Exptracker (script): Difference between revisions
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(New page: Category:Scripts ==General Information== Script designed to track character experience gain. Front end: Stormfront Recommended name: exptracker <blockquote> <pre> Usage: .exptracke...) |
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Version 1.2 released June 25, 2008 |
Version 1.2 released June 25, 2008 |
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OUT OF DATE - Needs updated from old Primary magic skill breakup |
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Revision as of 08:57, 21 April 2010
General Information
Script designed to track character experience gain.
Front end: Stormfront
Recommended name: exptracker
Usage: .exptracker
Change Log
Version 1.2 released June 25, 2008 OUT OF DATE - Needs updated from old Primary magic skill breakup
TODO
1. Add test to screen out user's non-guild available skills
The Script
TOP: # ____________________________________________________________ # ExpTracker v1.2 # by Mendaleev last update: June 25, 2008, 10:00 hours # # Script designed to track character experience gain in DragonRealms # # StormFront compatible (written in SF v1.0.1.22) # # normal run syntax: .exptracker # ____________________________________________________________ # Do not use AFK or in violation of any policy. ############################################################################# ########################### INITIALIZATION SECTION #################### ############################################################################# FIRSTRUNTEST: pause 1 match FIRSTRUNCOMPLETE %mendexptracker_firstruntest match FIRSTRUNNOTCOMPLETE EXP HELP put exp matchwait FIRSTRUNNOTCOMPLETE: goto FIRSTRUN_MENU FIRSTRUNCOMPLETE: goto TOPSTART FIRSTRUN_MENU: echo echo echo ******************************************************************************* echo *** *** echo * This appears to be your first run of this script. echo * PLEASE READ THIS...no... not 'this', the following: echo * echo * 1. This is a menu driven script. Choices appear within each echo * menu such as a1, a2, z1, etc. Enter these to perform that action. echo * echo * 2. There is a short HELP section which should get you started. Access echo * it from the main menu by entering z1. No, no neeed to write that down, echo * its a choice on the menu... just wanted to bring it to your attention. echo * echo * 3. <<<VERY IMPORTANT>>> Some of the process take several minutes to run echo * and cause severe scroll. Be warned... or relaxed, if you are ready for echo * it. Kick back and let the mind-numb begin. echo * echo * 4. Highlight strings are used. Check highlighting on the next line: echo * echo *** This line is intended to be highlighted. echo * echo * You don't have to have highlighting on, but the concern is whether echo * the line was visible. The trigger used is three consecutive asterics, echo * You can either change the highlight from instructions in the Misc Menu, echo * change it manually, or ignore the issue. Its mostly flavor. echo * echo * 5. You can re-read this message again from the HELP menu, otherwise it echo * won't pop-up again. echo * echo * This script can be a bit overwhelming at first. But if you try, you just might echo * find; you get what you bleed. echo * echo * Enjoy, echo * Player of Mendaleev echo * echo *** *** echo ****************************************************************************** echo ======================================================================= echo * When ready to proceed... type z1 and enter. echo * There will be a short amount of scroll as you tumble down the rabbit hole where echo * you will arrive at the Main Menu. echo * echo *** To proceed, enter................. z1 echo ======================================================================= pause 1 waitfor z1 pause 1 INITIALIZEVARBS: setvariable mendexptracker_saved_note setvariable mendexptracker_circle 1 setvariable mendexptracker_time 60 goto SET_SKILL_NAMES SET_SKILL_NAMES_RETURN: setvariable mendexptracker_firstruntest Circle: goto TOPSTART TOPSTART: IF_1 goto COMMANDSET ############################################################################# ########################### MENU SECTION ############################## ############################################################################# MAINSTART: #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* MAIN_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo . Experience Tracker echo *** MAIN MENU echo ======================================================================= echo 1) Calculate current exp....................................... a1 echo . <<< warning>>> Do not enter 'a1' until you are ready; echo . it causes severe scroll and takes ~ 3 mins to complete. echo echo 2) Calculate difference between current and saved exp.......... a2 echo echo 3) View output echo . Output current exp........................................ a3 echo . Output exp difference (current less saved)................ a4 echo . Outputs in different formats.............................. a5 echo echo 4) Other calculations.......................................... a6 echo echo 5) Save current exp (replaces previous save!).................. a7 echo echo 6) Miscellaneous............................................... a8 echo echo Create a saved note............................................ .exptracker note {text} echo . ex) .exptracker note "saved 11/7/1996" echo echo * Saved note: %mendexptracker_saved_note echo echo HELP........................................................... z1 echo echo Exit script.................................................... <Esc> echo ======================================================================= echo *** Enter selection echo ======================================================================= echo echo put echo /off pause 1 MAIN_MENU_SELECTION: match SKILL_RANK_LOOP_START a1 match DELTA_CALC_LOOP_START a2 match OUTPUT_CURRENT a3 match OUTPUT_DELTA a4 match OUTPUT_MENU a5 match OTHERCALCS_MENU a6 match ARCHIVE a7 match MISC_MENU a8 match HELP_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* HELP_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** HELP MENU - page 1 echo echo ======================================================================= echo echo This script will first determine what experience you have at the moment. echo You then have the option to compare that current exp with previously saved echo exp and calculate the difference. Lastly, you have the option of saving that echo current exp to become the new saved exp. Other calculations are also available. echo echo For example, run script before you go out on a '3 hour tour' and save the current exp. echo After the tour, run again and compare the new current exp with what you saved echo and see how effective your tour of duty was. echo echo Checking exp takes approx. 3 minutes and generates alot of scroll. If not obvious, echo entering an exp command to the game while the script is scrolling will blow it up. echo Best just to sit back and hum '..a threeeee hour tour... a three hour, toooouur.' echo echo Output is not pretty. Normally in game, you see exp skill as a number such echo as 122 54.67% This script would determine that to be 1225467... either echo visually move the decimal point over four, use your thumb, or believe that you are echo an immortal with a million exp. Sorry, but SF is really limited in calculations. echo echo ======================================================================= echo *** Enter selection echo echo Goto HELP page 2................................... z1 echo echo Return to main menu................................ z2 echo echo Re-read the first run important points pop-up...... z3 echo ======================================================================= echo echo put echo /off pause 1 match HELP_MENU_2 z1 match MAIN_MENU z2 match FIRSTRUN_MENU z3 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* HELP_MENU_2: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** HELP MENU - page 2 echo echo ======================================================================= echo echo Generally, you want to perform actions in the order they appear in echo the menu. As well, perform main menu actions before other calcs. echo echo The exception is the first run. Be prepared before you jump echo to 'a1' in the main menu. Read the help menus, check the misc menu, and get echo to a safe spot. The scroll is echoed; meaning that only you see it... and echo it is all you will see. It will parse for about 3 minutes then bump back echo to the main menu when completed... awaiting your next command. echo echo You can hit <esc> at anytime if something comes up and re-run later. But echo most of the actions need that data to have meaning. echo echo Some actions will not make sense the first time, vis-a-vis, you will echo not have any saved experience data with which to compare your current exp. echo echo Some menu options require you to enter a command such as .exptracker circle 1. echo The .[exptracker] is whatever name you saved this script as. echo echo The output etc, was formatted using norm: Verdana, 9pt Bold, and column: Courier echo New, 10pt Bold... which I think are the default SF settings. Other font settings, echo window sizings etc, may whack the output's 'neatness'. I don't recommend you echo change settings just for cleaner output; I just didn't want to be hunted down echo for disturbing the peace. echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu................................ z1 echo echo Return to help page 1.............................. z2 echo ======================================================================= echo echo put echo /off pause 1 match MAIN_MENU z1 match HELP_MENU z2 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* MISC_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** MISC MENU echo echo ======================================================================= echo echo echo 1) Change the highlighting of the "***" string: echo echo .exptracker highlight <color> echo echo . Where color is a palette color number such as #FFFF00 : echo . For palette colors: In SF, go to OPTIONS then HIGHLIGHTS and mouse-over the colors. echo echo . yellow is #FFFF00 and is good for dark backgrounds. echo . red is #FF0000 and is good for light backgrounds echo echo The following line is flagged for highlight: echo echo *** This line is highlighted. echo echo echo 2) Re-initialize variables to factory settings................... a1 echo echo . In-case you accidentally delete variables, reset, or spill milk. echo . If getting some gibberish, try re-initializing. You will lose echo . stored exp data, character information, etc., but its not that big of a deal. echo echo echo 3) To help reduce scroll... add the following ignore strings echo echo . setVariable: echo . not a valid flag echo . EchoColumn echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu................................ z1 echo echo ======================================================================= echo echo put echo /off pause 1 match INITIALIZEVARBS a1 match MAIN_MENU z1 match HELP_MENU z2 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** OUTPUT OTHER FORMATS MENU echo echo ======================================================================= echo echo echo The following are useful for cut/paste to spreadsheets: echo echo . Output skill names only..................................... a1 echo echo . Output current exp, numbers only............................ a2 echo echo . Output difference, numbers only............................. a3 echo echo echo Return to main menu............................................. z1 echo echo ======================================================================= echo *** Enter selection echo ======================================================================= echo echo put echo /off pause 1 match OUTPUT_SKILL_NAMES a1 match OUTPUT_CURRENT_NUMBERS a2 match OUTPUT_DELTA_NUMBERS a3 match MAIN_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OTHERCALCS_MENU: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** OTHER CALCS MENU echo echo ======================================================================= echo echo echo Calculate ranks per circle (efficiency) echo . 