Say command

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This command is used to speak with other players. Depending on the punctuation at the end of your message, your character may "say", "ask", or "exclaim."

The first letter of what you {tt|SAY}} is automatically capitalized, and a full-stop is added if the SAY has no end punctuaiton. The parser does not affect the capitalization or punctuation of internal sentence breaks.

Syntax

SAY }<person> /<emote> <message>

SAY can also be abbreviated with a ' , ` , or " in front of your message.
Examples:

  • SAY Hello!
  • ' Hello!

You can also use emotes to heighten the impact of your speech.
Examples:

  • SAY /happily Hello!
  • ' /happily Hello!

To direct your message to someone, use } in front of their name.
Examples:

  • SAY }Solomon Can I have 200 plats?
  • ' }riel /happily Thank you for your help!

Adverbs

angrily ecstatically jubilantly rancidly
calmly emphatically kindly regretfully
carefully enigmatically laughingly sadly
cautiously excitedly longingly sarcastically
cheerfully firmly loudly sharply
coldly flatly lovingly sheepishly
confidently gleefully matter-of-factly slowly
consolingly greedily meekly smugly
coyly grumpily mildly softly
crossly guardedly mirthfully sternly
curtly haggardly mischievously sweetly
cynically happily mockingly teasingly
darkly harshly nervously tenderly
depressingly hauntingly over-joyously tiredly
despondently helplessly painfully uninterestedly
distractedly hesitantly patiently weakly
dreamily hopefully playfully wickedly
drunkenly hopelessly pointedly wildly
dryly impishly proudly wistfully
dully innocently quietly wryly
eagerly
NOTE: The forward slash / in front of the emote is required.

Stealth Interactions

Talking while in hiding or invisible will give stealth check against the entire area, granting the spot effect to anybody that spots you doing this. This is particularly difficult, since you are speaking out loud, which has a tendency to betray your hiding place. With success, you will remain anonymous, and near success will only betray your race and gender. Failure gives a name.


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