Weapon:Damaris pasabas: Difference between revisions
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TEVESHSZAT (talk | contribs) No edit summary |
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|construction=practically invulnerable |
|construction=practically invulnerable |
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|metal=yes |
|metal=yes |
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|verby=No |
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|atmos=No |
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|wearloc=- |
|wearloc=- |
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|enchanted=No |
|enchanted=No |
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|rarity=auction |
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|sourcetype=- |
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|fname=No |
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Latest revision as of 21:27, 3 February 2022
Damaris pasabas | |
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Look: | You see nothing unusual. |
Type: | Medium Edged |
Range: | melee |
Puncture: | great (11/28) |
Slice: | fair (5/28) |
Impact: | low (3/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | dismally (2/17) |
Balance: | extremely well (11/17) |
Suitedness: | poorly (3/17) |
Construction: | practically invulnerable (18/18) |
Metal: | Yes |
Weight: | 30 stones |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Source is Su Helmas 440: Entrapped/Raffle, Canvas bag pinned with a diacan panther |
About Damaris Weapons
Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.
Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.