1) set your circle.............................................. .exptracker circle <#> echo . 2) calculate.................................................... a1 echo . 3) view output.................................................. a2 echo echo . Your current circle is: %mendexptracker_circle echo echo echo Calculate ranks per time (rate of gain) echo . 1) set time between current and saved exp in *minutes*.......... .exptracker time <#> echo . 2) calculate.................................................... a3 echo . 3) view output.................................................. a4 echo echo . Your current time set is: %mendexptracker_time minutes echo echo echo Breakdown of skills in grouped ranges (histograph) echo . 1) calculate.................................................... a5 echo . 2) view output.................................................. a6 echo echo echo Return to main menu................................................. z1 echo echo ======================================================================= echo IMPORTANT - - ->>> Calculations in the main menu must be ran first! echo echo If trying to calculate/track to the nth degree, keep in mind exp 'stored' in echo your character's memory is assumed zero... ie) that dazed weapon exp doesn't echo register. Not usually a problem unless you are tracking down to pulse level. echo echo Current time is what you want it to be. Either minutes in real life between echo when the last saved occurred or in-game playing time...each will give the echo results a different meaning, obviously. Think that made sense. echo ======================================================================= echo *** Enter selection echo ======================================================================= echo echo put echo /off pause 1 match SKILL_EFF_LOOP_START a1 match OUTPUT_SKILL_EFF a2 match SKILL_RATE_LOOP_START a3 match OUTPUT_SKILL_RATE a4 match SKILL_BREAKDOWN a5 match OUTPUT_SKILL_BREAKDOWN a6 match MAIN_MENU z1 matchwait ############################################################################# ########################### CALCULATION SECTION ####################### ############################################################################# #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SKILL_RANK_LOOP_START: counter set 0 setvariable loop_count 0 SKILL_RANK_LOOP_GO: pause .5 setvariable ranks_temp 0 counter set %loop_count counter add 1 save %c setvariable loop_count %c SKILL_RANK_LOOP_CHECK: match SKILL_RANK_LOOP_END Flag 67 match SKILL_RANK_LOOP_CONTINUE not a valid flag put set %loop_count matchwait SKILL_RANK_LOOP_CONTINUE: SKILL_RANK_FIND_START: setvariable jumpflag rank_find_start goto JUMPER_%s JUMPER_RETURN_RANK_FIND_START: DIGIT_1_START: DIGIT_1_FIND: matchre DIGIT_1_1 /:...1/ matchre DIGIT_1_2 /:...2/ matchre DIGIT_1_3 /:...3/ matchre DIGIT_1_4 /:...4/ matchre DIGIT_1_5 /:...5/ matchre DIGIT_1_6 /:...6/ matchre DIGIT_1_7 /:...7/ matchre DIGIT_1_8 /:...8/ matchre DIGIT_1_9 /:...9/ matchre DIGIT_1_0 /:...0/ match DIGIT_1_0 % put exp skill %skill_name_jumped matchwait DIGIT_1_1: setvariable digit_1 1 goto DIGIT_1_CALC DIGIT_1_2: setvariable digit_1 2 goto DIGIT_1_CALC DIGIT_1_3: setvariable digit_1 3 goto DIGIT_1_CALC DIGIT_1_4: setvariable digit_1 4 goto DIGIT_1_CALC DIGIT_1_5: setvariable digit_1 5 goto DIGIT_1_CALC DIGIT_1_6: setvariable digit_1 6 goto DIGIT_1_CALC DIGIT_1_7: setvariable digit_1 7 goto DIGIT_1_CALC DIGIT_1_8: setvariable digit_1 8 goto DIGIT_1_CALC DIGIT_1_9: setvariable digit_1 9 goto DIGIT_1_CALC DIGIT_1_0: setvariable digit_1 0 goto DIGIT_1_CALC DIGIT_1_CALC: setvariable skill_rank_digit_1_%s% %digit_1 counter set %digit_1 counter multiply 10000000 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_2_START DIGIT_2_START: DIGIT_2_FIND: matchre DIGIT_2_1 /:....1/ matchre DIGIT_2_2 /:....2/ matchre DIGIT_2_3 /:....3/ matchre DIGIT_2_4 /:....4/ matchre DIGIT_2_5 /:....5/ matchre DIGIT_2_6 /:....6/ matchre DIGIT_2_7 /:....7/ matchre DIGIT_2_8 /:....8/ matchre DIGIT_2_9 /:....9/ matchre DIGIT_2_0 /:....0/ match DIGIT_2_0 % put exp skill %skill_name_jumped matchwait DIGIT_2_1: setvariable digit_2 1 goto DIGIT_2_CALC DIGIT_2_2: setvariable digit_2 2 goto DIGIT_2_CALC DIGIT_2_3: setvariable digit_2 3 goto DIGIT_2_CALC DIGIT_2_4: setvariable digit_2 4 goto DIGIT_2_CALC DIGIT_2_5: setvariable digit_2 5 goto DIGIT_2_CALC DIGIT_2_6: setvariable digit_2 6 goto DIGIT_2_CALC DIGIT_2_7: setvariable digit_2 7 goto DIGIT_2_CALC DIGIT_2_8: setvariable digit_2 8 goto DIGIT_2_CALC DIGIT_2_9: setvariable digit_2 9 goto DIGIT_2_CALC DIGIT_2_0: setvariable digit_2 0 goto DIGIT_2_CALC DIGIT_2_CALC: setvariable skill_rank_digit_2_%s% %digit_2 counter set %digit_2 counter multiply 1000000 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_3_START DIGIT_3_START: DIGIT_3_FIND: matchre DIGIT_3_1 /:.....1/ matchre DIGIT_3_2 /:.....2/ matchre DIGIT_3_3 /:.....3/ matchre DIGIT_3_4 /:.....4/ matchre DIGIT_3_5 /:.....5/ matchre DIGIT_3_6 /:.....6/ matchre DIGIT_3_7 /:.....7/ matchre DIGIT_3_8 /:.....8/ matchre DIGIT_3_9 /:.....9/ matchre DIGIT_3_0 /:.....0/ match DIGIT_3_0 % put exp skill %skill_name_jumped matchwait DIGIT_3_1: setvariable digit_3 1 goto DIGIT_3_CALC DIGIT_3_2: setvariable digit_3 2 goto DIGIT_3_CALC DIGIT_3_3: setvariable digit_3 3 goto DIGIT_3_CALC DIGIT_3_4: setvariable digit_3 4 goto DIGIT_3_CALC DIGIT_3_5: setvariable digit_3 5 goto DIGIT_3_CALC DIGIT_3_6: setvariable digit_3 6 goto DIGIT_3_CALC DIGIT_3_7: setvariable digit_3 7 goto DIGIT_3_CALC DIGIT_3_8: setvariable digit_3 8 goto DIGIT_3_CALC DIGIT_3_9: setvariable digit_3 9 goto DIGIT_3_CALC DIGIT_3_0: setvariable digit_3 0 goto DIGIT_3_CALC DIGIT_3_CALC: setvariable skill_rank_digit_3_%s% %digit_3 counter set %digit_3 counter multiply 100000 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_4_START DIGIT_4_START: DIGIT_4_FIND: matchre DIGIT_4_1 /:......1/ matchre DIGIT_4_2 /:......2/ matchre DIGIT_4_3 /:......3/ matchre DIGIT_4_4 /:......4/ matchre DIGIT_4_5 /:......5/ matchre DIGIT_4_6 /:......6/ matchre DIGIT_4_7 /:......7/ matchre DIGIT_4_8 /:......8/ matchre DIGIT_4_9 /:......9/ matchre DIGIT_4_0 /:......0/ match DIGIT_4_0 % put exp skill %skill_name_jumped matchwait DIGIT_4_1: setvariable digit_4 1 goto DIGIT_4_CALC DIGIT_4_2: setvariable digit_4 2 goto DIGIT_4_CALC DIGIT_4_3: setvariable digit_4 3 goto DIGIT_4_CALC DIGIT_4_4: setvariable digit_4 4 goto DIGIT_4_CALC DIGIT_4_5: setvariable digit_4 5 goto DIGIT_4_CALC DIGIT_4_6: setvariable digit_4 6 goto DIGIT_4_CALC DIGIT_4_7: setvariable digit_4 7 goto DIGIT_4_CALC DIGIT_4_8: setvariable digit_4 8 goto DIGIT_4_CALC DIGIT_4_9: setvariable digit_4 9 goto DIGIT_4_CALC DIGIT_4_0: setvariable digit_4 0 goto DIGIT_4_CALC DIGIT_4_CALC: setvariable skill_rank_digit_4_%s% %digit_4 counter set %digit_4 counter multiply 10000 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_5_START DIGIT_5_START: DIGIT_5_FIND: matchre DIGIT_5_1 /:........1/ matchre DIGIT_5_2 /:........2/ matchre DIGIT_5_3 /:........3/ matchre DIGIT_5_4 /:........4/ matchre DIGIT_5_5 /:........5/ matchre DIGIT_5_6 /:........6/ matchre DIGIT_5_7 /:........7/ matchre DIGIT_5_8 /:........8/ matchre DIGIT_5_9 /:........9/ matchre DIGIT_5_0 /:........0/ match DIGIT_5_0 % put exp skill %skill_name_jumped matchwait DIGIT_5_1: setvariable digit_5 1 goto DIGIT_5_CALC DIGIT_5_2: setvariable digit_5 2 goto DIGIT_5_CALC DIGIT_5_3: setvariable digit_5 3 goto DIGIT_5_CALC DIGIT_5_4: setvariable digit_5 4 goto DIGIT_5_CALC DIGIT_5_5: setvariable digit_5 5 goto DIGIT_5_CALC DIGIT_5_6: setvariable digit_5 6 goto DIGIT_5_CALC DIGIT_5_7: setvariable digit_5 7 goto DIGIT_5_CALC DIGIT_5_8: setvariable digit_5 8 goto DIGIT_5_CALC DIGIT_5_9: setvariable digit_5 9 goto DIGIT_5_CALC DIGIT_5_0: setvariable digit_5 0 goto DIGIT_5_CALC DIGIT_5_CALC: setvariable skill_rank_digit_5_%s% %digit_5 counter set %digit_5 counter multiply 1000 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_6_START DIGIT_6_START: DIGIT_6_FIND: matchre DIGIT_6_1 /:.........1/ matchre DIGIT_6_2 /:.........2/ matchre DIGIT_6_3 /:.........3/ matchre DIGIT_6_4 /:.........4/ matchre DIGIT_6_5 /:.........5/ matchre DIGIT_6_6 /:.........6/ matchre DIGIT_6_7 /:.........7/ matchre DIGIT_6_8 /:.........8/ matchre DIGIT_6_9 /:.........9/ matchre DIGIT_6_0 /:.........0/ match DIGIT_6_0 % put exp skill %skill_name_jumped matchwait DIGIT_6_1: setvariable digit_6 1 goto DIGIT_6_CALC DIGIT_6_2: setvariable digit_6 2 goto DIGIT_6_CALC DIGIT_6_3: setvariable digit_6 3 goto DIGIT_6_CALC DIGIT_6_4: setvariable digit_6 4 goto DIGIT_6_CALC DIGIT_6_5: setvariable digit_6 5 goto DIGIT_6_CALC DIGIT_6_6: setvariable digit_6 6 goto DIGIT_6_CALC DIGIT_6_7: setvariable digit_6 7 goto DIGIT_6_CALC DIGIT_6_8: setvariable digit_6 8 goto DIGIT_6_CALC DIGIT_6_9: setvariable digit_6 9 goto DIGIT_6_CALC DIGIT_6_0: setvariable digit_6 0 goto DIGIT_6_CALC DIGIT_6_CALC: setvariable skill_rank_digit_6_%s% %digit_6 counter set %digit_6 counter multiply 100 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_7_START DIGIT_7_START: DIGIT_7_FIND: matchre DIGIT_7_1 /:...........1/ matchre DIGIT_7_2 /:...........2/ matchre DIGIT_7_3 /:...........3/ matchre DIGIT_7_4 /:...........4/ matchre DIGIT_7_5 /:...........5/ matchre DIGIT_7_6 /:...........6/ matchre DIGIT_7_7 /:...........7/ matchre DIGIT_7_8 /:...........8/ matchre DIGIT_7_9 /:...........9/ matchre DIGIT_7_0 /:...........0/ match DIGIT_7_0 % put exp skill %skill_name_jumped matchwait DIGIT_7_1: setvariable digit_7 1 goto DIGIT_7_CALC DIGIT_7_2: setvariable digit_7 2 goto DIGIT_7_CALC DIGIT_7_3: setvariable digit_7 3 goto DIGIT_7_CALC DIGIT_7_4: setvariable digit_7 4 goto DIGIT_7_CALC DIGIT_7_5: setvariable digit_7 5 goto DIGIT_7_CALC DIGIT_7_6: setvariable digit_7 6 goto DIGIT_7_CALC DIGIT_7_7: setvariable digit_7 7 goto DIGIT_7_CALC DIGIT_7_8: setvariable digit_7 8 goto DIGIT_7_CALC DIGIT_7_9: setvariable digit_7 9 goto DIGIT_7_CALC DIGIT_7_0: setvariable digit_7 0 goto DIGIT_7_CALC DIGIT_7_CALC: setvariable skill_rank_digit_7_%s% %digit_7 counter set %digit_7 counter multiply 10 counter add %ranks_temp setvariable ranks_temp %c goto DIGIT_8_START DIGIT_8_START: DIGIT_8_FIND: matchre DIGIT_8_1 /:............1/ matchre DIGIT_8_2 /:............2/ matchre DIGIT_8_3 /:............3/ matchre DIGIT_8_4 /:............4/ matchre DIGIT_8_5 /:............5/ matchre DIGIT_8_6 /:............6/ matchre DIGIT_8_7 /:............7/ matchre DIGIT_8_8 /:............8/ matchre DIGIT_8_9 /:............9/ matchre DIGIT_8_0 /:............0/ match DIGIT_8_0 % put exp skill %skill_name_jumped matchwait DIGIT_8_1: setvariable