Devolve
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Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | DE | |
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Prerequisites: | Compost or Devitalize | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 90, 106 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Each advisary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versitile than similar magical effects, it suffers a loss of its potency from the broad range that it affects. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |
It is a single target debuff that affects the top two stats of the target. Because it is nifty at figuring out which stats to affect it tends to be weaker than other stat debuff spells. This will stick around Test for a few days before wandering over to Plat.