Cmud trader gem finance rossmans with travel: Difference between revisions
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Latest revision as of 18:42, 18 October 2017
| Cmud trader gem finance rossmans with travel | |
|---|---|
| Category | utility,Trader |
| Front-end | cmud |
| Author | Tirsten |
General Information
Travel and finance script for rossmans gem shop, start from riverhaven town hall center
Front end: Cmud
Setup variables
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <var name="doineedtocheckrossmansfiance" copy="yes">1</var> <var name="myrossmanspathlocation" copy="yes">west</var> </cmud>
The Script
<trigger priority="32790" id="3279">
<pattern>^checkrossmansfromriverhavencenter$</pattern>
<value>#var doineedtocheckrossmansfiance 0
#alarm +7200 {
#var doineedtocheckrossmansfiance 1
}
w</value>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>search out</value>
</trigger>
<trigger>
<pattern>^{You search around, closely examining|You notice some irregular handholds}</pattern>
<value>climb hand</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb wall</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>search rock ledge</value>
</trigger>
<trigger>
<pattern>^{You search around, closely examining|You notice some sturdy shrubs clinging to the rock face}</pattern>
<value>climb shrub</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>peer path</value>
</trigger>
<trigger>
<pattern>^Peering closely at a faint path, you realize you would need to head (%x).</pattern>
<value>#var myrossmanspathlocation %1
d</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>#send @myrossmanspathlocation</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw
echo nextstep</value>
</trigger>
<trigger>
<pattern>^nextstep$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go bank</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {ne}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {ne}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {e}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {go ramp}</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go path</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>nw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go arch</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb lad</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go build</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go shop</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ask barb about sales</value>
</trigger>
<trigger>
<pattern>^Barberry says</pattern>
<value>give barb 1000000 lir</value>
</trigger>
<trigger>
<pattern>^Barberry {furrows|says|smiles politely}</pattern>
<value>out</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>out</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb lad</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>ne</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>n</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go arch</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go bank</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>w</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {sw}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {sw}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {w}</value>
</trigger>
<trigger>
<pattern>^Roundtime~: (%d) sec.</pattern>
<value>#alarm +%int(%1) {go bank}</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>search out</value>
</trigger>
<trigger>
<pattern>^{You notice some|You search around}</pattern>
<value>climb hand</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>climb hand</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>sw</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>s</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>se</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>go gate</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>e</value>
</trigger>
<trigger>
<pattern>^~[*~]$</pattern>
<value>echo donecheckingrossmansfiance</value>
</trigger>
</trigger>