Knee command: Difference between revisions

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{{Command
{{Command
|rp=No
|rp=Yes
|combat=Yes
|combat=No
|magic=No
|magic=No
|settings=No
|settings=No
|systems=No
|systems=Yes
|description=Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior.
|description=Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.
|messaging='''KNEEL''' (from standing)<br />
''You see'': You kneel down upon the ground.<br />
''Others see'': <Name> kneels down.<br />

'''KNEEL''' (from sitting)<br />
''You see'': You kneel.<br />
''Others see'': <Name> kneels.<br />

'''KNEEL''' (from prone)<br />
''You see'': You rise to a kneeling position.<br />
''Others see'': <Name> rises to a kneeling position.<br />

'''KNEEL''' (already kneeling)<br />
''You see'': Subservient type, eh? (You are already kneeling.)<br />
''Others see'': Nothing.<br />

'''KNEEL <person>''' (from standing)<br />
''You see'': You kneel down upon the ground before <Person>.<br />
''Target sees'': <Name> kneels down before you.<br />
''Others see'': <Name> kneels down before <Person>.<br />

'''KNEEL <person>''' (from sitting)<br />
''You see'': You kneel before <Person>.<br />
''Target sees'': <Name> kneels before you.<br />
''Others see'': <Name> kneels before <Person>.<br />

'''KNEEL <person>''' (from prone)<br />
''You see'': You rise to a kneeling position before <Person>.<br />
''Target sees'': <Name> rises to a kneeling position before you.<br />
''Others see'': <Name> rises to a kneeling position before <Person>.<br />

'''KNEEL <creature>''' (from standing)<br />
''You see'': You kneel down upon the ground before <creature>.<br />
''Others see'': <Name> kneels down before <creature>.<br />

'''KNEEL <creature>''' (from sitting)<br />
''You see'': You kneel before <creature>.<br />
''Others see'': <Name> kneels before <creature>.<br />

'''KNEEL <creature>''' (from prone)<br />
''You see'': You rise to a kneeling position before <creature>.<br />
''Others see'': <Name> rises to a kneeling position before <creature>.<br />

'''KNEEL''' (where there is insufficient room)<br />
''You see'': There's no room to kneel here.<br />
''Others see'': Nothing.<br />
}}
}}
{{RTOC}}
{{RTOC}}==Syntax==
⚫
*{{tt|KNEEL}}
The '''{{tt|knee}} command''' brings your knee up into an opponent. It is one of the maneuvers available while grappling.
:Move from standing, sitting or prone into a kneeling position.
*{{tt|KNEEL &lt;person&gt;}}
:Kneel before another character. Targeting yourself produces the same messaging as the untargeted form.
*{{tt|KNEEL &lt;creature&gt;}}
:Kneel before a creature.
*{{tt|KNEEL &lt;object&gt;}}
:Interact with an object that supports KNEEL. Chairs, benches, couches and similar objects may allow a character to kneel on them; other objects may provide their own messaging or behave like the untargeted form.


==Syntax==
==Usage==
The resulting message depends on whether the character begins standing, sitting or prone. A character who is already kneeling remains in that position and receives the already-kneeling message.
⚫
*{{tt|KNEE}}
: Attack the enemy you are already engaged with, or pick a new one if you are not engaged.
*{{tt|KNEE}} ''<enemy>''
: Attack the indicated enemy.
*{{tt|KNEE}} ''<enemy>'' ''<body part>''
: Attack the indicated enemy, aiming for the named body part.
*{{tt|KNEE HELP}}
: Basic syntax help. {{tt|KNEE HELP FULL}} gives the maneuver's mechanical profile, and {{tt|KNEE HELP LIST}} lists the other combat options.


Some areas must be navigated in a kneeling position by tall characters. A location can also prevent the action when there is not enough room or replace the standard messages with location-specific behavior.
==Detailed Information==
Knee is a damage dealing maneuver.<br />
Knee tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.<br />
Knee tends to be unbalancing.<br />
Knee is a quick maneuver, but heavy or unbalanced weapons can slow the attack further.<br />
Knee is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.<br />
Knee temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br />


Other characters receive no standard posture message when the actor is hidden, invisible or otherwise imperceptible. In those cases, a targeted person also receives no standard direct message.
==Notes==
* See [[Roundtime#Minimum_Roundtimes_for_Brawling_per_Attack_Type_.28Grappled.29|Roundtime]] for brawling minimum roundtimes while grappled.
* Armor adds a small amount of damage based on its type, but only if you are wearing armor on the body part you are striking with. [[:Category:Brawling items|Brawling items]] such as [[knuckles]], elbow spikes and footwraps override that bonus and convert the damage type of the limb they cover.
* The maneuver's own helpfile reports knee as a damage dealing maneuver rather than a brawling one, unlike the other unarmed attacks.


==See Also==
==See Also==
* {{com|kick}}
*{{com|sit}}
* {{com|elbow}}
*{{com|lie}}
* {{com|grapple}}
*{{com|stand}}
* [[Brawling skill]]
* [[Combat maneuvers]]


{{cat|Combat}}
{{RefAl}}
{{RefAl}}

Revision as of 10:18, 22 September 2026

Knee
Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior.
KNEEL (from standing)

You see: You kneel down upon the ground.
Others see: <Name> kneels down.

KNEEL (from sitting)
You see: You kneel.
Others see: <Name> kneels.

KNEEL (from prone)
You see: You rise to a kneeling position.
Others see: <Name> rises to a kneeling position.

KNEEL (already kneeling)
You see: Subservient type, eh? (You are already kneeling.)
Others see: Nothing.

KNEEL <person> (from standing)
You see: You kneel down upon the ground before <Person>.
Target sees: <Name> kneels down before you.
Others see: <Name> kneels down before <Person>.

KNEEL <person> (from sitting)
You see: You kneel before <Person>.
Target sees: <Name> kneels before you.
Others see: <Name> kneels before <Person>.

KNEEL <person> (from prone)
You see: You rise to a kneeling position before <Person>.
Target sees: <Name> rises to a kneeling position before you.
Others see: <Name> rises to a kneeling position before <Person>.

KNEEL <creature> (from standing)
You see: You kneel down upon the ground before <creature>.
Others see: <Name> kneels down before <creature>.

KNEEL <creature> (from sitting)
You see: You kneel before <creature>.
Others see: <Name> kneels before <creature>.

KNEEL <creature> (from prone)
You see: You rise to a kneeling position before <creature>.
Others see: <Name> rises to a kneeling position before <creature>.

KNEEL (where there is insufficient room)
You see: There's no room to kneel here.
Others see: Nothing.


Syntax

  • KNEEL
Move from standing, sitting or prone into a kneeling position.
  • KNEEL <PERSON>
Kneel before another character. Targeting yourself produces the same messaging as the untargeted form.
  • KNEEL <CREATURE>
Kneel before a creature.
  • KNEEL <OBJECT>
Interact with an object that supports KNEEL. Chairs, benches, couches and similar objects may allow a character to kneel on them; other objects may provide their own messaging or behave like the untargeted form.

Usage

The resulting message depends on whether the character begins standing, sitting or prone. A character who is already kneeling remains in that position and receives the already-kneeling message.

Some areas must be navigated in a kneeling position by tall characters. A location can also prevent the action when there is not enough room or replace the standard messages with location-specific behavior.

Other characters receive no standard posture message when the actor is hidden, invisible or otherwise imperceptible. In those cases, a targeted person also receives no standard direct message.

See Also


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