Template:WeaponProperties: Difference between revisions
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{{#switch: {{lc: {{{puncture}}} }} | n | -= | {{!}} '''Damage:''' {{!}}{{!}} {{ |
{{#switch: {{lc: {{{puncture}}} }} | n | -= | {{!}} '''Damage:''' {{!}}{{!}} {{ |
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#if: {{{puncture|}}} | {{#switch: {{lc: {{{puncturetype}}} }} | i|y|yes= {{{puncture}}} | {{WeaponProcess| {{{puncture}}} | puncture damage is }} }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{ |
#if: {{{puncture|}}} | {{#switch: {{lc: {{{puncturetype}}} }} | i|y|yes= {{{puncture}}} | {{WeaponProcess| {{{puncture}}} | puncture damage is }} }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{ |
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#If: {{{puncture2|}}} | |
#If: {{{puncture2|}}} | {{!}}{{!}} {{WeaponProcess| {{{puncture2}}} | puncture damage is }} | {{#if: {{{slice2|}}}{{{impact2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for puncture damage2| ]] | }} }}{{ |
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#If: {{{puncture3|}}} | |
#If: {{{puncture3|}}} | {{!}}{{!}} {{WeaponProcess| {{{puncture}}} | puncture damage is }} | {{#if: {{{slice3|}}}{{{impact3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for puncture damage3| ]] | }} }} puncture damage{{ |
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#switch: {{lc: {{{puncturetype}}} }} |i|y|yes=  increase}} <br />{{ |
#switch: {{lc: {{{puncturetype}}} }} |i|y|yes=  increase}} <br />{{ |
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#if: {{{slice|}}} | {{#switch: {{lc: {{{slicetype}}} }} |i|y|yes= {{{slice}}} | {{WeaponProcess| {{{slice}}} | slice damage is }} }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{ |
#if: {{{slice|}}} | {{#switch: {{lc: {{{slicetype}}} }} |i|y|yes= {{{slice}}} | {{WeaponProcess| {{{slice}}} | slice damage is }} }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{ |
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#if: {{{slice2|}}} | |
#if: {{{slice2|}}} | {{!}}{{!}} {{WeaponProcess| {{{slice2}}} | slice damage is }} | {{#if: {{{puncture2|}}}{{{impact2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for slice damage2| ]] | }} }}{{ |
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#if: {{{slice3|}}} | |
#if: {{{slice3|}}} | {{!}}{{!}} {{WeaponProcess| {{{slice3}}} | slice damage is }} | {{#if: {{{puncture3|}}}{{{impact3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for slice damage3| ]] | }} }} slice damage{{ |
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#switch: {{lc: {{{slicetype}}} }} |i|y|yes= increase}} <br /> {{ |
#switch: {{lc: {{{slicetype}}} }} |i|y|yes= increase}} <br /> {{ |
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#if: {{{impact|}}} | {{#switch: {{lc: {{{impacttype}}} }} |i|y|yes= {{{impact}}} | {{WeaponProcess| {{{impact}}} | impact damage is }} }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{ |
#if: {{{impact|}}} | {{#switch: {{lc: {{{impacttype}}} }} |i|y|yes= {{{impact}}} | {{WeaponProcess| {{{impact}}} | impact damage is }} }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{ |
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#if: {{{impact2|}}} | |
#if: {{{impact2|}}} | {{!}}{{!}} {{WeaponProcess| {{{impact2}}} | impact damage is }} | {{#if: {{{slice2|}}}{{{puncture2|}}}{{{balance2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for impact damage2| ]] | }} }}{{ |
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#if: {{{impact3|}}} | |
#if: {{{impact3|}}} | {{!}}{{!}} {{WeaponProcess| {{{impact3}}} | impact damage is }} | {{#if: {{{slice3|}}}{{{puncture3|}}}{{{balance3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for impact damage3| ]] | }} }} impact damage{{ |
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#switch: {{lc: {{{impacttype}}} }} |i|y|yes=  increase }} }} |
#switch: {{lc: {{{impacttype}}} }} |i|y|yes=  increase }} }} |
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{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | {{!}} '''Balance:''' {{!}}{{!}} {{ |
{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | {{!}} '''Balance:''' {{!}}{{!}} {{ |
