Sit command: Difference between revisions
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|settings=No |
|settings=No |
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|systems=Yes |
|systems=Yes |
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|description= |
|description=Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them. |
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|messaging='''SIT (while standing or kneeling) |
|messaging='''SIT''' (while standing or kneeling)<br /> |
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''You see'': You sit down.<br /> |
''You see'': You sit down.<br /> |
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''Others see'': |
''Others see'': <Name> takes a seat.<br /> |
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'''SIT (while |
'''SIT''' (while prone)<br /> |
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''You see'': You sit up.<br /> |
''You see'': You sit up.<br /> |
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''Others see'': |
''Others see'': <Name> sits up.<br /> |
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'''SIT |
'''SIT''' (already sitting)<br /> |
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''You see'': You |
''You see'': You are already sitting.<br /> |
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'' |
''Others see'': Nothing.<br /> |
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'''SIT < |
'''SIT <person>''' (while standing or kneeling)<br /> |
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''You see'': You |
''You see'': You sit down near <Person>.<br /> |
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''Target sees'': |
''Target sees'': <Name> takes a seat near you.<br /> |
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''Others see'': <Name> takes a seat near <Person>.<br /> |
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'''SIT < |
'''SIT <person>''' (while sitting)<br /> |
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''You see'': You |
''You see'': You scoot over near <Person>.<br /> |
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''Target sees'': |
''Target sees'': <Name> just scooted a little closer to you.<br /> |
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''Others see'': <Name> scoots over a little closer to <Person>.<br /> |
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'''SIT < |
'''SIT <person>''' (while prone)<br /> |
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''You see'': You sit |
''You see'': You sit up and scoot over near <Person>.<br /> |
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'' |
''Target sees'': <Name> sits up.<br /> |
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''Others see'': <Name> sits up.<br /> |
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NOTE: Message may be different when standing from different surfaces (chairs, benches, beds, etc.) |
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}}==Notes== |
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'''SIT <object>''' (while standing or kneeling)<br /> |
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It may be helpful to sit up before standing if attempts to {{com|stand}} from a prone position are failing. |
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''You see'': You sit down near <object>.<br /> |
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''Others see'': <Name> takes a seat near <object>.<br /> |
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'''SIT <object>''' (while sitting)<br /> |
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''You see'': You scoot over near <object>.<br /> |
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''Others see'': Nothing.<br /> |
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'''SIT <object>''' (while prone)<br /> |
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''You see'': You sit up and scoot over near <object>.<br /> |
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''Others see'': <Name> sits up.<br /> |
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'''SIT <companion or familiar>''' (while standing, kneeling or prone)<br /> |
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''You see'': You sit beside your <creature>.<br /> |
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''Others see'': <Name> sits beside <his/her> <creature>.<br /> |
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'''SIT <companion or familiar>''' (while sitting)<br /> |
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''You see'': You scoot over near your <creature>.<br /> |
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''Others see'': <Name> scoots over near <his/her> <creature>.<br /> |
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'''SIT <other creature>'''<br /> |
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''You see'': The <creature> isn't amused.<br /> |
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''Others see'': Nothing.<br /> |
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'''SIT <surface>''' (supported furniture or fixture)<br /> |
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''You see'': You settle yourself on the <surface>.<br /> |
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''Others see'': <Name> sits down on the <surface>.<br /> |
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}} |
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{{RTOC}}==Syntax== |
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*{{tt|SIT}} |
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:Sit down from a standing or kneeling posture, or sit up from a prone posture. |
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*{{tt|SIT <person>}} |
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:Sit down near the person, scoot nearer while already sitting, or sit up and move nearer from prone. |
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*{{tt|SIT <object>}} |
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:Sit near an object that is attached directly to the room. Some supported furniture and fixtures instead allow you to sit on them. |
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*{{tt|SIT <creature>}} |
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:Sit beside your own companion or familiar. Other creatures refuse the interaction. |
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==Usage== |
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An ordinary object target must be attached directly to the room. An unreachable object produces "You can't reach it," while an object that is carried, held or otherwise not directly in the room produces "You can't do that." |
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Some locations do not have enough space for the standard action and return "There's no room to sit here." A player or creature that cannot be found returns "I could not find what you were referring to." |
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Furniture, fixtures and special locations can replace the standard targeted behavior with their own messages. A common supported surface uses "You settle yourself on the <surface>" for the actor and "<Name> sits down on the <surface>" for the room; other surfaces may instead say that the actor sits down on the item or use entirely custom text. A supported surface can also reject the attempt when the actor is already sitting or prone. |
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Most standard posture and targeted messages are suppressed when the actor is hidden or invisible or the location suppresses messages. The already-sitting person-target form still sends its scooting messages to the target and room. The already-sitting plain form and the already-sitting ordinary-object form have no room message. When a prone actor uses {{tt|SIT <person>}}, the target and other observers see only that the actor sits up; the move nearer appears only in the actor's message. |
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It may be easier to {{com|stand}} after sitting up than directly from a prone position. |
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==See Also== |
==See Also== |
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* |
*{{com|stand}} |
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* |
*{{com|kneel}} |
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* |
*{{com|lie}} |
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{{RefAl}} |
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Latest revision as of 11:02, 22 September 2026
| Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them. |
| SIT (while standing or kneeling) You see: You sit down. SIT (while prone) SIT (already sitting) SIT <person> (while standing or kneeling) SIT <person> (while sitting) SIT <person> (while prone) SIT <object> (while standing or kneeling) SIT <object> (while sitting) SIT <object> (while prone) SIT <companion or familiar> (while standing, kneeling or prone) SIT <companion or familiar> (while sitting) SIT <other creature> SIT <surface> (supported furniture or fixture) |
Syntax
- SIT
- Sit down from a standing or kneeling posture, or sit up from a prone posture.
- SIT <PERSON>
- Sit down near the person, scoot nearer while already sitting, or sit up and move nearer from prone.
- SIT <OBJECT>
- Sit near an object that is attached directly to the room. Some supported furniture and fixtures instead allow you to sit on them.
- SIT <CREATURE>
- Sit beside your own companion or familiar. Other creatures refuse the interaction.
Usage
An ordinary object target must be attached directly to the room. An unreachable object produces "You can't reach it," while an object that is carried, held or otherwise not directly in the room produces "You can't do that."
Some locations do not have enough space for the standard action and return "There's no room to sit here." A player or creature that cannot be found returns "I could not find what you were referring to."
Furniture, fixtures and special locations can replace the standard targeted behavior with their own messages. A common supported surface uses "You settle yourself on the <surface>" for the actor and "<Name> sits down on the <surface>" for the room; other surfaces may instead say that the actor sits down on the item or use entirely custom text. A supported surface can also reject the attempt when the actor is already sitting or prone.
Most standard posture and targeted messages are suppressed when the actor is hidden or invisible or the location suppresses messages. The already-sitting person-target form still sends its scooting messages to the target and room. The already-sitting plain form and the already-sitting ordinary-object form have no room message. When a prone actor uses SIT <PERSON>, the target and other observers see only that the actor sits up; the move nearer appears only in the actor's message.
It may be easier to STAND after sitting up than directly from a prone position.
See Also