Wear command
| Puts a held wearable item onto the character in the location for which the item was designed. |
| WEAR <item> You see: You put on <item>. WEAR <back-worn item> WEAR <waist-worn item> WEAR <armor> WEAR <finger-worn item> WEAR <shoulder-worn item> WEAR <arm-worn shield> |
Syntax
- WEAR <item>
- Wears an item held in either hand.
- WEAR LEFT
- Wears the item held in the left hand.
- WEAR RIGHT
- Wears the item held in the right hand.
Notes
- The item must be held and designed to be worn. It is moved from the hand to its designated worn location.
- Messaging varies with the item's worn location, and scripted items can supply unique messaging.
- Items can be refused when their worn location is full or when armor or layered clothing conflicts with something already worn.
- Some arm-worn shields are limited by shield size, guild, and circle. See Shield Usage skill.
- Wearing armor while engaged in combat can impose roundtime. The amount depends on the armor's type and coverage, the relevant armor skill, and applicable bonuses.
- Some loaded ranged weapons must be unloaded before they can be worn. Wearing a ranged weapon also stops aiming.
See Also