Weapon:Polished steel scythe with a zingana handle: Difference between revisions

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(Created page with "{{Weapon |noun=scythe |newapp2=Yes |look=The curved blade is set into the sturdy handle with an ingenious device that allows the blade to be locked in two positions, either set for use as a weapon, or locked in such a way that sharpening it is easy. |MTag=haralun, gloomwood |CTag=purple |range=pole |adraw=No |type=HAL |puncture=moderate |slice=great |impact=fair |fire=no |cold=no |electric=no |foi=poorly |balance=decently |suitedness=decently |construction=rather reinfor...")
 
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|newapp2=Yes
|newapp2=Yes
|look=The curved blade is set into the sturdy handle with an ingenious device that allows the blade to be locked in two positions, either set for use as a weapon, or locked in such a way that sharpening it is easy.
|look=The curved blade is set into the sturdy handle with an ingenious device that allows the blade to be locked in two positions, either set for use as a weapon, or locked in such a way that sharpening it is easy.
|MTag=haralun, gloomwood
|MTag=steel, zingana
|CTag=purple
|CTag=purple
|range=pole
|range=pole

Latest revision as of 21:25, 20 November 2024


polished steel scythe with a zingana handle
Look: The curved blade is set into the sturdy handle with an ingenious device that allows the blade to be locked in two positions, either set for use as a weapon, or locked in such a way that sharpening it is easy.
Type: Polearms
Range: pole
Puncture: moderate (7/28)
Slice: great (11/28)
Impact: fair (5/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: poorly (3/17)
Balance: decently (6/17)
Suitedness: decently (6/17)
Construction: rather reinforced (11/18)
Metal: Yes
Weight: 50 stones
Appraised Cost: 125,000 Kronars100,000 Lirums <br />90,200 Dokoras <br />125 LTBpoints <br />125 Tickets <br />125 Scrips <br />
Properties:
  • This item has more than normal or unusual verbs.
Dimensions: 22 length x 2 width x 1 height
Sources: Source is Natural Halberd


Verb Actions
BOW First Person: Leaning on your steel scythe, you bow deeply from the waist.
No messaging for second person.
Third Person: <Player> leans on <his/her> steel scythe and bows deeply from the waist.
CLEAN First Person: You wipe at the zingana haft of your scythe, eventually cleaning all the dirt away.
No messaging for second person.
Third Person: <Player> wipes at the zingana haft of <his/her> steel scythe, eventually cleaning all the dirt away.
CLUTCH First Person: You wrap your hands around the zingana haft of your scythe and clutch it tightly.
No messaging for second person.
Third Person: <Player> wraps <his/her> hands around the zingana haft of <his/her> scythe and clutches it tightly, <his/her> knuckles turning white with the effort.
FIDGET First Person: You fidget with your scythe, drumming your fingers on the zingana of the haft.
No messaging for second person.
Third Person: <Player> fidgets with <his/her> scythe, drumming <his/her> fingers on the zingana of the haft.
FLIP First Person: You casually flip your steel scythe upside down and then back right side up.
No messaging for second person.
Third Person: <Player> casually flips <his/her> steel scythe upside down and then back right side up.
PAT First Person: You pat the zingana haft of your scythe, checking for damage.
No messaging for second person.
Third Person: <Player> pats the zingana haft of <his/her> scythe, checking for damage.
PET First Person: You run your hands along the zingana haft of your scythe, staring into the distance as you think.
No messaging for second person.
Third Person: <Player> runs your hands along the zingana haft of <his/her> scythe, steel <color> eyes lost in thought.
PINCH First Person: You hold your steel scythe outstretched between your fingers.
No messaging for second person.
Third Person: <Player> holds <his/her> steel scythe outstretched between your fingers.
SLAP First Person: You slap your steel scythe with the palms of your hands.
No messaging for second person.
Third Person: <Player> slaps <his/her> steel scythe with the palms of <his/her> hands.
WAVE First Person: Lifting your steel scythe, you wave it idly through the air.
No messaging for second person.
Third Person: <Player> lifts <his/her> steel scythe and waves it idly through the air.