Template:Verb: Difference between revisions
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==Usage Documentation:== |
==Usage Documentation:== |
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<pre> |
<pre> |
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{{verb|<base command>|<first person message>|<second person message>|<third person message>|modifier}} |
{{verb|<base command>|<first person message>|<second person message>|<third person message>|<modifier>}} |
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Special options for second person message: |
Special options for second person message: |
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? = lets template know there is second person messaging, but isn't available yet (template still knows you can do the action AT something this way). |
? = lets template know there is second person messaging, but isn't available yet (template still knows you can do the action AT something this way). |
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n = lets template know you can do something at a target, but this is a non-player target (ie: critter, object, etc), so there is no messaging to add. |
n = lets template know you can do something at a target, but this is a non-player target (ie: critter, object, etc), so there is no messaging to add. |
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You do not need to include the final "|<modifier>" if there isn't one. Intent of the modifier is to specify certain item states (open/closed), if the action works different depending on target (player vs critter vs item), if the verb has any adjectives itself (ie: dance fiend). |
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</pre> |
</pre> |
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{{cat|Templates}}</noinclude> |
{{cat|Templates}}</noinclude> |
Revision as of 12:11, 9 April 2021
Usage Documentation:
{{verb|<base command>|<first person message>|<second person message>|<third person message>|<modifier>}} Special options for second person message: - = no second person message. This way the template knows information isn't missing. ? = lets template know there is second person messaging, but isn't available yet (template still knows you can do the action AT something this way). n = lets template know you can do something at a target, but this is a non-player target (ie: critter, object, etc), so there is no messaging to add. You do not need to include the final "|<modifier>" if there isn't one. Intent of the modifier is to specify certain item states (open/closed), if the action works different depending on target (player vs critter vs item), if the verb has any adjectives itself (ie: dance fiend).