wolverine
You see an intricately carved statue of Kuniyo.
Head thrown back in mid-howl, a fierce wolverine greets the night. Intelligent eyes survey the area, incongruous with that of an animal one might happen across in the wild. On the ground and partially hidden, a silvered bow and lone arrow are ferociously guarded and protected by the carved beast.
Gentler than Everild, Kuniyo still retains a deep wildness within
him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.
Hunting Grounds
[Li Surmi Gelv, Entrance - Crossing/Zoluren]
Choked with stony debris and rubble, the pitch-dark stone of this corridor crowds oppressively. High above, tiny growths of phosphorescent lichen glow like strange, cheerless stars, providing just enough light to make out the worst of the hazards. An awful reek permeates the area, its acrid pungency so pronounced that it is tasted more than smelled. You also see a fuligin umbral moth, a dark opening, a fuligin umbral moth, a fuligin umbral moth and a fuligin umbral moth.
[Arthelun Ruins, Edifice - Crossing/Zoluren]
A pair of mostly-intact caryatids stand at the top of the steps, their hands extended in an emphatic gesture of warning. The roof above is in ill repair, but still intact, the black marble women bearing their burden with stalwart grace. The broad steps leading to the courtyard below are scattered with debris and jagged shards of black marble. You also see an arthelun cabalist that is surrounded by a shimmering shield, an arthelun cabalist that is surrounded by a shimmering shield, an olive canvas sash, an arthelun cabalist that is surrounded by a shimmering shield, a pocket-sized corgi puppy and an arthelun cabalist that is surrounded by a shimmering shield.
Horse
Helios
A white horse that is fifteen hands high with pink skin and a pure white coat. It has a white mane and tail. It is a mare with no other markings. Lexxa's brand is on the flank.
Wild horse herds roam in Ilithi, particularly in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and forms a small loop. The herd roams around that area. You usually have to search around before you find their location. Be sure to have a lead rope.