Oreva: Difference between revisions

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This is the way-too-extra version, which logs the whisper as a unique "sign" to the Log window and changes the ACT messaging based on word count.
This is the way-too-extra version, which logs the whisper as a unique "sign" to the Log window and changes the ACT messaging based on word count.
<pre>
<pre>
#
# Copy the following line to the command input before using this script!
# #trigger {^SIGN\: (\w+) (.*)} {#var SIGN_MESSAGE $2}
#
#
# Usage is: .sign [player] [message] or .sign group [message]
# Usage is: .sign [player] [message] or .sign group [message]
Line 104: Line 101:


SIGN:
SIGN:
eval SIGN replacere ("%0","^\w+\s+","")
put #parse SIGN: %0
eval COUNT count ("$SIGN"," ")
eval COUNT count ("%SIGN"," ")
pause 0.001
pause 0.001
#
#
Line 113: Line 110:
put #sub {^\(You} {($charactername}
put #sub {^\(You} {($charactername}
action var TARGET $1 when hand signals? towards (\w+)\.\)$
action var TARGET $1 when hand signals? towards (\w+)\.\)$
if ("%COUNT ">= "5") then
if (%COUNT = 0) then
{
{
if %TARGET = group then put act makes a series of complicated hand signals towards everyone in %GENDER group.
if %TARGET = group then put act makes a single complicated hand signal towards everyone in %GENDER group.
else put act :%TARGET makes a series of complicated hand signals towards \@.
else put act :%TARGET makes a single complicated hand signal towards \@.
goto DO_SIGN
goto DO_SIGN
}
}
if ("%COUNT" < "5") then
if (%COUNT < 5) then
{
{
if %TARGET = group then put act makes a short series of complicated hand signals towards everyone in %GENDER group.
if %TARGET = group then put act makes a short series of complicated hand signals towards everyone in %GENDER group.
Line 125: Line 122:
goto DO_SIGN
goto DO_SIGN
}
}

if ("%COUNT" = "0") then
if (%COUNT >= 5) then
{
{
if %TARGET = group then put act makes a single complicated hand signal towards everyone in %GENDER group.
if %TARGET = group then put act makes a series of complicated hand signals towards everyone in %GENDER group.
else put act :%TARGET makes a single complicated hand signal towards \@.
else put act :%TARGET makes a series of complicated hand signals towards \@.
goto DO_SIGN
goto DO_SIGN
}
}

put #echo
put #echo
put #echo Yellow Woah! Something went weird. How many words is $SIGN? Is it %COUNT? Try it differently.
put #echo Yellow Woah! Something went weird. How many words is %SIGN? Is it %COUNT? Try it differently.
put #echo
put #echo
exit
exit
Line 141: Line 140:
{
{
put #gag ^You whisper
put #gag ^You whisper
put whisper %TARGET (in sign:) $SIGN_MESSAGE
put whisper %TARGET (in sign:) %SIGN
pause 0.7
pause 0.7
put #ungag ^You whisper
put #ungag ^You whisper
if %TARGET = group then var TARGET the group
if %TARGET = group then var TARGET the group
put #echo >Log You sign to %TARGET: $SIGN_MESSAGE
put #echo >Log You sign to %TARGET: %SIGN
put #echo You sign to %TARGET: "$SIGN_MESSAGE"
put #echo You sign to %TARGET: "%SIGN"
}
}
put #unsub {^\(You} {($charactername}
put #unsub {^\(You} {($charactername}

Revision as of 18:51, 28 April 2023

Oreva Nikabu
Status
Race Prydaen
Gender Female
Guild undisclosed
Instance Prime


See https://elanthipedia.play.net/Oreva/Ranger_Sign_Subs for Genie substitutes to translate Ranger signs.

Oreva's Sign Language

Born deaf, Oreva has learned a smattering of signing abilities as she's grown older. All of them have failed her. Rangers, too simple. Thieves, too limited a user pool. And so she's taken to developing a language of her own, using more complicated signs than Rangers, and less subtle signs than Thieves, and teaches this system to people as they choose to sit and learn it with her.

Each lesson will upgrade your skill in conversation with her. If you wish, you may use this system to decide how clearly you communicate.

