Anther's Call (2.0)
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Abbreviation: | ANC | |
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Prerequisites: | Tremor, Fist of Stone, 10th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 10 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. | |
Effect: | Unknown | |
Example Messaging: | Mage gestures at a baby forest gryphon. A low, pure note chimes from the earth below.
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Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely. Mountain and rocky areas best, mud and sand not so much, fails in water and buildings.
- Lasts from 10 to 30 seconds max.
- Chime comes from room name and is visible by target and caster. (Used to determine land type.)