Weapon mixes
Mixes
- Katar/Short sword
- 23 stone Short sword/39 stone Katar
- 1 Iron Bar 1 Zinc Slug MIX
- 1 Zinc Slug MIX
- 1 Zinc Slug MIX
- 1 Nickel Slug MIX
- 1 Nickel Slug MIX
- 1 Dust MIX
- 18 stone Short sword
- 1 Tin slug MIX
- 3 Iron slug MIX
- 1/2 Dust MIX
- Sabre/scimitar
- 26 Stone Heavy slice Scimitar/Heavy puncture Sabre
- 1 Nickel Slug 4 Dust MIX MIX
- 1 Iron Bar MIX
- 1 Dust MIX
- Requires 6 successful grinds to edge/point for desired results
- 18 stone
- 2 Nickel Slug MIX
- 2 Dust MIX
- 4 Dust MIX MIX
- 1 Iron Bar MIX
- 1 Dust MIX
- Broadswords
- 40 stone Great slice Broadsword
- 1 Zinc slug 4 Nickel slug MIX MIX
- 1 Iron bar MIX
- 4 Dust MIX
- 3 Dust MIX MIX
- Requires 8 successful grinds to edge, plus 3 successful grinds to balance
- to come out Low/Great/Low Fairly/Fairly
- Bastard swords
- 28 stone G/S
- 1 Tin Slug 1 Copper Slug MIX
- 2.5 Dust MIX MIX
- 4 Dust MIX MIX
- 1 Iron Bar MIX
- 4 Dust MIX
- 3 Dust MIX
- 1 Dust MIX
- 28 stone H/S
- 2 Nickel Slug 4 Dust MIX MIX
- 2 Dust MIX
- 1 Iron Bar MIX
- 4 Dust MIX
- 3 Dust MIX
- 3 Dust MIX MIX
- 21 stone Broadsword/ 18 stone Scimitar/Sabre / 36 stone Claymore
- 2 Tin Slug MIX
- 3 Dust MIX MIX
- 4 Dust MIX MIX
- 1 Iron Bar MIX
- 1 Dust MIX
General Info
There have been several changes to Forging since I originally put this info up. Please correct anything that is wrong
- < [weight(#) of slug] * 2 > - 2 = weight(#) of dust you gotta put in to not make it charcoal
- you can't grind *anything* for weight currently. Impact is totally dependent on the weight of the ingot. Grinding something for edge or point will decrease the impact value.
- GM-Fial stated that the cap was somewhere between 1/2 and 3/4 of the store bought weapon, not just 1/2. :)
- Grinding for balance/power can also effect weapon durability. I can't confirm that both do yet, but at least one of them can. I've taken a moderately strong weapon to average strength during balance/power grinding. Grinding can also lower impact damage.
- lava forge dust and Rathan Barbarian Guild dust is one half of Crossing. Crossing is breakable, while the lava forge cannot be broken down.
- Edge grinds can definitely affect impact damage. With a 49 stone battle axe a bit ago the third edge grind took it from m,m slice/impact to h,f. My last one (after some skill improvements) the 3rd grind took it from m,m to h,m. And the fourth one took it from h,m to h,f. So I made one that was h,m after three grinds and started doing the balance/power grinds and never hurt the impact. So it looks like edge grinds can/do hurt impact damage. And that balance/power grinds either don't or do a lot less. (Puncture probably works similarly for pokey weapons.)
- Power grinds can hurt balance. (Balance grinds can bring it back.) As near as I can tell, balance grinds don't hurt power. But one or both can hurt durability.
- The lower the strength, pound towards the upper end of heat and experiment down with higher strength and pound BRITTLE appraised ingots in upper glowing faintly to low amber (still haven't pounded out a brittle blade yet though) and Flexible (not sure on term) at real high white hot.
- First to lighten a mix for a weapon cast it the first time as armor then pound it into gauntlets then when it is finished lighten it. Don't do this step if your making armor because it lessens the stats making the armor worth less. with armor always fit to finish never lighten or try to adjust the hindrance After you have very light weight gauntlets go back to the foundry part of the forge and remelt it then cast it as an ingot and pound out the weapon you want. This will give you a weapon that is lighter then normal but is still based on the mix you used. Other then that you can try to mix with zinc which is lighter the most other metals. use only bars which add to the mass/quantity and not slugs which add to the density/ weight without adding mass. 150 mech is what I would recommend to forge with, at this level you'll complete more work then break it, thought it is possible to forge at lower mech levels. getting good ranks in all of a weapon class like edge weapons 2HE HE ME LE will help a lot with getting good results
- Also helps with fatigue recovery and lower RTs to be dancing bear while mixing and pounding.
- Do not "sleep" while pounding weapons, this will increase fatigue recovery time
Mass and weight of Slugs and Bars
- This is a list of slugs and bars of metal, their weights, and mass value.
- Mass is measured in slugs. All slugs have a mass of 1 slug except coal dust which is 2 slugs for a whole, and 1 slug for a half dust. All bars have a mass of 10 slugs.