(WARNING: This may or may not get us all in trouble with the Thieves' guild, even if it isn't their exact signing, theirs was the first she learned and it's sure to leak into what she's developed for others to use. Happy shankings!)

Beginner—Directions, formalities, and not much else. Examples:

  • I, Me, You, Him, Her, Them
  • And, Not, If, Then, Always, Never
  • Yes, No, Maybe, Want, Do, Don't
  • Hello, Goodbye, Day, Night, Rain, Sun, Hurt, Heal, Danger, Safe
  • North, West, South, East, Inside, Out
  • Food, Mouse, Rat, Bird, Snake, Squirrel, Backpack, Hub
  • What, Why, Because, Where, Who, There, Here
  • Talk, Go, Fight, Eat, Learn, Sleep

Novice—Able to converse in fragmented sentences. Basic ideas get across.

Adept—Comfortable conversations, but rife with misunderstandings, unknown words, and other troubles.

Skilled—Only missing complex concepts and descriptive abilities.

Master—Able to have complete conversations without any difficulties.

Users of OSL

(Feel free to add yourself!)

How to Sign: Quick ACT Scripts for Frontends

Please adapt these to your convenience. I encourage signers to come up with their own unique ways of signing to others that reflects their character!

WRAYTH

These are quick and dirty version. Adjust the messaging for your pronoun!

Usage is: .sign [player] [message]

put act :%1 leans toward @ and makes a few obvious and complex hand signals.
put whisper (in sign:) %0

Usage is: .signgroup [message]

put act makes a few obvious and complex hand signals towards those in her group.
put whisper group (in sign:) %0

GENIE

This is the way-too-extra version, which logs the whisper as a unique "sign" to the Log window and changes the ACT messaging based on word count.

#
# Usage is: .sign [player] [message] or .sign group [message]
#
# [player] can be lowercase, but please use proper ending punctuation.
#

if $charactername = Oreva then var GENDER her
if $charactername = Someguy then var GENDER his
# Set this up for multiple characters!

eval TARGET tolower(%1)
if %TARGET = group then goto SIGN
eval NAME1 replacere ("%TARGET","(?!^[a-z]|^[A-Z])(.*)","$1")
eval NAME2 replacere ("%TARGET","(^[a-z]|^[A-Z])","$1")
eval NAME1 toupper(%NAME1)
eval NAME2 tolower(%NAME2)
var TARGET %NAME1%NAME2
if matchre ("$roomplayers","%TARGET") then goto SIGN

ERROR:
put #echo
put #echo yellow That person is not here!
put #echo
exit

SIGN:
eval SIGN replacere ("%0","^\w+\s+","")
eval COUNT count ("%SIGN"," ")
pause 0.001
#
# HEY! YOU SHOULD CHANGE THE ACT LINES TO CUSTOMIZE YOUR SIGNING!
# Don't forget to update the line "action var TARGET" if you change the lines too much!
#
put #sub {^\(You} {($charactername}
action var TARGET $1 when hand signals? towards (\w+)\.\)$
if (%COUNT = 0) then
	{
	if %TARGET = group then put act makes a single complicated hand signal towards everyone in %GENDER group.
	else put act :%TARGET makes a single complicated hand signal towards \@.
	goto DO_SIGN
	}
if (%COUNT < 5) then
	{
	if %TARGET = group then put act makes a short series of complicated hand signals towards everyone in %GENDER group.
	else put act :%TARGET makes a short series of complicated hand signals towards \@.
	goto DO_SIGN
	}

if (%COUNT >= 5) then
	{
	if %TARGET = group then put act makes a series of complicated hand signals towards everyone in %GENDER group.
	else put act :%TARGET makes a series of complicated hand signals towards \@.
	goto DO_SIGN
	}

put #echo
put #echo Yellow Woah! Something went weird. How many words is %SIGN? Is it %COUNT? Try it differently.
put #echo
exit

DO_SIGN:
pause 0.02
if_2 then 
	{
	put #gag ^You whisper
	put whisper %TARGET (in sign:) %SIGN
	pause 0.7
	put #ungag ^You whisper
	if %TARGET = group then var TARGET the group
	put #echo >Log You sign to %TARGET: %SIGN
	put #echo You sign to %TARGET: "%SIGN"
	}
put #unsub {^\(You} {($charactername}
exit