digit_8 1 goto DIGIT_8_CALC DIGIT_8_2: setvariable digit_8 2 goto DIGIT_8_CALC DIGIT_8_3: setvariable digit_8 3 goto DIGIT_8_CALC DIGIT_8_4: setvariable digit_8 4 goto DIGIT_8_CALC DIGIT_8_5: setvariable digit_8 5 goto DIGIT_8_CALC DIGIT_8_6: setvariable digit_8 6 goto DIGIT_8_CALC DIGIT_8_7: setvariable digit_8 7 goto DIGIT_8_CALC DIGIT_8_8: setvariable digit_8 8 goto DIGIT_8_CALC DIGIT_8_9: setvariable digit_8 9 goto DIGIT_8_CALC DIGIT_8_0: setvariable digit_8 0 goto DIGIT_8_CALC DIGIT_8_CALC: setvariable skill_rank_digit_8_%s% %digit_8 counter set %digit_8 counter multiply 1 counter add %ranks_temp setvariable ranks_temp %c goto SKILL_RANK_FIND_END SKILL_RANK_FIND_END: echo echo *** Loop %s of 66 complete echo setvariable skill_ranks_%s %ranks_temp goto SKILL_RANK_LOOP_GO SKILL_RANK_LOOP_END: goto MAIN_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* DELTA_CALC_LOOP_START: counter set 0 setvariable loop_count 0 DELTA_CALC_LOOP_GO: pause .5 counter set %loop_count counter add 1 save %c setvariable loop_count %c DELTA_CALC_LOOP_CHECK: match DELTA_CALC_LOOP_END Flag 67 match DELTA_CALC_LOOP_CONTINUE not a valid flag put set %loop_count matchwait DELTA_CALC_LOOP_CONTINUE: setvariable jumpflag delta_calc goto JUMPER_%s JUMPER_RETURN_DELTA_CALC: DELTA_CALC_START: # [skill_ranks_1] - [mendexptracker_skill_ranks_saved_1] = [delta_calc_1] counter set %skill_ranks_jumped counter subtract %skill_ranks_saved_jumped setvariable delta_calc_%s %c DELTA_CALC_END: echo echo *** Loop %s of 66 complete echo goto DELTA_CALC_LOOP_GO DELTA_CALC_LOOP_END: goto MAIN_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SKILL_EFF_LOOP_START: counter set 0 setvariable loop_count 0 SKILL_EFF_LOOP_GO: pause .5 counter set %loop_count counter add 1 save %c setvariable loop_count %c SKILL_EFF_LOOP_CHECK: match SKILL_EFF_LOOP_END Flag 67 match SKILL_EFF_LOOP_CONTINUE not a valid flag put set %loop_count matchwait SKILL_EFF_LOOP_CONTINUE: setvariable jumpflag skill_eff goto JUMPER_%s JUMPER_RETURN_SKILL_EFF: SKILL_EFF_START: # ( { ([skill_ranks_1]) * 100 } / [mendexptracker_circle] = [eff_calc_1] )/10000 counter set %skill_ranks_jumped counter multiply 100 counter divide %mendexptracker_circle counter divide 10000 setvariable eff_calc_%s %c SKILL_EFF_END: echo echo *** Loop %s of 66 complete echo goto SKILL_EFF_LOOP_GO SKILL_EFF_LOOP_END: goto OTHERCALCS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SKILL_RATE_LOOP_START: counter set 0 setvariable loop_count 0 SKILL_RATE_LOOP_GO: pause .5 counter set %loop_count counter add 1 save %c setvariable loop_count %c SKILL_RATE_LOOP_CHECK: match SKILL_RATE_LOOP_END Flag 67 match SKILL_RATE_LOOP_CONTINUE not a valid flag put set %loop_count matchwait SKILL_RATE_LOOP_CONTINUE: setvariable jumpflag skill_rate goto JUMPER_%s JUMPER_RETURN_SKILL_RATE: SKILL_RATE_START: # ( { [delta_calc_1] * 100 * 60 } / [mendexptracker_time] = [rate_calc_1] )/10000 counter set %delta_calc_jumped counter multiply 100 counter multiply 60 counter divide %mendexptracker_time counter divide 10000 setvariable rate_calc_%s %c SKILL_RATE_END: echo echo *** Loop %s of 66 complete echo goto SKILL_RATE_LOOP_GO SKILL_RATE_LOOP_END: goto OTHERCALCS_MENU #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SKILL_BREAKDOWN: SKILL_BREAKDOWN_RESET_BREAKDOWNVARBS: setvariable skill_breakdown_0 0 setvariable skill_breakdown_50 0 setvariable skill_breakdown_100 0 setvariable skill_breakdown_200 0 setvariable skill_breakdown_300 0 setvariable skill_breakdown_400 0 setvariable skill_breakdown_500 0 setvariable skill_breakdown_600 0 setvariable skill_breakdown_700 0 setvariable skill_breakdown_800 0 setvariable skill_breakdown_900 0 setvariable skill_breakdown_1000 0 setvariable skill_breakdown_1500 0 setvariable skill_breakdown_2000 0 SKILL_BREAKDOWN_RESET_BREAKDOWNVARBS_END: SKILL_BREAKDOWN_LOOP: SKILL_BREAKDOWN_LOOP_START: counter set 0 setvariable loop_count_main 0 #------------------------------------------------- main looped down SKILL_BREAKDOWN_LOOP_GO: pause .5 counter set %loop_count_main counter add 1 save %c setvariable loop_count_main %c SKILL_BREAKDOWN_LOOP_CHECK: match SKILL_BREAKDOWN_LOOP_END Flag 67 match SKILL_BREAKDOWN_LOOP_CONTINUE not a valid flag put set %loop_count_main matchwait SKILL_BREAKDOWN_LOOP_CONTINUE: setvariable jumpflag skill_breakdown_loop goto JUMPER_%s JUMPER_RETURN_SKILL_BREAKDOWN_LOOP: SKILL_BREAKDOWN_PLACEMENT_2000: goto SKILL_BREAKDOWN_PLACEMENT_2000_%skill_rank_digit_1_jumped SKILL_BREAKDOWN_PLACEMENT_2000_0: goto SKILL_BREAKDOWN_PLACEMENT_100S SKILL_BREAKDOWN_PLACEMENT_2000_1: goto SKILL_BREAKDOWN_PLACEMENT_1000S SKILL_BREAKDOWN_PLACEMENT_2000_2: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_3: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_4: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_5: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_6: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_7: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_8: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_2000_9: counter set %skill_breakdown_2000 counter add 1 setvariable skill_breakdown_2000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S: goto SKILL_BREAKDOWN_PLACEMENT_1000S_%skill_rank_digit_2_jumped SKILL_BREAKDOWN_PLACEMENT_1000S_0: counter set %skill_breakdown_1000 counter add 1 setvariable skill_breakdown_1000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_1: counter set %skill_breakdown_1000 counter add 1 setvariable skill_breakdown_1000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_2: counter set %skill_breakdown_1000 counter add 1 setvariable skill_breakdown_1000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_3: counter set %skill_breakdown_1000 counter add 1 setvariable skill_breakdown_1000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_4: counter set %skill_breakdown_1000 counter add 1 setvariable skill_breakdown_1000 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_5: counter set %skill_breakdown_1500 counter add 1 setvariable skill_breakdown_1500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_6: counter set %skill_breakdown_1500 counter add 1 setvariable skill_breakdown_1500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_7: counter set %skill_breakdown_1500 counter add 1 setvariable skill_breakdown_1500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_8: counter set %skill_breakdown_1500 counter add 1 setvariable skill_breakdown_1500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_1000S_9: counter set %skill_breakdown_1500 counter add 1 setvariable skill_breakdown_1500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S: goto SKILL_BREAKDOWN_PLACEMENT_100S_%skill_rank_digit_2_jumped SKILL_BREAKDOWN_PLACEMENT_100S_0: goto SKILL_BREAKDOWN_PLACEMENT_10S SKILL_BREAKDOWN_PLACEMENT_100S_1: counter set %skill_breakdown_100 counter add 1 setvariable skill_breakdown_100 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_2: counter set %skill_breakdown_200 counter add 1 setvariable skill_breakdown_200 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_3: counter set %skill_breakdown_300 counter add 1 setvariable skill_breakdown_300 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_4: counter set %skill_breakdown_400 counter add 1 setvariable skill_breakdown_400 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_5: counter set %skill_breakdown_500 counter add 1 setvariable skill_breakdown_500 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_6: counter set %skill_breakdown_600 counter add 1 setvariable skill_breakdown_600 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_7: counter set %skill_breakdown_700 counter add 1 setvariable skill_breakdown_700 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_8: counter set %skill_breakdown_800 counter add 1 setvariable skill_breakdown_800 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_100S_9: counter set %skill_breakdown_900 counter add 1 setvariable skill_breakdown_900 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S: goto SKILL_BREAKDOWN_PLACEMENT_10S_%skill_rank_digit_3_jumped SKILL_BREAKDOWN_PLACEMENT_10S_0: counter set %skill_breakdown_0 counter add 1 setvariable skill_breakdown_0 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_1: counter set %skill_breakdown_0 counter add 1 setvariable skill_breakdown_0 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_2: counter set %skill_breakdown_0 counter add 1 setvariable skill_breakdown_0 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_3: counter set %skill_breakdown_0 counter add 1 setvariable skill_breakdown_0 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_4: counter set %skill_breakdown_0 counter add 1 setvariable skill_breakdown_0 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_5: counter set %skill_breakdown_50 counter add 1 setvariable skill_breakdown_50 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_6: counter set %skill_breakdown_50 counter add 1 setvariable skill_breakdown_50 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_7: counter set %skill_breakdown_50 counter add 1 setvariable skill_breakdown_50 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_8: counter set %skill_breakdown_50 counter add 1 setvariable skill_breakdown_50 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_PLACEMENT_10S_9: counter set %skill_breakdown_50 counter add 1 setvariable skill_breakdown_50 %c goto SKILL_BREAKDOWN_LOOP_RETURN SKILL_BREAKDOWN_LOOP_RETURN: echo echo *** Breakdown main loop %s of 66 complete echo goto SKILL_BREAKDOWN_LOOP_GO #------------------------------------------------- main looped up SKILL_BREAKDOWN_LOOP_END: goto OTHERCALCS_MENU ############################################################################# ########################### ARCHIVE SECTION ########################### ############################################################################# #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* SET_SKILL_NAMES: setvariable mendexptracker_skill_name_1 Shield.Usage setvariable mendexptracker_skill_name_2 Leather.Armor setvariable mendexptracker_skill_name_3 Cloth.Armor setvariable mendexptracker_skill_name_4 Light.Chain setvariable mendexptracker_skill_name_5 Heavy.Chain setvariable mendexptracker_skill_name_6 Light.Plate setvariable mendexptracker_skill_name_7 Heavy.Plate setvariable mendexptracker_skill_name_8 Bone.Armor setvariable mendexptracker_skill_name_9 Parry.Ability setvariable mendexptracker_skill_name_10 Multi.Opponent setvariable mendexptracker_skill_name_11 Light.Edged setvariable mendexptracker_skill_name_12 Medium.Edged setvariable mendexptracker_skill_name_13 Heavy.Edged setvariable mendexptracker_skill_name_14 Twohanded.Edged setvariable mendexptracker_skill_name_15 Light.Blunt setvariable mendexptracker_skill_name_16 Medium.Blunt setvariable mendexptracker_skill_name_17 Heavy.Blunt setvariable mendexptracker_skill_name_18 Twohanded.Blunt setvariable mendexptracker_skill_name_19 Slings setvariable mendexptracker_skill_name_20 Staff.Sling setvariable mendexptracker_skill_name_21 Short.Bow setvariable mendexptracker_skill_name_22 Long.Bow setvariable mendexptracker_skill_name_23 Composite.Bow setvariable mendexptracker_skill_name_24 Light.Crossbow setvariable mendexptracker_skill_name_25 Heavy.Crossbow setvariable mendexptracker_skill_name_26 Short.Staff setvariable mendexptracker_skill_name_27 Quarter.staff setvariable mendexptracker_skill_name_28 Pikes setvariable mendexptracker_skill_name_29 Halberds setvariable