Template:GearProcess3
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|10|very great|v.great= |11|extreme= |s=11- extreme }} |12|exceptional= |s=12- exceptional }} |13|incredible|incredibly|incred= |14|amazing|amazingly= |s=14- amazing }} |15|unbelievable= |s=15- unbelievable }} }} |abs|absorption= |03|3|low= |s=03- low }} |04|4|somewhat fair|s.fair= |05|5|fair={#switch:{{{3}}} |n=05 |t=fair |s=05- fair }} |06|6|moderate|mod= |07|7|good= |08|8|very good|v.good|= |09|9|high= |10|very high|v.high= |11|great= |12|very great|v.great= |13|extreme= |14|exceptional= |s=14- exceptional }} |15|incredible|incred= |16|outstanding|outstand= |17|amazing= |18|unbelievable= |s=18- unbelievable }} }} |shield|sprot|sprotection= |stealth|stealth hindrance|hind|hindrance= |05|5|fair= |06|6|mild= |07|7|moderate|mod= |08|8|noticeable= |09|9|high= |10|significant|signif|sig= |11|great= |12|extreme= |13|debilitating|debil= |14|overwhelming= |15|insane= }} |const|construction= |speed= |quality= |dif|diff|difficulty=? |stone=? |type=Template:SkillCode: |type2=[[is combat type::Template:SkillCode:]] }}
}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table