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#if: {{{balance|}}} | {{WeaponProcess| {{{balance}}} | balance is }} | [[missing::Infobox entry for balance|''Unknown'']] }}{{ |
#if: {{{balance|}}} | {{WeaponProcess| {{{balance}}} | balance is }} | [[missing::Infobox entry for balance|''Unknown'']] }}{{ |
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#If: {{{balance2|}}} | |
#If: {{{balance2|}}} | {{!}}{{!}} {{WeaponProcess| {{{balance2}}} | balance is }} | {{#if: {{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{suitedness2|}}} | [[missing::Infobox entry for balance2 | ]] | }} }}{{ |
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#If: {{{balance3|}}} | |
#If: {{{balance3|}}} | {{!}}{{!}} {{WeaponProcess| {{{balance3}}} | balance is }} | {{#if: {{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{suitedness3|}}} | [[missing::Infobox entry for balance3| ]] | }} }} }} }} |
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{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | | {{!}} '''Suitedness:''' {{!}}{{!}} {{ |
{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{balance}}} }} | n | -= | | {{!}} '''Suitedness:''' {{!}}{{!}} {{ |
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#if: {{{suitedness|}}} | {{WeaponProcess| {{{suitedness}}} | suitedness is }} | [[missing::Infobox entry on suitedness|''Unknown'']] }}{{ |
#if: {{{suitedness|}}} | {{WeaponProcess| {{{suitedness}}} | suitedness is }} | [[missing::Infobox entry on suitedness|''Unknown'']] }}{{ |
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#If: {{{suitedness2|}}} | |
#If: {{{suitedness2|}}} | {{!}}{{!}} {{WeaponProcess| {{{suitedness2}}} | suitedness is }} | {{#if: {{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{balance2|}}} | [[missing::Infobox entry for suitedness2| ]] | }} }}{{ |
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#If: {{{suitedness3|}}} | |
#If: {{{suitedness3|}}} | {{!}}{{!}} {{WeaponProcess| {{{suitedness3}}} | suitedness is }} | {{#if: {{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{balance3|}}} | [[missing::Infobox entry for suitedness3| ]] | }} }} }} }} |
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| '''Construction:''' || {{#switch: {{lc: {{{construction}}} }} | extremely weak= [[construction is::0 - extremely weak|Extremely weak]] | flimsy= [[construction is::1 - flimsy|Flimsy]] | somewhat flimsy= [[construction is::2 - somewhat flimsy|Somewhat flimsy]] | average strength= [[construction is::3 - average strength|Average strength]] | fairly sturdy= [[construction is::4 - fairly sturdy|Fairly sturdy]] | moderately strong= [[construction is::5 - moderately strong|Moderately strong]] | well constructed= [[construction is::6 - well constructed|Well constructed]] | very strong= [[construction is::7 - very strong|Very strong]] | quite hard= [[construction is::8 - quite hard|Quite hard]] | incredibly hard= [[construction is::9 - incredibly hard|Incredibly hard]] | unbelievably strong= [[construction is::10 - unbelievably strong|Unbelievably strong]] | [[missing::Infobox entry for construction|''Unknown'']]}} |
| '''Construction:''' || {{#switch: {{lc: {{{construction}}} }} | extremely weak= [[construction is::0 - extremely weak|Extremely weak]] | flimsy= [[construction is::1 - flimsy|Flimsy]] | somewhat flimsy= [[construction is::2 - somewhat flimsy|Somewhat flimsy]] | average strength= [[construction is::3 - average strength|Average strength]] | fairly sturdy= [[construction is::4 - fairly sturdy|Fairly sturdy]] | moderately strong= [[construction is::5 - moderately strong|Moderately strong]] | well constructed= [[construction is::6 - well constructed|Well constructed]] | very strong= [[construction is::7 - very strong|Very strong]] | quite hard= [[construction is::8 - quite hard|Quite hard]] | incredibly hard= [[construction is::9 - incredibly hard|Incredibly hard]] | unbelievably strong= [[construction is::10 - unbelievably strong|Unbelievably strong]] | [[missing::Infobox entry for construction|''Unknown'']]}} |
Revision as of 22:05, 8 February 2009
A plug in for Weapon template.