mendexptracker_skill_name_30 Light.Thrown setvariable mendexptracker_skill_name_31 Heavy.Thrown setvariable mendexptracker_skill_name_32 Brawling setvariable mendexptracker_skill_name_33 Offhand.Weapon setvariable mendexptracker_skill_name_34 Primary.Magic setvariable mendexptracker_skill_name_35 Harness.Ability setvariable mendexptracker_skill_name_36 Power.Perceive setvariable mendexptracker_skill_name_37 Magical.Devices setvariable mendexptracker_skill_name_38 Targeted.Magic setvariable mendexptracker_skill_name_39 Evasion setvariable mendexptracker_skill_name_40 Climbing setvariable mendexptracker_skill_name_41 Perception setvariable mendexptracker_skill_name_42 Scouting setvariable mendexptracker_skill_name_43 Hiding setvariable mendexptracker_skill_name_44 Lockpicking setvariable mendexptracker_skill_name_45 Disarm.Traps setvariable mendexptracker_skill_name_46 Stalking setvariable mendexptracker_skill_name_47 Stealing setvariable mendexptracker_skill_name_48 First.Aid setvariable mendexptracker_skill_name_49 Foraging setvariable mendexptracker_skill_name_50 Escaping setvariable mendexptracker_skill_name_51 Backstab setvariable mendexptracker_skill_name_52 Skinning setvariable mendexptracker_skill_name_53 Swimming setvariable mendexptracker_skill_name_54 Scholarship setvariable mendexptracker_skill_name_55 Mechanical.Lore setvariable mendexptracker_skill_name_56 Musical.Theory setvariable mendexptracker_skill_name_57 Appraisal setvariable mendexptracker_skill_name_58 Teaching setvariable mendexptracker_skill_name_59 Trading setvariable mendexptracker_skill_name_60 Animal.Lore setvariable mendexptracker_skill_name_61 Percussions setvariable mendexptracker_skill_name_62 Strings setvariable mendexptracker_skill_name_63 Winds setvariable mendexptracker_skill_name_64 Vocals setvariable mendexptracker_skill_name_65 Empathy setvariable mendexptracker_skill_name_66 Astrology goto SET_SKILL_NAMES_RETURN #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* ARCHIVE: put echo /on waitfor echocolumn echo echo echo ************ <<< WARNING >>> **************** echo echo This will over-write previously saved experience. echo echo To continue, enter...................... overwrite echo echo To return to the main menu, enter....... mainmenu echo echo ************************************************** echo echo put echo /off pause 1 pause 1 match ARCHIVE_GO overwrite match MAIN_MENU mainmenu matchwait ARCHIVE_GO: setvariable mendexptracker_skill_ranks_saved_1 %skill_ranks_1 setvariable mendexptracker_skill_ranks_saved_2 %skill_ranks_2 setvariable mendexptracker_skill_ranks_saved_3 %skill_ranks_3 setvariable mendexptracker_skill_ranks_saved_4 %skill_ranks_4 setvariable mendexptracker_skill_ranks_saved_5 %skill_ranks_5 setvariable mendexptracker_skill_ranks_saved_6 %skill_ranks_6 setvariable mendexptracker_skill_ranks_saved_7 %skill_ranks_7 setvariable mendexptracker_skill_ranks_saved_8 %skill_ranks_8 setvariable mendexptracker_skill_ranks_saved_9 %skill_ranks_9 setvariable mendexptracker_skill_ranks_saved_10 %skill_ranks_10 setvariable mendexptracker_skill_ranks_saved_11 %skill_ranks_11 setvariable mendexptracker_skill_ranks_saved_12 %skill_ranks_12 setvariable mendexptracker_skill_ranks_saved_13 %skill_ranks_13 setvariable mendexptracker_skill_ranks_saved_14 %skill_ranks_14 setvariable mendexptracker_skill_ranks_saved_15 %skill_ranks_15 setvariable mendexptracker_skill_ranks_saved_16 %skill_ranks_16 setvariable mendexptracker_skill_ranks_saved_17 %skill_ranks_17 setvariable mendexptracker_skill_ranks_saved_18 %skill_ranks_18 setvariable mendexptracker_skill_ranks_saved_19 %skill_ranks_19 setvariable mendexptracker_skill_ranks_saved_20 %skill_ranks_20 setvariable mendexptracker_skill_ranks_saved_21 %skill_ranks_21 setvariable mendexptracker_skill_ranks_saved_22 %skill_ranks_22 setvariable mendexptracker_skill_ranks_saved_23 %skill_ranks_23 setvariable mendexptracker_skill_ranks_saved_24 %skill_ranks_24 setvariable mendexptracker_skill_ranks_saved_25 %skill_ranks_25 setvariable mendexptracker_skill_ranks_saved_26 %skill_ranks_26 setvariable mendexptracker_skill_ranks_saved_27 %skill_ranks_27 setvariable mendexptracker_skill_ranks_saved_28 %skill_ranks_28 setvariable mendexptracker_skill_ranks_saved_29 %skill_ranks_29 setvariable mendexptracker_skill_ranks_saved_30 %skill_ranks_30 setvariable mendexptracker_skill_ranks_saved_31 %skill_ranks_31 setvariable mendexptracker_skill_ranks_saved_32 %skill_ranks_32 setvariable mendexptracker_skill_ranks_saved_33 %skill_ranks_33 setvariable mendexptracker_skill_ranks_saved_34 %skill_ranks_34 setvariable mendexptracker_skill_ranks_saved_35 %skill_ranks_35 setvariable mendexptracker_skill_ranks_saved_36 %skill_ranks_36 setvariable mendexptracker_skill_ranks_saved_37 %skill_ranks_37 setvariable mendexptracker_skill_ranks_saved_38 %skill_ranks_38 setvariable mendexptracker_skill_ranks_saved_39 %skill_ranks_39 setvariable mendexptracker_skill_ranks_saved_40 %skill_ranks_40 setvariable mendexptracker_skill_ranks_saved_41 %skill_ranks_41 setvariable mendexptracker_skill_ranks_saved_42 %skill_ranks_42 setvariable mendexptracker_skill_ranks_saved_43 %skill_ranks_43 setvariable mendexptracker_skill_ranks_saved_44 %skill_ranks_44 setvariable mendexptracker_skill_ranks_saved_45 %skill_ranks_45 setvariable mendexptracker_skill_ranks_saved_46 %skill_ranks_46 setvariable mendexptracker_skill_ranks_saved_47 %skill_ranks_47 setvariable mendexptracker_skill_ranks_saved_48 %skill_ranks_48 setvariable mendexptracker_skill_ranks_saved_49 %skill_ranks_49 setvariable mendexptracker_skill_ranks_saved_50 %skill_ranks_50 setvariable mendexptracker_skill_ranks_saved_51 %skill_ranks_51 setvariable mendexptracker_skill_ranks_saved_52 %skill_ranks_52 setvariable mendexptracker_skill_ranks_saved_53 %skill_ranks_53 setvariable mendexptracker_skill_ranks_saved_54 %skill_ranks_54 setvariable mendexptracker_skill_ranks_saved_55 %skill_ranks_55 setvariable mendexptracker_skill_ranks_saved_56 %skill_ranks_56 setvariable mendexptracker_skill_ranks_saved_57 %skill_ranks_57 setvariable mendexptracker_skill_ranks_saved_58 %skill_ranks_58 setvariable mendexptracker_skill_ranks_saved_59 %skill_ranks_59 setvariable mendexptracker_skill_ranks_saved_60 %skill_ranks_60 setvariable mendexptracker_skill_ranks_saved_61 %skill_ranks_61 setvariable mendexptracker_skill_ranks_saved_62 %skill_ranks_62 setvariable mendexptracker_skill_ranks_saved_63 %skill_ranks_63 setvariable mendexptracker_skill_ranks_saved_64 %skill_ranks_64 setvariable mendexptracker_skill_ranks_saved_65 %skill_ranks_65 setvariable mendexptracker_skill_ranks_saved_66 %skill_ranks_67 echo echo echo *** Experience Archived echo goto MAIN_MENU ############################################################################# ########################### JUMPER SECTION ############################ ############################################################################# JUMPER_1: setvariable skill_name_jumped %mendexptracker_skill_name_1 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_1 setvariable skill_ranks_jumped %skill_ranks_1 setvariable delta_calc_jumped %delta_calc_1 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_1 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_1 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_1 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_1 goto JUMPER_RETURN_%jumpflag JUMPER_2: setvariable skill_name_jumped %mendexptracker_skill_name_2 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_2 setvariable skill_ranks_jumped %skill_ranks_2 setvariable delta_calc_jumped %delta_calc_2 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_2 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_2 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_2 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_2 goto JUMPER_RETURN_%jumpflag JUMPER_3: setvariable skill_name_jumped %mendexptracker_skill_name_3 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_3 setvariable skill_ranks_jumped %skill_ranks_3 setvariable delta_calc_jumped %delta_calc_3 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_3 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_3 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_3 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_3 goto JUMPER_RETURN_%jumpflag JUMPER_4: setvariable skill_name_jumped %mendexptracker_skill_name_4 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_4 setvariable skill_ranks_jumped %skill_ranks_4 setvariable delta_calc_jumped %delta_calc_4 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_4 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_4 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_4 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_4 goto JUMPER_RETURN_%jumpflag JUMPER_5: setvariable skill_name_jumped %mendexptracker_skill_name_5 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_5 setvariable skill_ranks_jumped %skill_ranks_5 setvariable delta_calc_jumped %delta_calc_5 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_5 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_5 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_5 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_5 goto JUMPER_RETURN_%jumpflag JUMPER_6: setvariable skill_name_jumped %mendexptracker_skill_name_6 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_6 setvariable skill_ranks_jumped %skill_ranks_6 setvariable delta_calc_jumped %delta_calc_6 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_6 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_6 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_6 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_6 goto JUMPER_RETURN_%jumpflag JUMPER_7: setvariable skill_name_jumped %mendexptracker_skill_name_7 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_7 setvariable skill_ranks_jumped %skill_ranks_7 setvariable delta_calc_jumped %delta_calc_7 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_7 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_7 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_7 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_7 goto JUMPER_RETURN_%jumpflag JUMPER_8: setvariable skill_name_jumped %mendexptracker_skill_name_8 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_8 setvariable skill_ranks_jumped %skill_ranks_8 setvariable delta_calc_jumped %delta_calc_8 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_8 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_8 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_8 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_8 goto JUMPER_RETURN_%jumpflag JUMPER_9: setvariable skill_name_jumped %mendexptracker_skill_name_9 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_9 setvariable skill_ranks_jumped %skill_ranks_9 setvariable delta_calc_jumped %delta_calc_9 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_9 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_9 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_9 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_9 goto JUMPER_RETURN_%jumpflag JUMPER_10: setvariable skill_name_jumped %mendexptracker_skill_name_10 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_10 setvariable skill_ranks_jumped %skill_ranks_10 setvariable delta_calc_jumped %delta_calc_10 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_10 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_10 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_10 