Talk:Exptracker (script): Difference between revisions
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(New page: If you want to get the decimal and percentage sign into your output you could try... setvariable A 1<br> setvariable dummy %A%.%A%%<br> echo %dummy<br>) |
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setvariable dummy %A%.%A%%<br> |
setvariable dummy %A%.%A%%<br> |
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echo %dummy<br> |
echo %dummy<br> |
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=== A suggestion ==== |
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It probably doesn't make a lot of difference to the amount of scroll, but one thing you might have the script do is work the digit finds backwards, and add a match for blank digits. At a minimum, you need digits 4-8 (for a 0 00.00% skill), but if digit 3 is blank, you needn't bother finding the leading digits (which of course will also be blank). Should save 1 or 2 EXP calls per skill for most people, at least. Of course, once Magic 3.0 and the new skills are out, you'll have some reworking to do, anyway. --[[User:FuIru|FuIru]] 11:26, 27 February 2011 (UTC) |
Revision as of 06:26, 27 February 2011
If you want to get the decimal and percentage sign into your output you could try...
setvariable A 1
setvariable dummy %A%.%A%%
echo %dummy
A suggestion =
It probably doesn't make a lot of difference to the amount of scroll, but one thing you might have the script do is work the digit finds backwards, and add a match for blank digits. At a minimum, you need digits 4-8 (for a 0 00.00% skill), but if digit 3 is blank, you needn't bother finding the leading digits (which of course will also be blank). Should save 1 or 2 EXP calls per skill for most people, at least. Of course, once Magic 3.0 and the new skills are out, you'll have some reworking to do, anyway. --FuIru 11:26, 27 February 2011 (UTC)