Template:Critter: Difference between revisions
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SPICYDIAPSID (talk | contribs) (Removed backstab from the template because it is no longer applicable. see: blindside) |
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|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock? |
|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock? |
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|BackStabbable||yes/y/no/n||Can the creature be backstabbed? |
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|Casts Spells||yes/y/no/n||Does the creature cast spells? |
|Casts Spells||yes/y/no/n||Does the creature cast spells? |
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|Evil= |
|Evil= |
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|Corporeal= |
|Corporeal= |
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|BackStabbable= |
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|Casts Spells= |
|Casts Spells= |
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|Stealthy= |
|Stealthy= |
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Revision as of 13:43, 8 June 2020
Usage Documentation:
Leave unknown fields BLANK!
| Variable | Supported Values | Usage |
|---|---|---|
| Critter Name | Full critter name | |
| Image File | filename on the elanthipedia server | |
| new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
| MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
| MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
| BodyType | (type) | The creatures body type, such as humanoid, etc. |
| Skinnable | yes/y/no/n | Can the creature be skinned? |
| Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
| Evil | no\cursed\undead | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
| Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
| Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
| Casts Spells | yes/y/no/n | Does the creature cast spells? |
| Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
| Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
| Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
| Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
| Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
| City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. |
| MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
| Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
| Skin/Part/Bone Weight | The weight of the appropriate part. | |
| RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
| MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
| MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
| Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
| mskill | # | Skill required to manipulate 1 or 2 creatures. |
| mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter
|name=
|Image File=
|new=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Evil=
|Corporeal=
|Casts Spells=
|Stealthy=
|Special=
|Defense=
|Attack Range=
|Province=
|City=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|mskill1=
|mskill2=
|mcap=
|Construct=
|Poachable=
}}