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_10 goto JUMPER_RETURN_%jumpflag JUMPER_11: setvariable skill_name_jumped %mendexptracker_skill_name_11 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_11 setvariable skill_ranks_jumped %skill_ranks_11 setvariable delta_calc_jumped %delta_calc_11 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_11 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_11 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_11 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_11 goto JUMPER_RETURN_%jumpflag JUMPER_12: setvariable skill_name_jumped %mendexptracker_skill_name_12 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_12 setvariable skill_ranks_jumped %skill_ranks_12 setvariable delta_calc_jumped %delta_calc_12 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_12 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_12 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_12 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_12 goto JUMPER_RETURN_%jumpflag JUMPER_13: setvariable skill_name_jumped %mendexptracker_skill_name_13 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_13 setvariable skill_ranks_jumped %skill_ranks_13 setvariable delta_calc_jumped %delta_calc_13 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_13 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_13 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_13 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_13 goto JUMPER_RETURN_%jumpflag JUMPER_14: setvariable skill_name_jumped %mendexptracker_skill_name_14 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_14 setvariable skill_ranks_jumped %skill_ranks_14 setvariable delta_calc_jumped %delta_calc_14 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_14 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_14 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_14 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_14 goto JUMPER_RETURN_%jumpflag JUMPER_15: setvariable skill_name_jumped %mendexptracker_skill_name_15 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_15 setvariable skill_ranks_jumped %skill_ranks_15 setvariable delta_calc_jumped %delta_calc_15 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_15 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_15 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_15 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_15 goto JUMPER_RETURN_%jumpflag JUMPER_16: setvariable skill_name_jumped %mendexptracker_skill_name_16 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_16 setvariable skill_ranks_jumped %skill_ranks_16 setvariable delta_calc_jumped %delta_calc_16 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_16 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_16 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_16 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_16 goto JUMPER_RETURN_%jumpflag JUMPER_17: setvariable skill_name_jumped %mendexptracker_skill_name_17 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_17 setvariable skill_ranks_jumped %skill_ranks_17 setvariable delta_calc_jumped %delta_calc_17 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_17 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_17 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_17 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_17 goto JUMPER_RETURN_%jumpflag JUMPER_18: setvariable skill_name_jumped %mendexptracker_skill_name_18 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_18 setvariable skill_ranks_jumped %skill_ranks_18 setvariable delta_calc_jumped %delta_calc_18 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_18 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_18 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_18 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_18 goto JUMPER_RETURN_%jumpflag JUMPER_19: setvariable skill_name_jumped %mendexptracker_skill_name_19 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_19 setvariable skill_ranks_jumped %skill_ranks_19 setvariable delta_calc_jumped %delta_calc_19 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_19 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_19 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_19 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_19 goto JUMPER_RETURN_%jumpflag JUMPER_20: setvariable skill_name_jumped %mendexptracker_skill_name_20 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_20 setvariable skill_ranks_jumped %skill_ranks_20 setvariable delta_calc_jumped %delta_calc_20 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_20 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_20 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_20 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_20 goto JUMPER_RETURN_%jumpflag JUMPER_21: setvariable skill_name_jumped %mendexptracker_skill_name_21 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_21 setvariable skill_ranks_jumped %skill_ranks_21 setvariable delta_calc_jumped %delta_calc_21 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_21 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_21 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_21 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_21 goto JUMPER_RETURN_%jumpflag JUMPER_22: setvariable skill_name_jumped %mendexptracker_skill_name_22 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_22 setvariable skill_ranks_jumped %skill_ranks_22 setvariable delta_calc_jumped %delta_calc_22 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_22 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_22 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_22 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_22 goto JUMPER_RETURN_%jumpflag JUMPER_23: setvariable skill_name_jumped %mendexptracker_skill_name_23 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_23 setvariable skill_ranks_jumped %skill_ranks_23 setvariable delta_calc_jumped %delta_calc_23 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_23 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_23 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_23 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_23 goto JUMPER_RETURN_%jumpflag JUMPER_24: setvariable skill_name_jumped %mendexptracker_skill_name_24 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_24 setvariable skill_ranks_jumped %skill_ranks_24 setvariable delta_calc_jumped %delta_calc_24 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_24 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_24 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_24 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_24 goto JUMPER_RETURN_%jumpflag JUMPER_25: setvariable skill_name_jumped %mendexptracker_skill_name_25 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_25 setvariable skill_ranks_jumped %skill_ranks_25 setvariable delta_calc_jumped %delta_calc_25 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_25 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_25 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_25 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_25 goto JUMPER_RETURN_%jumpflag JUMPER_26: setvariable skill_name_jumped %mendexptracker_skill_name_26 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_26 setvariable skill_ranks_jumped %skill_ranks_26 setvariable delta_calc_jumped %delta_calc_26 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_26 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_26 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_26 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_26 goto JUMPER_RETURN_%jumpflag JUMPER_27: setvariable skill_name_jumped %mendexptracker_skill_name_27 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_27 setvariable skill_ranks_jumped %skill_ranks_27 setvariable delta_calc_jumped %delta_calc_27 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_27 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_27 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_27 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_27 goto JUMPER_RETURN_%jumpflag JUMPER_28: setvariable skill_name_jumped %mendexptracker_skill_name_28 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_28 setvariable skill_ranks_jumped %skill_ranks_28 setvariable delta_calc_jumped %delta_calc_28 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_28 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_28 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_28 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_28 goto JUMPER_RETURN_%jumpflag JUMPER_29: setvariable skill_name_jumped %mendexptracker_skill_name_29 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_29 setvariable skill_ranks_jumped %skill_ranks_29 setvariable delta_calc_jumped %delta_calc_29 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_29 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_29 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_29 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_29 goto JUMPER_RETURN_%jumpflag JUMPER_30: setvariable skill_name_jumped %mendexptracker_skill_name_30 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_30 setvariable skill_ranks_jumped %skill_ranks_30 setvariable delta_calc_jumped %delta_calc_30 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_30 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_30 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_30 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_30 goto JUMPER_RETURN_%jumpflag JUMPER_31: setvariable skill_name_jumped %mendexptracker_skill_name_31 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_31 setvariable skill_ranks_jumped %skill_ranks_31 setvariable delta_calc_jumped %delta_calc_31 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_31 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_31 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_31 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_31 goto JUMPER_RETURN_%jumpflag JUMPER_32: setvariable skill_name_jumped %mendexptracker_skill_name_32 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_32 setvariable skill_ranks_jumped %skill_ranks_32 setvariable delta_calc_jumped %delta_calc_32 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_32 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_32 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_32 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_32 goto JUMPER_RETURN_%jumpflag JUMPER_33: setvariable skill_name_jumped %mendexptracker_skill_name_33 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_33 setvariable skill_ranks_jumped %skill_ranks_33 setvariable delta_calc_jumped %delta_calc_33 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_33 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_33 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_33 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_33 goto JUMPER_RETURN_%jumpflag JUMPER_34: setvariable skill_name_jumped %mendexptracker_skill_name_34 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_34 setvariable skill_ranks_jumped %skill_ranks_34 setvariable delta_calc_jumped %delta_calc_34 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_34 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_34 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_34 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_34 goto JUMPER_RETURN_%jumpflag JUMPER_35: