See the Wind: Difference between revisions
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|slot=1 |
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|desc=The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable. |
|desc=The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable. |
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|buffs=Bows skill, Crossbows skill, Light Thrown skill, Slings skill |
|buffs=Bows skill, Crossbows skill, Heavy Thrown skill, Light Thrown skill, Slings skill |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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|dtype=No damage |
|dtype=No damage |
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*Animal sense messaging varies from character to character (based off your PIN number). |
*Animal sense messaging varies from character to character (based off your PIN number). |
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*Enables [[Dual load]] for Rangers who know that ability. |
*Enables [[Dual load]] for Rangers who know that ability. |
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*Does not boost {{in|Heavy Thrown}} weapons. |
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*Spell will pulse update the buff to the currently held weapon, defaulting to {{in|Light Thrown}} with no ranged weapon in hand. |
Revision as of 03:02, 28 July 2016
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Abbreviation: | STW | |
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Prerequisites: | None | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / augmentation | |
Difficulty: | intro | |
Prep (min/max): | 1 / 100 | |
Skill Range (min/max): | 0 / 400 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable. | |
Effect: | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load | |
Example Messaging: | You gesture. The glowing lines fade away along with the See the Wind spell. As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind. | |
Devices/Tattoos: | Item:Rough wooden mask painted with a detailed wave pattern, Rough wooden mask painted with a detailed wave pattern |
Notes
- Animal sense messaging varies from character to character (based off your PIN number).
- Enables Dual load for Rangers who know that ability.