Name | Weight | Mass | Stone per slug | Cost |
---|---|---|---|---|
Nickel slug | 6 stones | 1 slug | 6 stone per slug | 168 copper kronars |
Copper slug | 6 stones | 1 slug | 6 stone per slug | 87 copper kronars |
Lead slug | 8 stones | 1 slug | 8 stone per slug | 100 copper kronars |
Tin slug | 7 stones | 1 slug | 7 stone per slug | 118 copper kronars |
Zinc slug | 5 stones | 1 slug | 5 stone per slug | 137 copper kronars |
Iron slug | 5 stones | 1 slug | 5 stone per slug | 125 copper kronars |
Dust | 2 stones | 2 slug | 1 stone per slug | 7 copper kronars |
Iron bar | 51 stones | 10 slugs | 5.1 stones per slug | 1250 copper kronars |
Copper bar | 62 stones | 10 slugs | 6.2 stones per slug | 875 copper kronars |
Lead bar | 78 stones | 10 slugs | 7.8 stones per slug | 1000 copper kronars |
Zinc bar | 48 stones | 10 slugs | 4.8 stones per slug | 1375 copper kronars |
Tin bar | 71 stones | 10 slugs | 7.1 stones per slug | 1187 copper kronars |
Nickel bar | 61 stones | 10 slugs | 6.1 stones per slug | 1687 copper kronars |
All weapons and armor have a minimal mass or amount of slugs needed to complete the object. The minimal mass/slugs are listed below from lowest to highest amounts of material needed for weapons, and categorized for armors by piece.
WEAPONS
- 1 Slug
- Dart
- 2 slugs
- Dagger, Throwing Dagger, Carving Knife, Stiletto
- 3 slugs
- Short Sword, Rapier, Foil, Baselard, Misericorde, Kris
- 5 slugs
- Katar, Cutlass, Falcata
- 6 slugs
- Sabre, Scimitar
- 7 slugs
- Broadsword, Longsword, Javelin
- 8 slugs
- Hand axe, Hunting Sword, Lance
- 9 slugs
- Bastard Sword, Battle Axe, Mace, War Hammer
- 10 slugs
- Morning Star, Spear, Flanged Mace
- 11 slugs
- Flail
- 12 slugs
- Claymore, Two-handed Sword, Halberd
- 14 slugs
- War Mattock
- 15 slugs
- War Club
- 18 slugs
- Maul
- 19 slugs
- Pike
- 20 slugs
- Greatsword
ARMOR
Note... LC<30>HC means a weight lower than 30 stones would be LC armor, Higher than 20 would be HC armor. Same with LP and HP.
Armor | Volume | L<Universal>H |
---|---|---|
chain greaves | 0.6 bars (6 slugs) | LC<30>HC |
plate greaves | 2.0 bars (20 slugs) | LP<100>HP |
mail gloves | 0.9 bars (9 slugs) | LC<45>HC |
gauntlets | 1.0 bars (10 slugs) | LP<50>HP |
scale vambraces | 1.8 bars (18 slugs) | LP<90 |
chain vambraces | 2.0 bars (20 slugs) | LC<100>HC |
plate vambraces | 2.0 bars (20 slugs) | 100>HP |
scale aventail | 1.8 bars (18 slugs) | LP<90 |
chain aventail | 2.0 bars (20 slugs) | LC<100>HC |
plate aventail | 2.2 bars (22 slugs) | 110>HP |
full chain helm | 2.0 bars (20 slugs) | LC<100>HC |
chain helm | 2.0 bars (20 slugs) | LC<100>HC |
armet helm | 3.0 bars (30 slugs) | 150>HP |
visored helm | 3.4 bars (34 slugs) | LP<170 |
bascinet helm | 3.4 bars (34 slugs) | LP<170>HP |
great helm | 4.0 bars (40 slugs) | 200>HP |
chain tasset | 3.0 bars (30 slugs) | LC<150>HC |
plate tasset | 3.0 bars (30 slugs) | LP<150>HP |
chain shirt | 5.0 bars (50 slugs) | LC<250>HC |
chain lorica | 5.0 bars (50 slugs) | LC<250>HC |
metal breastplate | 6.0 bars (60 slugs) | LP<300 |
full chain shirt | 7.0 bars (70 slugs) | LC<350>HC |
half plate | 10.0 bars (100 slugs) | 500>HP |
chain hauberk | 8.0 bars (80 slugs) | LC<380>LC |
augmented hauberk | 10.0 bars (100 slugs) | LC<500>HC |
field plate armor | 10.0 bars (100 slugs) | 500>HP |
full plate armor | 14.0 bars (140 slugs) | 700>HP |
Many Thanks to Gavinne who has spent years helping others learn this system and provide them with forging information.
Forging Factor Formula
FF (2 Handed Edged) = 0.6*(2HE) + 0.3*( (LE + ME + HE )/3 ) + 0.1*(MechLore)
Now, if a Barbarian has 100 Mechlore, 150 LE, 200 ME, 250 HE and 300 2HE then:
FF (2 Handed Edged) = 0.6*(300) + 0.3*( (150 +200+ 250)/3 ) + 0.1*(100) = 180 + 0.3*( 600 /3 ) + 10 = 180 + 0.3*( 200 ) + 10 = 180 + 60 + 10 = ---------------> 250 <------------------
Now, let's go back and look at our original equation:
FF (2 Handed Edged) = 0.6*(2HE) + 0.3*( (LE + ME + HE )/3 ) + 0.1*(MechLore)
This is the AVERAGE of your OTHER blades: (LE + ME + HE )/3 and is CRUCIAL. Knowing this, we can generalize our formula even further:
FF (Any Weapon) = 0.6*(Ranks in weapon) + 0.3*(Average Ranks of other weapons in that class) + 0.1*(Ranks in Mechlore)