setvariable skill_name_jumped %mendexptracker_skill_name_35 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_35 setvariable skill_ranks_jumped %skill_ranks_35 setvariable delta_calc_jumped %delta_calc_35 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_35 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_35 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_35 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_35 goto JUMPER_RETURN_%jumpflag JUMPER_36: setvariable skill_name_jumped %mendexptracker_skill_name_36 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_36 setvariable skill_ranks_jumped %skill_ranks_36 setvariable delta_calc_jumped %delta_calc_36 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_36 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_36 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_36 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_36 goto JUMPER_RETURN_%jumpflag JUMPER_37: setvariable skill_name_jumped %mendexptracker_skill_name_37 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_37 setvariable skill_ranks_jumped %skill_ranks_37 setvariable delta_calc_jumped %delta_calc_37 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_37 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_37 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_37 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_37 goto JUMPER_RETURN_%jumpflag JUMPER_38: setvariable skill_name_jumped %mendexptracker_skill_name_38 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_38 setvariable skill_ranks_jumped %skill_ranks_38 setvariable delta_calc_jumped %delta_calc_38 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_38 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_38 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_38 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_38 goto JUMPER_RETURN_%jumpflag JUMPER_39: setvariable skill_name_jumped %mendexptracker_skill_name_39 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_39 setvariable skill_ranks_jumped %skill_ranks_39 setvariable delta_calc_jumped %delta_calc_39 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_39 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_39 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_39 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_39 goto JUMPER_RETURN_%jumpflag JUMPER_40: setvariable skill_name_jumped %mendexptracker_skill_name_40 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_40 setvariable skill_ranks_jumped %skill_ranks_40 setvariable delta_calc_jumped %delta_calc_40 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_40 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_40 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_40 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_40 goto JUMPER_RETURN_%jumpflag JUMPER_41: setvariable skill_name_jumped %mendexptracker_skill_name_41 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_41 setvariable skill_ranks_jumped %skill_ranks_41 setvariable delta_calc_jumped %delta_calc_41 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_41 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_41 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_41 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_41 goto JUMPER_RETURN_%jumpflag JUMPER_42: setvariable skill_name_jumped %mendexptracker_skill_name_42 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_42 setvariable skill_ranks_jumped %skill_ranks_42 setvariable delta_calc_jumped %delta_calc_42 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_42 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_42 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_42 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_42 goto JUMPER_RETURN_%jumpflag JUMPER_43: setvariable skill_name_jumped %mendexptracker_skill_name_43 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_43 setvariable skill_ranks_jumped %skill_ranks_43 setvariable delta_calc_jumped %delta_calc_43 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_43 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_43 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_43 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_43 goto JUMPER_RETURN_%jumpflag JUMPER_44: setvariable skill_name_jumped %mendexptracker_skill_name_44 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_44 setvariable skill_ranks_jumped %skill_ranks_44 setvariable delta_calc_jumped %delta_calc_44 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_44 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_44 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_44 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_44 goto JUMPER_RETURN_%jumpflag JUMPER_45: setvariable skill_name_jumped %mendexptracker_skill_name_45 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_45 setvariable skill_ranks_jumped %skill_ranks_45 setvariable delta_calc_jumped %delta_calc_45 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_45 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_45 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_45 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_45 goto JUMPER_RETURN_%jumpflag JUMPER_46: setvariable skill_name_jumped %mendexptracker_skill_name_46 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_46 setvariable skill_ranks_jumped %skill_ranks_46 setvariable delta_calc_jumped %delta_calc_46 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_46 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_46 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_46 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_46 goto JUMPER_RETURN_%jumpflag JUMPER_47: setvariable skill_name_jumped %mendexptracker_skill_name_47 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_47 setvariable skill_ranks_jumped %skill_ranks_47 setvariable delta_calc_jumped %delta_calc_47 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_47 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_47 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_47 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_47 goto JUMPER_RETURN_%jumpflag JUMPER_48: setvariable skill_name_jumped %mendexptracker_skill_name_48 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_48 setvariable skill_ranks_jumped %skill_ranks_48 setvariable delta_calc_jumped %delta_calc_48 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_48 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_48 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_48 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_48 goto JUMPER_RETURN_%jumpflag JUMPER_49: setvariable skill_name_jumped %mendexptracker_skill_name_49 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_49 setvariable skill_ranks_jumped %skill_ranks_49 setvariable delta_calc_jumped %delta_calc_49 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_49 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_49 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_49 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_49 goto JUMPER_RETURN_%jumpflag JUMPER_50: setvariable skill_name_jumped %mendexptracker_skill_name_50 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_50 setvariable skill_ranks_jumped %skill_ranks_50 setvariable delta_calc_jumped %delta_calc_50 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_50 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_50 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_50 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_50 goto JUMPER_RETURN_%jumpflag JUMPER_51: setvariable skill_name_jumped %mendexptracker_skill_name_51 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_51 setvariable skill_ranks_jumped %skill_ranks_51 setvariable delta_calc_jumped %delta_calc_51 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_51 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_51 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_51 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_51 goto JUMPER_RETURN_%jumpflag JUMPER_52: setvariable skill_name_jumped %mendexptracker_skill_name_52 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_52 setvariable skill_ranks_jumped %skill_ranks_52 setvariable delta_calc_jumped %delta_calc_52 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_52 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_52 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_52 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_52 goto JUMPER_RETURN_%jumpflag JUMPER_53: setvariable skill_name_jumped %mendexptracker_skill_name_53 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_53 setvariable skill_ranks_jumped %skill_ranks_53 setvariable delta_calc_jumped %delta_calc_53 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_53 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_53 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_53 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_53 goto JUMPER_RETURN_%jumpflag JUMPER_54: setvariable skill_name_jumped %mendexptracker_skill_name_54 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_54 setvariable skill_ranks_jumped %skill_ranks_54 setvariable delta_calc_jumped %delta_calc_54 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_54 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_54 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_54 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_54 goto JUMPER_RETURN_%jumpflag JUMPER_55: setvariable skill_name_jumped %mendexptracker_skill_name_55 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_55 setvariable skill_ranks_jumped %skill_ranks_55 setvariable delta_calc_jumped %delta_calc_55 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_55 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_55 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_55 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_55 goto JUMPER_RETURN_%jumpflag JUMPER_56: setvariable skill_name_jumped %mendexptracker_skill_name_56 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_56 setvariable skill_ranks_jumped %skill_ranks_56 setvariable delta_calc_jumped %delta_calc_56 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_56 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_56 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_56 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_56 goto JUMPER_RETURN_%jumpflag JUMPER_57: setvariable skill_name_jumped %mendexptracker_skill_name_57 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_57 setvariable skill_ranks_jumped %skill_ranks_57 setvariable delta_calc_jumped %delta_calc_57 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_57 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_57 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_57 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_57 goto JUMPER_RETURN_%jumpflag JUMPER_58: setvariable skill_name_jumped %mendexptracker_skill_name_58 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_58 setvariable skill_ranks_jumped %skill_ranks_58 setvariable delta_calc_jumped %delta_calc_58 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_58 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_58 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_58 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_58 goto JUMPER_RETURN_%jumpflag JUMPER_59: setvariable skill_name_jumped %mendexptracker_skill_name_59 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_59 