Paladin Spells 3.0
Jump to navigation
Jump to search
Name | Abbrev | Type | Skills | Slots | Min Prep | Max Prep | Difficulty | Availability | Description | |
---|---|---|---|---|---|---|---|---|---|---|
Courage | courage | Non-Battle Area | Augmentation | 2 | 5 | 100 | Basic | Live | In dire and desperate times, the peoples of Elanthia look to Paladins to be the light in the darkness. The Courage spell will boost the stamina of its caster's group. | |
Righteous Wrath | rw | Non-Battle Single-Target | Augmentation | 3 | 5 | 100 | Basic | Live | While the non-believers seek refuge from the evil and darkness amongst us, we are compelled to stand and fight by a greater power. Let not your rage against evil and tyranny be an enemy within. Our Righteous Wrath can be used to effectively fell a foe by air, steel, or the fist. Those whom are sanctified and walk in the favor of our kin will embrace this rage as a virtue, lest they forsake the charge and blessings of the Immortals. | |
Divine Guidance | dig | Non-Battle Single-Target | Augmentation | 1 | 5 | 100 | Basic | Live | Our patron Chadatru guides our swords and strengthens our hearts, and he provides us with the strength to defend those unable to protect themselves. Yet often times, the brash and young Paladin will overlook those matters where Chadatru's unfailing knowledge might prevail. The Divine Guidance spell, created years ago by a Paladin inspired by Chadatru himself, will provide us with a heightened wisdom. | |
Truffenyi's Rally | tr | Battle Area | Augmentation\Utility | 2 | 5 | 20 | Basic | Live | In times of despair when spirits waver, Truffenyi's Rally lets you be the keen voice of valor among allies, spurring them onward and straightening their slumped backs. | |
Sentinel's Resolve | sr | Non-Battle Single-Target | Augmentation | 2 | 5 | 100 | Basic | Live | The Sentinel's Resolve spell enhances the defensive abilities of the subject, allowing them to deflect incoming attacks with greater success. | |
Banner of Truce | bot | Non-Battle Single-Target | Utility | 2 | 15 | 100 | Advanced | Live | The Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time. Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area. This does require more mana. | |
Anti-Stun | as | Battle Single-Target | Utility | 2 | 15 | 100 | Advanced | Live | The Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself. | |
Heroic Strength | hes | Battle Single-Target | Augmentation | 1 | 1 | 100 | Introductory | Live | The Heroism spell bestows you or an ally with enhanced strength. While it can be cast on anyone, heroism is most effective for the paladin who invokes it. | |
Soldier's Prayer | sp | Battle Single-Target | Warding | 2 | 15 | 100 | Advanced | Live | Soldier's Prayer protects the magician from offensive magic. The pattern makes use of the purified soul's affinity to Holy magic, allowing a Paladin to reinforce or "temper" the resulting barrier in the radiance of his own spiritual power. Soldier's Prayer provides a moderate layer of protection, and the magic it absorbs cannot weaken its steadfast bulwark until it is destroyed. However, its caster's own offensive spells will be affected as well. | |
Marshal Order | mo | Non-Battle Single-Target | Augmentation | 2 | 15 | 100 | Advanced | Live | Marshal Order will provide a temporary boost to one's discipline and will allow those most righteous the ability to lead with greater skill. | |
Rutilor's Edge | rue | Battle Single-Target | Augmentation | 2 | 5 | 105 | Basic | Live | The Rutilor's Edge spell enhances the capabilities of your weapon. Some say the weapon feels more balanced. Others note it makes the weapon feel better suited to gaining attack power. A few paladins claim the spell might improve the slice, impact or puncture of a weapon. | |
Halt | halt | Battle Single-Target | Debilitation | 1 | 5 | 99 | Basic | Live | The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly. | |
Stun Foe | sf | Battle Single-Target | Debilitation | 1 | 1 | 100 | Introductory | Live | When successful, the Stun Foe spell strikes with great force to send an enemy reeling. By Lanival the Redeemer's covenant with Chadatru, it pains those who use it against anyone of the Eleven Races, unless they have proven themselves to be truly evil or otherwise beyond redemption. | |
Shatter | shatter | Battle Single-Target | Debilitation | 1 | 5 | 100 | Basic | Live | The Shatter spell is the modern version of the ancient Smite Shield spell. By focusing the caster's spiritual strength into a debilitative force, it will inhibit its target from using any kind of shield in combat for a brief while. | |
Divine Armor | da | Non-Battle Single-Target | Augmentation | 3 | 15 | 100 | Advanced | Live | The Divine Armor spell temporarily enhances the protective and absorptive qualities of one's armor and shield. | |
Hands of Justice | hoj | Non-Battle Area | Utility | 1 | 4 | 96 | Basic | Live | The Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions. | |
Bond Weapon | bw | Non-Battle Single-Target | Utility | 2 | 10 | 100 | Basic | Live | The Bond Weapon spell temporarily enables a weapon or shield to return to your hand on its own, if dropped or stolen. | |
Holy Warrior | how | Battle Single-Target | Warding | 1 | 14 | 35 | Advanced | Live | The Holy Warrior spell will coax your soul to manifest in glorious light, blessing your body and weapons as long as you sustain it. Any who harm a Paladin in this state may find themselves dazed at the powerful display of holiness. | |
Tipping the Scales | tip | Non-Battle Area | Augmentation | 1 | 5 | 101 | Basic | Live | Evasion booster. | |
Clarity | clarity | Non-Battle Single-Target | Augmentation | 2 | 15 | 100 | Advanced | Live | The Clarity spell boosts a Paladin's gifted ability to sense hostile intent from those around them. This almost-empathic alertness is also known to sharpen the mind in broader ways. | |
Smite Horde | smh | Targeted Area | Targeted Magic | 2 | 20 | 100 | Esoteric | Live | The Smite Horde spell can strike an entire army with the power of holy light. Be aware that casting this spell in town may get you in trouble with the authorities. | |
Footman's Strike | fst | Targeted Single-Target | Targeted Magic | 2 | 5 | 100 | Basic | Live | Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. |