Zephyr: Difference between revisions

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(Added more messaging)
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|dtype=No damage
|dtype=No damage
|htype=Fatigue heal
|htype=Fatigue heal
|messaging=You gesture.<br />
|messaging=''Cast'': A faint pleasant breeze begins to stir.<br />
A faint pleasant breeze begins to stir.
''Active'': A faint warm breeze continues to swirl around you.<br />
''Expiration'': With a final, swirling whisper, the breeze fades from the area.
|sig=No
|sig=No
|diff=basic
|diff=basic
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|ctype=battle
|ctype=battle
}}
}}

==Notes==
==Notes==
*Increases fatigue regeneration for entire room
*Increases fatigue regeneration for entire room

Revision as of 18:47, 18 August 2016


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: -
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / utility, area of effect
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Area
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds.
Effect: Fatigue heal
Example Messaging: Cast: A faint pleasant breeze begins to stir.

Active: A faint warm breeze continues to swirl around you.
Expiration: With a final, swirling whisper, the breeze fades from the area.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone


Notes

  • Increases fatigue regeneration for entire room
  • Zephyr can be invoked from imnera runestones.
  • Can be cast indoors with higher casts.
  • If strong enough can remove poison gas clouds from a room.
  • Does not remove Fire Rain(at least my zephyr does not remove my fire rain).
  • Zephyr will not dispel Rising Mists upon initial cast but it will decrease the duration of RM with every pulse.
  • Each pulse will remove smoke images from an area.