setvariable skill_ranks_jumped %skill_ranks_59 setvariable delta_calc_jumped %delta_calc_59 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_59 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_59 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_59 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_59 goto JUMPER_RETURN_%jumpflag JUMPER_60: setvariable skill_name_jumped %mendexptracker_skill_name_60 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_60 setvariable skill_ranks_jumped %skill_ranks_60 setvariable delta_calc_jumped %delta_calc_60 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_60 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_60 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_60 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_60 goto JUMPER_RETURN_%jumpflag JUMPER_61: setvariable skill_name_jumped %mendexptracker_skill_name_61 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_61 setvariable skill_ranks_jumped %skill_ranks_61 setvariable delta_calc_jumped %delta_calc_61 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_61 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_61 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_61 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_61 goto JUMPER_RETURN_%jumpflag JUMPER_62: setvariable skill_name_jumped %mendexptracker_skill_name_62 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_62 setvariable skill_ranks_jumped %skill_ranks_62 setvariable delta_calc_jumped %delta_calc_62 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_62 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_62 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_62 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_62 goto JUMPER_RETURN_%jumpflag JUMPER_63: setvariable skill_name_jumped %mendexptracker_skill_name_63 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_63 setvariable skill_ranks_jumped %skill_ranks_63 setvariable delta_calc_jumped %delta_calc_63 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_63 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_63 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_63 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_63 goto JUMPER_RETURN_%jumpflag JUMPER_64: setvariable skill_name_jumped %mendexptracker_skill_name_64 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_64 setvariable skill_ranks_jumped %skill_ranks_64 setvariable delta_calc_jumped %delta_calc_64 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_64 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_64 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_64 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_64 goto JUMPER_RETURN_%jumpflag JUMPER_65: setvariable skill_name_jumped %mendexptracker_skill_name_65 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_65 setvariable skill_ranks_jumped %skill_ranks_65 setvariable delta_calc_jumped %delta_calc_65 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_65 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_65 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_65 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_65 goto JUMPER_RETURN_%jumpflag JUMPER_66: setvariable skill_name_jumped %mendexptracker_skill_name_66 setvariable skill_ranks_saved_jumped %mendexptracker_skill_ranks_saved_66 setvariable skill_ranks_jumped %skill_ranks_66 setvariable delta_calc_jumped %delta_calc_66 setvariable skill_rank_digit_1_jumped %skill_rank_digit_1_66 setvariable skill_rank_digit_2_jumped %skill_rank_digit_2_66 setvariable skill_rank_digit_3_jumped %skill_rank_digit_3_66 setvariable skill_rank_digit_4_jumped %skill_rank_digit_4_66 goto JUMPER_RETURN_%jumpflag ############################################################################# ########################### OUTPUT SECTION ############################ ############################################################################# #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_DELTA: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Experience Delta echo . (difference between current exp and last save) echo ======================================================================= echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo Shield.Usage %delta_calc_1 echo Leather.Armor %delta_calc_2 echo Cloth.Armor %delta_calc_3 echo Light.Chain %delta_calc_4 echo Heavy.Chain %delta_calc_5 echo Light.Plate %delta_calc_6 echo Heavy.Plate %delta_calc_7 echo Bone.Armor %delta_calc_8 echo Parry.Ability %delta_calc_9 echo Multi.Opponent %delta_calc_10 echo Light.Edged %delta_calc_11 echo Medium.Edged %delta_calc_12 echo Heavy.Edged %delta_calc_13 echo Twohanded.Edged %delta_calc_14 echo Light.Blunt %delta_calc_15 echo Medium.Blunt %delta_calc_16 echo Heavy.Blunt %delta_calc_17 echo Twohanded.Blunt %delta_calc_18 echo Slings %delta_calc_19 echo Staff.Sling %delta_calc_20 echo Short.Bow %delta_calc_21 echo Long.Bow %delta_calc_22 echo Composite.Bow %delta_calc_23 echo Light.Crossbow %delta_calc_24 echo Heavy.Crossbow %delta_calc_25 echo Short.Staff %delta_calc_26 echo Quarter.staff %delta_calc_27 echo Pikes %delta_calc_28 echo Halberds %delta_calc_29 echo Light.Thrown %delta_calc_30 echo Heavy.Thrown %delta_calc_31 echo Brawling %delta_calc_32 echo Offhand.Weapon %delta_calc_33 echo Primary.Magic %delta_calc_34 echo Harness.Ability %delta_calc_35 echo Power.Perceive %delta_calc_36 echo Magical.Devices %delta_calc_37 echo Targeted.Magic %delta_calc_38 echo Evasion %delta_calc_39 echo Climbing %delta_calc_40 echo Perception %delta_calc_41 echo Scouting %delta_calc_42 echo Hiding %delta_calc_43 echo Lockpicking %delta_calc_44 echo Disarm.Traps %delta_calc_45 echo Stalking %delta_calc_46 echo Stealing %delta_calc_47 echo First.Aid %delta_calc_48 echo Foraging %delta_calc_49 echo Escaping %delta_calc_50 echo Backstab %delta_calc_51 echo Skinning %delta_calc_52 echo Swimming %delta_calc_53 echo Scholarship %delta_calc_54 echo Mechanical.Lore %delta_calc_55 echo Musical.Theory %delta_calc_56 echo Appraisal %delta_calc_57 echo Teaching %delta_calc_58 echo Trading %delta_calc_59 echo Animal.Lore %delta_calc_60 echo Percussions %delta_calc_61 echo Strings %delta_calc_62 echo Winds %delta_calc_63 echo Vocals %delta_calc_64 echo Empathy %delta_calc_65 echo Astrology %delta_calc_66 echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match MAIN_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_CURRENT: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Current Experience echo echo ======================================================================= echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo Shield.Usage %skill_ranks_1 echo Leather.Armor %skill_ranks_2 echo Cloth.Armor %skill_ranks_3 echo Light.Chain %skill_ranks_4 echo Heavy.Chain %skill_ranks_5 echo Light.Plate %skill_ranks_6 echo Heavy.Plate %skill_ranks_7 echo Bone.Armor %skill_ranks_8 echo Parry.Ability %skill_ranks_9 echo Multi.Opponent %skill_ranks_10 echo Light.Edged %skill_ranks_11 echo Medium.Edged %skill_ranks_12 echo Heavy.Edged %skill_ranks_13 echo Twohanded.Edged %skill_ranks_14 echo Light.Blunt %skill_ranks_15 echo Medium.Blunt %skill_ranks_16 echo Heavy.Blunt %skill_ranks_17 echo Twohanded.Blunt %skill_ranks_18 echo Slings %skill_ranks_19 echo Staff.Sling %skill_ranks_20 echo Short.Bow %skill_ranks_21 echo Long.Bow %skill_ranks_22 echo Composite.Bow %skill_ranks_23 echo Light.Crossbow %skill_ranks_24 echo Heavy.Crossbow %skill_ranks_25 echo Short.Staff %skill_ranks_26 echo Quarter.staff %skill_ranks_27 echo Pikes %skill_ranks_28 echo Halberds %skill_ranks_29 echo Light.Thrown %skill_ranks_30 echo Heavy.Thrown %skill_ranks_31 echo Brawling %skill_ranks_32 echo Offhand.Weapon %skill_ranks_33 echo Primary.Magic %skill_ranks_34 echo Harness.Ability %skill_ranks_35 echo Power.Perceive %skill_ranks_36 echo Magical.Devices %skill_ranks_37 echo Targeted.Magic %skill_ranks_38 echo Evasion %skill_ranks_39 echo Climbing %skill_ranks_40 echo Perception %skill_ranks_41 echo Scouting %skill_ranks_42 echo Hiding %skill_ranks_43 echo Lockpicking %skill_ranks_44 echo Disarm.Traps %skill_ranks_45 echo Stalking %skill_ranks_46 echo Stealing %skill_ranks_47 echo First.Aid %skill_ranks_48 echo Foraging %skill_ranks_49 echo Escaping %skill_ranks_50 echo Backstab %skill_ranks_51 echo Skinning %skill_ranks_52 echo Swimming %skill_ranks_53 echo Scholarship %skill_ranks_54 echo Mechanical.Lore %skill_ranks_55 echo Musical.Theory %skill_ranks_56 echo Appraisal %skill_ranks_57 echo Teaching %skill_ranks_58 echo Trading %skill_ranks_59 echo Animal.Lore %skill_ranks_60 echo Percussions %skill_ranks_61 echo Strings %skill_ranks_62 echo Winds %skill_ranks_63 echo Vocals %skill_ranks_64 echo Empathy %skill_ranks_65 echo Astrology %skill_ranks_66 echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match MAIN_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_SKILL_NAMES: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Skill Names Only Output echo echo ======================================================================= echo echo %mendexptracker_skill_name_1 echo %mendexptracker_skill_name_2 echo %mendexptracker_skill_name_3 echo %mendexptracker_skill_name_4 echo %mendexptracker_skill_name_5 echo %mendexptracker_skill_name_6 echo %mendexptracker_skill_name_7 echo %mendexptracker_skill_name_8 echo %mendexptracker_skill_name_9 echo %mendexptracker_skill_name_10 echo %mendexptracker_skill_name_11 echo %mendexptracker_skill_name_12 echo %mendexptracker_skill_name_13 echo %mendexptracker_skill_name_14 echo %mendexptracker_skill_name_15 echo %mendexptracker_skill_name_16 echo %mendexptracker_skill_name_17 echo %mendexptracker_skill_name_18 echo %mendexptracker_skill_name_19 echo %mendexptracker_skill_name_20 echo %mendexptracker_skill_name_21 echo %mendexptracker_skill_name_22 echo %mendexptracker_skill_name_23 echo %mendexptracker_skill_name_24 echo %mendexptracker_skill_name_25 echo %mendexptracker_skill_name_26 echo %mendexptracker_skill_name_27 echo %mendexptracker_skill_name_28 echo %mendexptracker_skill_name_29 echo %mendexptracker_skill_name_30 echo %mendexptracker_skill_name_31 echo %mendexptracker_skill_name_32 echo %mendexptracker_skill_name_33 echo %mendexptracker_skill_name_34 echo %mendexptracker_skill_name_35 echo %mendexptracker_skill_name_36 echo %mendexptracker_skill_name_37 echo %mendexptracker_skill_name_38 echo %mendexptracker_skill_name_39 echo %mendexptracker_skill_name_40 echo %mendexptracker_skill_name_41 echo %mendexptracker_skill_name_42 echo %mendexptracker_skill_name_43 echo %mendexptracker_skill_name_44 echo %mendexptracker_skill_name_45 echo %mendexptracker_skill_name_46 echo %mendexptracker_skill_name_47 echo %mendexptracker_skill_name_48 echo %mendexptracker_skill_name_49 echo %mendexptracker_skill_name_50 echo %mendexptracker_skill_name_51 echo %mendexptracker_skill_name_52 echo %mendexptracker_skill_name_53 echo %mendexptracker_skill_name_54 echo %mendexptracker_skill_name_55 echo %mendexptracker_skill_name_56 echo %mendexptracker_skill_name_57 echo %mendexptracker_skill_name_58 echo %mendexptracker_skill_name_59 echo %mendexptracker_skill_name_60 echo %mendexptracker_skill_name_61 echo %mendexptracker_skill_name_62 echo %mendexptracker_skill_name_63 echo %mendexptracker_skill_name_64 echo %mendexptracker_skill_name_65 echo %mendexptracker_skill_name_66 echo echo echo echo ======================================================================= echo *** Enter selection echo