Tier
The tier system is an OOC system for classifying the quality of items.
Weapons
In general, weapon "tier" is determined by stats. Every weapon category has a formula that determines its total stats at a given weight. This formula is unique due to how each weapon group's RTs, base weight and handidness vary.
Mathematically you might say this should give lower-tier lighter weapons an edge, and higher tier 2-handers an edge. However, stats have a built in diminishing-returns that evens this out nicely.
But this breaks for weapons like mirror blades that add a gigantic bonus to balance and suitedness. In combat today, balance improves your OF score and suitedness raises your potential damage cap and chance to stun/knockback. At the extremely high end these do not provide as much of a functional benefit as raising the damage stats, so the "tier" appears inflated. A true Tier 8 weapon would have the same stat total, but would shift some power/balance into P/S/I.
Tier 8 - Unique Quality | Absolute cap for items. [Approval Required]. (Players cannot forge this) |
Tier 7 - Epic Quality | Quest Boss Drops. [Approval Required]. (Players cannot forge this) |
Tier 6 - Legendary Quality | Final Quest Prizes, Auction Quality. [Approval Required]. (Only forged from End-Quest/Auction metals) |
Tier 5 - Very Rare Quality | Quest Drops, Player Cap for Very Rare Metal Forging |
Tier 4 - Rare Quality | Expensive shops, Player Cap for Steel Forging |
Tier 3 - Uncommon Quality | Normal shops |
Tier 2 - Common Quality | Normal shops |
Tier 1 - Poor Quality | Specialy Shops |
Armor and Shields
Tier 6 - Grandmaster Rare-Metal Quality | Auctions, Quest prizes. [Approval Required] |
Tier 5 - Master Rare-Metal Quality | Extremely Expensive, limited-quantity shops. [Approval Required] |
Tier 4 - Grandmaster Steel Quality | Expensive shops |
Tier 3 - Master Steel Quality | Normal shops |
Tier 2 - Storebought Quality | Normal shops |
Tier 1 - Low Quality | Specialy Shops |