Fletching

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Revision as of 15:16, 9 September 2007 by Maintenance script (talk | contribs)
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What you need to make an arrow.

  1. wood shaper
  2. carving knife
  3. flight shears
  4. flight glue
  5. feather flights and an arrowhead for each arrow produced.

Step by step...

  • Hold stick in left hand and knife in right
  • Shape shaft from stick
  • Shape shaft from stick
  • Put knife aside, take shaper
  • Shape shaft
  • Put shaper aside, take knife
  • Notch my shaft with my knife
  • Notch my shaft with my knife
  • Fletch my shaft
  • Put knife aside, take flights
  • Fletch my shaft
  • Take glue
  • Fletch my shaft
  • Put glue aside, take shears
  • Fletch my shaft
  • Put shears aside, take arrowhead
  • Affix my arrowhead

Notes from the forums;

-Ssra

Why cap? I will best try to explain by stating how arrow capability is modified by the combat system. When you fire an arrow at a target, the damage properties of the arrow are modified based on a multiplier. The multiplier is based solely the type of bow you're using. For example, a fletched ebony longbow has a higher multiplier than an ebony short bow. Taking into consideration the extremes -- fletched bow + fletched arrow -- this puts the capability of bows outside intended bounds. The damage properties you appraise are actually a minimum -- not the normal or maximum. The "great slice" arrow you fire can actually be a "bone-crushing slice" arrow based on the bow you're using. Collectively, considering all ranged combat modifiers, it's simply out of balance and must be fixed.


The following was provided by MIZOSHIRI1 dated 7/6/2007 5:48:14 PM (in this authors opinion extremely good, non-biased work)

Alright, here's some preliminary data. Preliminary because I didn't set up variables to record the body part hit, or total number of kills.

Sample size for each arrow is 305. (large enough to show a trend hopefully, small enough to not drive me crazy.)

Arrows appraisals:
Mistwood:
You are certain that it could do:
heavy puncture damage
fair slice damage
moderate impact damage
You are certain that the basilisk head arrows are extremely weak, and are in pristine condition.
You are certain that the basilisk head arrows weighs exactly 3 stones.
You are certain that the basilisk head arrows are worth exactly 625 lirums.

Pine:
You are certain that it could do:
heavy puncture damage
fair slice damage
moderate impact damage
You are certain that the basilisk head arrows are extremely weak, and are in pristine condition.
You are certain that the basilisk head arrows weighs exactly 3 stones.
You are certain that the basilisk head arrows are worth exactly 50 lirums.

Test results: Total shots: 305
Hit type # of hits (mistwood) % of total shots # of hits (pine) % of total shots
Misses 2 0.66% 5 1.64%
Grazing/glancing etc 5 1.64% 4 1.31%
Light 1 0.33% 6 1.97%
Good 2 0.66% 17 5.57%
Solid 3 0.98% 6 1.97%
Hard 3 0.98% 11 3.61%
Strong 5 1.64% 17 5.57%
Heavy 6 1.97% 25 8.20%
Very Heavy 15 4.92% 27 8.85%
Extremely Heavy 28 9.80% 36 11.80%
Powerful 24 7.87% 25 8.20%
Massive 129 42.30% 80 26.23%
Awesome 9 2.95% 6 1.97%
Vicious 5 1.64% 7 2.30%
Earth-shaking 8 2.62% 3 0.98%
Demolishing 11 3.61% 7 2.30%
Spine-rattling 6 1.97% 3 0.98%
Devastating 12 3.93% 2 0.66%
Overwhelming 4 1.31% 4 1.31%
Obliterating 6 1.97% 3 0.98%
Annihilating 1 0.33% 1 0.33%
Cataclysmic 2 0.66% 1 0.33%
Apocalyptic 22 7.21% 12 3.93%
  • All percentages rounded to nearest hundredth.

I didn't record number of kills, but I did notice a significant number of 1-shot kills with the mistwood arrows and while there were none with the pine arrows.

Make up your own mind. This data is not spun in any way. If you don't like the results, go make your own.

-Gavyn

--Deke 16:16, 9 September 2007 (CDT)