echo Return to output menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match OUTPUT_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_CURRENT_NUMBERS: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Current Experience, Numbers Only echo echo ======================================================================= echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo %skill_ranks_1 echo %skill_ranks_2 echo %skill_ranks_3 echo %skill_ranks_4 echo %skill_ranks_5 echo %skill_ranks_6 echo %skill_ranks_7 echo %skill_ranks_8 echo %skill_ranks_9 echo %skill_ranks_10 echo %skill_ranks_11 echo %skill_ranks_12 echo %skill_ranks_13 echo %skill_ranks_14 echo %skill_ranks_15 echo %skill_ranks_16 echo %skill_ranks_17 echo %skill_ranks_18 echo %skill_ranks_19 echo %skill_ranks_20 echo %skill_ranks_21 echo %skill_ranks_22 echo %skill_ranks_23 echo %skill_ranks_24 echo %skill_ranks_25 echo %skill_ranks_26 echo %skill_ranks_27 echo %skill_ranks_28 echo %skill_ranks_29 echo %skill_ranks_30 echo %skill_ranks_31 echo %skill_ranks_32 echo %skill_ranks_33 echo %skill_ranks_34 echo %skill_ranks_35 echo %skill_ranks_36 echo %skill_ranks_37 echo %skill_ranks_38 echo %skill_ranks_39 echo %skill_ranks_40 echo %skill_ranks_41 echo %skill_ranks_42 echo %skill_ranks_43 echo %skill_ranks_44 echo %skill_ranks_45 echo %skill_ranks_46 echo %skill_ranks_47 echo %skill_ranks_48 echo %skill_ranks_49 echo %skill_ranks_50 echo %skill_ranks_51 echo %skill_ranks_52 echo %skill_ranks_53 echo %skill_ranks_54 echo %skill_ranks_55 echo %skill_ranks_56 echo %skill_ranks_57 echo %skill_ranks_58 echo %skill_ranks_59 echo %skill_ranks_60 echo %skill_ranks_61 echo %skill_ranks_62 echo %skill_ranks_63 echo %skill_ranks_64 echo %skill_ranks_65 echo %skill_ranks_66 echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo ======================================================================= echo *** Enter selection echo echo Return to output menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match OUTPUT_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_DELTA_NUMBERS: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Experience Delta, Numbers Only echo echo ======================================================================= echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo echo %delta_calc_1 echo %delta_calc_2 echo %delta_calc_3 echo %delta_calc_4 echo %delta_calc_5 echo %delta_calc_6 echo %delta_calc_7 echo %delta_calc_8 echo %delta_calc_9 echo %delta_calc_10 echo %delta_calc_11 echo %delta_calc_12 echo %delta_calc_13 echo %delta_calc_14 echo %delta_calc_15 echo %delta_calc_16 echo %delta_calc_17 echo %delta_calc_18 echo %delta_calc_19 echo %delta_calc_20 echo %delta_calc_21 echo %delta_calc_22 echo %delta_calc_23 echo %delta_calc_24 echo %delta_calc_25 echo %delta_calc_26 echo %delta_calc_27 echo %delta_calc_28 echo %delta_calc_29 echo %delta_calc_30 echo %delta_calc_31 echo %delta_calc_32 echo %delta_calc_33 echo %delta_calc_34 echo %delta_calc_35 echo %delta_calc_36 echo %delta_calc_37 echo %delta_calc_38 echo %delta_calc_39 echo %delta_calc_40 echo %delta_calc_41 echo %delta_calc_42 echo %delta_calc_43 echo %delta_calc_44 echo %delta_calc_45 echo %delta_calc_46 echo %delta_calc_47 echo %delta_calc_48 echo %delta_calc_49 echo %delta_calc_50 echo %delta_calc_51 echo %delta_calc_52 echo %delta_calc_53 echo %delta_calc_54 echo %delta_calc_55 echo %delta_calc_56 echo %delta_calc_57 echo %delta_calc_58 echo %delta_calc_59 echo %delta_calc_60 echo %delta_calc_61 echo %delta_calc_62 echo %delta_calc_63 echo %delta_calc_64 echo %delta_calc_65 echo %delta_calc_66 echo echo *** Divide exp by 10,000 (move decimal 4 places left) to get 'ranks' echo echo ======================================================================= echo *** Enter selection echo echo Return to output menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match OUTPUT_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_SKILL_EFF: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Experience Efficiency - circle echo echo . [(total ranks)*100]/ circle echo . (ranks/per 100 circles) echo ======================================================================= echo echo *** Divide by 100 for ranks/circle echo echo Shield.Usage %eff_calc_1 echo Leather.Armor %eff_calc_2 echo Cloth.Armor %eff_calc_3 echo Light.Chain %eff_calc_4 echo Heavy.Chain %eff_calc_5 echo Light.Plate %eff_calc_6 echo Heavy.Plate %eff_calc_7 echo Bone.Armor %eff_calc_8 echo Parry.Ability %eff_calc_9 echo Multi.Opponent %eff_calc_10 echo Light.Edged %eff_calc_11 echo Medium.Edged %eff_calc_12 echo Heavy.Edged %eff_calc_13 echo Twohanded.Edged %eff_calc_14 echo Light.Blunt %eff_calc_15 echo Medium.Blunt %eff_calc_16 echo Heavy.Blunt %eff_calc_17 echo Twohanded.Blunt %eff_calc_18 echo Slings %eff_calc_19 echo Staff.Sling %eff_calc_20 echo Short.Bow %eff_calc_21 echo Long.Bow %eff_calc_22 echo Composite.Bow %eff_calc_23 echo Light.Crossbow %eff_calc_24 echo Heavy.Crossbow %eff_calc_25 echo Short.Staff %eff_calc_26 echo Quarter.staff %eff_calc_27 echo Pikes %eff_calc_28 echo Halberds %eff_calc_29 echo Light.Thrown %eff_calc_30 echo Heavy.Thrown %eff_calc_31 echo Brawling %eff_calc_32 echo Offhand.Weapon %eff_calc_33 echo Primary.Magic %eff_calc_34 echo Harness.Ability %eff_calc_35 echo Power.Perceive %eff_calc_36 echo Magical.Devices %eff_calc_37 echo Targeted.Magic %eff_calc_38 echo Evasion %eff_calc_39 echo Climbing %eff_calc_40 echo Perception %eff_calc_41 echo Scouting %eff_calc_42 echo Hiding %eff_calc_43 echo Lockpicking %eff_calc_44 echo Disarm.Traps %eff_calc_45 echo Stalking %eff_calc_46 echo Stealing %eff_calc_47 echo First.Aid %eff_calc_48 echo Foraging %eff_calc_49 echo Escaping %eff_calc_50 echo Backstab %eff_calc_51 echo Skinning %eff_calc_52 echo Swimming %eff_calc_53 echo Scholarship %eff_calc_54 echo Mechanical.Lore %eff_calc_55 echo Musical.Theory %eff_calc_56 echo Appraisal %eff_calc_57 echo Teaching %eff_calc_58 echo Trading %eff_calc_59 echo Animal.Lore %eff_calc_60 echo Percussions %eff_calc_61 echo Strings %eff_calc_62 echo Winds %eff_calc_63 echo Vocals %eff_calc_64 echo Empathy %eff_calc_65 echo Astrology %eff_calc_66 echo echo *** Divide by 100 for ranks/circle echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match OTHERCALCS_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_SKILL_RATE: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** Experience Rate - time echo echo . [(Dranks)*100*60]/ Dminutes echo . (ranks per 100 hours) echo ======================================================================= echo echo *** Divide by 100 for ranks/hour echo echo Shield.Usage %rate_calc_1 echo Leather.Armor %rate_calc_2 echo Cloth.Armor %rate_calc_3 echo Light.Chain %rate_calc_4 echo Heavy.Chain %rate_calc_5 echo Light.Plate %rate_calc_6 echo Heavy.Plate %rate_calc_7 echo Bone.Armor %rate_calc_8 echo Parry.Ability %rate_calc_9 echo Multi.Opponent %rate_calc_10 echo Light.Edged %rate_calc_11 echo Medium.Edged %rate_calc_12 echo Heavy.Edged %rate_calc_13 echo Twohanded.Edged %rate_calc_14 echo Light.Blunt %rate_calc_15 echo Medium.Blunt %rate_calc_16 echo Heavy.Blunt %rate_calc_17 echo Twohanded.Blunt %rate_calc_18 echo Slings %rate_calc_19 echo Staff.Sling %rate_calc_20 echo Short.Bow %rate_calc_21 echo Long.Bow %rate_calc_22 echo Composite.Bow %rate_calc_23 echo Light.Crossbow %rate_calc_24 echo Heavy.Crossbow %rate_calc_25 echo Short.Staff %rate_calc_26 echo Quarter.staff %rate_calc_27 echo Pikes %rate_calc_28 echo Halberds %rate_calc_29 echo Light.Thrown %rate_calc_30 echo Heavy.Thrown %rate_calc_31 echo Brawling %rate_calc_32 echo Offhand.Weapon %rate_calc_33 echo Primary.Magic %rate_calc_34 echo Harness.Ability %rate_calc_35 echo Power.Perceive %rate_calc_36 echo Magical.Devices %rate_calc_37 echo Targeted.Magic %rate_calc_38 echo Evasion %rate_calc_39 echo Climbing %rate_calc_40 echo Perception %rate_calc_41 echo Scouting %rate_calc_42 echo Hiding %rate_calc_43 echo Lockpicking %rate_calc_44 echo Disarm.Traps %rate_calc_45 echo Stalking %rate_calc_46 echo Stealing %rate_calc_47 echo First.Aid %rate_calc_48 echo Foraging %rate_calc_49 echo Escaping %rate_calc_50 echo Backstab %rate_calc_51 echo Skinning %rate_calc_52 echo Swimming %rate_calc_53 echo Scholarship %rate_calc_54 echo Mechanical.Lore %rate_calc_55 echo Musical.Theory %rate_calc_56 echo Appraisal %rate_calc_57 echo Teaching %rate_calc_58 echo Trading %rate_calc_59 echo Animal.Lore %rate_calc_60 echo Percussions %rate_calc_61 echo Strings %rate_calc_62 echo Winds %rate_calc_63 echo Vocals %rate_calc_64 echo Empathy %rate_calc_65 echo Astrology %rate_calc_66 echo echo *** Divide by 100 for ranks/hour echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu............... z1 echo ======================================================================= echo echo put echo /off pause 1 match OTHERCALCS_MENU z1 matchwait #-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----*-----* OUTPUT_SKILL_BREAKDOWN: put echo /on waitfor echocolumn echo echo echo ======================================================================= echo *** SKILL BREAKDOWN INTO RANGES echo echo ======================================================================= echo echo Count of skills in range: echo echo 0 %skill_breakdown_0 echo 50 %skill_breakdown_50 echo 100 %skill_breakdown_100 echo 200 %skill_breakdown_200 echo 300 %skill_breakdown_300 echo 400 %skill_breakdown_400 echo 500 %skill_breakdown_500 echo 600 %skill_breakdown_600 echo 700 %skill_breakdown_700 echo 800 %skill_breakdown_800 echo 900 %skill_breakdown_900 echo 1000 %skill_breakdown_1000 echo 1500 %skill_breakdown_1500 echo 2000 %skill_breakdown_2000 echo echo ======================================================================= echo *** Enter selection echo echo Return to main menu............... z1 echo ======================================================================= echo Note: echo 1) Skills are not rounded, a skill of 199 is counted toward the 100 range. echo 2) The 100 range is a count of skills between 100 and 199.99. echo 3) Currently 66 total skills in game, script counts all even if not available to your guild. echo put echo /off pause 1 match OTHERCALCS_MENU z1 matchwait ############################################################################# ########################### COMMAND LINE SECTION ###################### ############################################################################# COMMANDSET: goto COMMANDSET_%1 COMMANDSET_NOTE: setvariable mendexptracker_saved_note %2 goto MAIN_MENU COMMANDSET_CIRCLE: COMMANDSET_LEVEL: setvariable mendexptracker_circle %2 goto OTHERCALCS_MENU COMMANDSET_TIME: setvariable mendexptracker_time %2 goto OTHERCALCS_MENU COMMANDSET_HIGH: COMMANDSET_HIGHLIGHT: COMMANDSET_HIGHLIGHTING: deletefromhighlightstrings string="***" AddToHighlightStrings string="***" forecolor=%2 highlightEntireLine=True goto MISC_MENU ############################################################################# ########################### SCRIPT END SECTION ######################## ############################################################################# # Vocals: 0 00.00% clear # Vocals: 0 21.33% thoughtful # Vocals: 1 00.90% very muddled # :...1234.56.78% # ____________________________________________________________ #Version Notes: # # V1.2 added breakdown of skills into ranges 6/25/08 # V1.1 corrected a couple typoes ;) # V1 created May 13, 2008 # ____________________________________________________________ END_SCRIPT: exit BOTTOM: