Prospect command: Difference between revisions
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: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250). Wisdom plays a big part as well per Kodius (on forums, lore>suggestions-mining>mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well. |
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250). Wisdom plays a big part as well per Kodius (on forums, lore>suggestions-mining>mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well. |
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==Prospect Danger== |
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: It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room. |
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==See Also== |
==See Also== |
Revision as of 14:21, 6 August 2020
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The PROSPECT verb surveys the surrounding area for metal and stone to mine.
Syntax
- PROSPECT - Survey the area for metal and stone resources
- PROSPECT CAREFUL - Attempt to locate additional resources in an area
- PROSPECT DANGER - Attempt to reduce the danger present in a geologically unstable area.
- What can be detected via PROSPECT is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250). Wisdom plays a big part as well per Kodius (on forums, lore>suggestions-mining>mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.
Prospect Danger
- It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.