Magic 3.1 comments

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Created at the request of GM Kodius as a page to collect magic complaints in 3.1. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community. To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.

When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.

If/when an issue is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed. Please keep the main page's list concise. Long discussions may go on the talk page.

  • This page was last updated on Sunday, January 12, 2014 at 11:02:25 PM GMT.

General

  • Debilitation cyclics are on the standard cyclic exp curve. They should get the same exemption as TM cyclics.--Antendren 19:04, 12 January 2014 (UTC)
  • Sky giant's don't seem to be casting Lightning bolt any more. --Greyfox 23:24, 12 January 2014 (UTC)
    • Looks like this has been the case since 3.0. Needs fixing, but it's not necessarily tied to 3.1. --DR-GMSocharis 03:06, 13 January 2014 (UTC)

Barbarian

Bard

  • Perceiving isn't messaging the mana consumption of cyclics properly: "You sense the Glythtide's Joy spell upon you, which will last until you fail to provide 1020 mana for it."--Antendren 19:03, 12 January 2014 (UTC)
  • The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff. Discussed here and here.--Antendren 19:03, 12 January 2014 (UTC)
  • Pulse-to-group isn't working correctly. It doesn't respect "cast self" (which should suppress the pulse-to-group), and it's only affecting people grouped at the time of casting.--Antendren 19:03, 12 January 2014 (UTC)
  • Cast options aren't working correctly for Albreda's Balm. "cast" behaves like "cast area", "cast area" behaves like "cast creatures", and "cast creatures" behaves like "cast".--Antendren 19:03, 12 January 2014 (UTC)
    • This is an interesting issue. Basically, ALB was being considered a beneficial spell (Since it's pacifistic). It should be using the combat spell parsing now. --DR-GMSocharis 04:16, 13 January 2014 (UTC)
      • "Cast creatures" is now behaving correctly, but "cast" is behaving inconsistently, while "cast area" isn't hitting anything. Not players, not creatures, not engaged, not disengaged. Also, the pulse time is huge.--Antendren 10:57, 13 January 2014 (UTC)
  • Eye of Kertigen is useless.--Antendren 19:03, 12 January 2014 (UTC)
    • EoK suggestions - Dedicated perception boost, room lighting feature, or allowing the caster to interact with revealed targets could make this spell more desirable.--Noopin 23:15, 12 January 2014 (UTC)
  • Aewo's debuff to mana regen isn't working.--Antendren 19:03, 12 January 2014 (UTC)
  • AoT doesn't display duration. All languages are achieved at 40 mana, but the cap is 100.--Antendren 19:03, 12 January 2014 (UTC)
    • Fixed the duration. Have not reviewed the spell for scale from 0-100 mana. --DR-GMSocharis 04:51, 13 January 2014 (UTC)
  • DALU is missing a line break in the cast messaging: "You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec."--Antendren 19:03, 12 January 2014 (UTC)
  • Some bards are finding that DEMA doesn't have a reliable effect on enemy balance.--Antendren 19:03, 12 January 2014 (UTC)
  • DRUM isn't replace casting. A second cast of DRUM is simply ignored.--Antendren 19:03, 12 January 2014 (UTC)
  • RAGE has a number of frustrating issues: it doesn't buff thrown weapons; it doesn't buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn't switch back to buffing brawling; it takes a while for the buff to switch. All of these could be resolved by just having it buff all the weapon skills all the time.--Antendren 19:03, 12 January 2014 (UTC)
  • RESO is really annoying in its current form: it only buffs one weapon at a time, and it's a pain to switch weapons with it. Also, please let it affect brawling gear.--Antendren 19:03, 12 January 2014 (UTC)
    • RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --Elriic 20:14, 12 January 2014 (UTC)
    • I would prefer a reversion to the 3.0 model, so I could have it on multiple weapons. Unless Ignite allows that.--Antendren 02:24, 13 January 2014 (UTC)

Cleric

Empath

Moon Mage

  • --TKT is not using the multi-strike mechanics. It has quick target time, regular to low damage, and doesn't seem to have any increased accuracy.
  • --Neither Tangled Fate nor Sever Thread can be cast on PCs. --Traim 03:05, 13 January 2014 (UTC)

Necromancer

Paladin

Ranger

Thief

  • In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic "grandfathering" is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops, those characters will be rendered very difficult to play. --Sneeky 20:03, 12 January 2014 (UTC)
    • Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --Sneeky 20:48, 12 January 2014 (UTC)

Warrior Mage

  • Y'ntrel Sechra is essentially useless once you have ~300 ranks of armor --Elriic 19:49, 12 January 2014 (UTC)
    • The effect of Y'ntrel is arguably not worth using before this point either, though the hindrance reduction from increased ranks does taper after ~300 --Greyfox 23:11, 12 January 2014 (UTC)
  • At low levels (260 TM) Rimefang seems a particularly poor choice when compared to Fire Rain, though I've heard from others than they have no problems at higher levels. --Saragos
  • Mantle of Flame does not apply a bonus to brawling, staves, polearms and perhaps other weapon skills. --Greyfox 23:05, 12 January 2014 (UTC)
  • Fortress of Ice is still not available to be learned. --Greyfox 23:13, 12 January 2014 (UTC)