Template:CraftM: Difference between revisions

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{{!}} align="center" {{!}} {{{m|}}}
{{!}} align="center" {{!}} {{{m|}}}
{{!}} {{#if:{{{3}}}|[[Drawstrength is::{{GearProcess3|{{{3}}}|draw|n}}|{{GearProcess3|{{{3}}}|draw|s}}]]|?}}
{{!}} {{#if:{{{3}}}|[[Drawstrength is::{{GearProcess3|{{{3}}}|draw|n}}|{{GearProcess3|{{{3}}}|draw|s}}]]|?}}
{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{4}}}|{{#switch: {{lc: {{{4|}}} }}|y|yes|t|true=[[Adjustable draw::True|yes]]|n|no|f|false=[[Adjustable draw::True|yes]]|?}}}}
{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5}}}|[[standard foi is::{{GearProcess3|{{{5}}}|foi|n}}|{{GearProcess3|{{{5}}}|foi|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}}
{{!}} {{#switch:{{{6}}}|-=-|{{#if:{{{6}}}|[[standard balance is::{{GearProcess3|{{{6}}}|bal|n}}|{{GearProcess3|{{{6}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard suitability is::{{GearProcess3|{{{7}}}|suit|n}}|{{GearProcess3|{{{7}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{8}}}|const|n}}|{{GearProcess3|{{{8}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{9}}}]]|?}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{10}}}]]|?}}
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
{{#if:{{{mode|}}}
{{#if:{{{mode|}}}
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{{!}} {{#if:{{#pos:{{{b|}}}|05}}|<u>'''}}{{GearProcess|{{{5|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|05}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|05}}|<u>'''}}{{GearProcess|{{{5|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|05}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|06}}|<u>'''}}{{GearProcess|{{{6|?}}}|foi2}}{{#if:{{#pos:{{{b|}}}|06}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|06}}|<u>'''}}{{GearProcess|{{{6|?}}}|foi2}}{{#if:{{#pos:{{{b|}}}|06}}|'''</u>}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{#pos:{{{b|}}}|07}}|<u>'''}}{{GearProcess|{{{7|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|07}}|'''</u>}}}}
{{!}} {{#switch:{{{6}}}|-=-|{{#if:{{#pos:{{{b|}}}|07}}|<u>'''}}{{GearProcess|{{{7|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|07}}|'''</u>}}}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{#pos:{{{b|}}}|08}}|<u>'''}}{{GearProcess|{{{8|?}}}|suit2}}{{#if:{{#pos:{{{b|}}}|08}}|'''</u>}}}}{{#switch:{{{9|}}}|-=|#default={{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{GearProcess|{{{9|?}}}|const2}}}}|{{!}}{{!}}{{GearProcess|{{{9|?}}}|const2}}}}}}{{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" align="right" {{!}} {{{10|?}}}}}|{{!}}{{!}} align="right" {{!}} {{{10|?}}}}}}}}}<noinclude>
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{#pos:{{{b|}}}|08}}|<u>'''}}{{GearProcess|{{{8|?}}}|suit2}}{{#if:{{#pos:{{{b|}}}|08}}|'''</u>}}}}{{#switch:{{{9|}}}|-=|#default={{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{GearProcess|{{{9|?}}}|const2}}}}|{{!}}{{!}}{{GearProcess|{{{9|?}}}|const2}}}}}}{{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" align="right" {{!}} {{{10|?}}}}}|{{!}}{{!}} align="right" {{!}} {{{10|?}}}}}}}}}<noinclude>
==Usage Documentation==
==Usage Documentation==
A template for organizing armor and shields made from metal.
A template for organizing armor and shields made from metal.

Revision as of 22:29, 18 June 2015

Usage Documentation

A template for organizing armor and shields made from metal.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.

If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.