Remedy (script): Difference between revisions
m (Forgot to uncomment the keep part, sorry about that.) |
m (fix some little things and added in breaking of herbs) |
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| Line 12: | Line 12: | ||
It will keep cycling through till main ingredient is exhausted or you are mind locked. |
It will keep cycling through till main ingredient is exhausted or you are mind locked. |
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Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time. |
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If you do keep then it will be a one time run through. |
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Had to change the book from remedy book to remed book. |
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So no keep is for just training, keep is for well keeping. Have fun |
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==Instructions== |
==Instructions== |
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.remedy project herb catalyst |
.remedy project herb catalyst |
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or |
or |
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.remedy project herb catalyst herb |
.remedy project herb catalyst herb |
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or |
or |
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.remedy project herb catalyst keep |
.remedy project herb catalyst keep |
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or |
or |
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.remedy project herb catalyst herb keep |
.remedy project herb catalyst herb keep |
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or |
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.remedy project herb catalyst herb break |
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or |
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.remedy project herb catalyst herb break keep |
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You get the idea |
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Container variables are at the top, 3 of them |
Container variables are at the top, 3 of them |
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| Line 38: | Line 55: | ||
<pre> |
<pre> |
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action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type |
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type |
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debuglevel 10 |
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action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats |
action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats |
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| Line 47: | Line 66: | ||
action var herb yes when ^You need another prepared herb to continue crafting |
action var herb yes when ^You need another prepared herb to continue crafting |
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action var done yes when Applying the final touches, you complete working |
action var done yes when Applying the final touches, you complete working |
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###action goto Needmore when ^There is not enough |
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action var snap $1 when ^You count out (\d+) pieces of material there\. |
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if ("%0" = "") then { |
if ("%0" = "") then { |
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echo Usage is: remedy <project> <material> <catalyst> <material> |
echo Usage is: remedy <project> <material> <catalyst> <material/break/keep> <break/keep> <break/keep> |
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echo You can use example: coal.nugget or red.flower or need be |
echo You can use example: coal.nugget or red.flower or need be |
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echo you can grab other items using similar method |
echo you can grab other items using similar method |
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| Line 57: | Line 80: | ||
echo .remedy salve sufil coal.nugget keep |
echo .remedy salve sufil coal.nugget keep |
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echo .remedy ointment red.flower coal.nugget plovik keep |
echo .remedy ointment red.flower coal.nugget plovik keep |
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echo .remedy salve sufil coal.nugget break |
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echo Will break bigger pieces into piece of 5 for use. I hope... |
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exit |
exit |
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} |
} |
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var project %1 |
var project %1 |
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| Line 82: | Line 107: | ||
var herb no |
var herb no |
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var done no |
var done no |
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var snap |
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if (("%4" = "break") || ("%5" = "break") || ("%6" = "break")) then goto Break |
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if "$righthandnoun" = "%material1" then goto Studybook |
if "$righthandnoun" = "%material1" then goto Studybook |
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else send get my %material1 |
else send get my %material1 |
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| Line 93: | Line 120: | ||
StudyBook: |
StudyBook: |
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send get my |
send get my remed book |
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send study my book |
send study my book |
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pause |
pause |
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| Line 119: | Line 146: | ||
goto Main |
goto Main |
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Break: |
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pause 0.8 |
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send get my %material1 |
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pause 0.8 |
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send count my %material1 |
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pause 0.8 |
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if (%snap < 5) then goto Needmore |
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elseif (%snap > 5) then { |
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send mark my %material1 at 5 |
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pause 0.8 |
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send break my %material1 |
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pause 0.8 |
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send put my other %material1 in my %storagecontainer |
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pause 0.8 |
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send count my %material1 |
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pause 3 |
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} |
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if (%snap != 5) then { |
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send put my %material1 in my %storagecontainer |
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pause 0.8 |
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send get other %material1 from my %storagecontainer |
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pause 0.8 |
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send count my %material1 |
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} |
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pause 0.8 |
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goto StudyBook |
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Mortar: |
Mortar: |
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var mixer mortar |
var mixer mortar |
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| Line 134: | Line 188: | ||
} |
} |
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pause 0.8 |
pause 0.8 |
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if ("%crushed" = "yes") then send crush my %project with my pestle |
if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle |
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else send crush my %material1 with my pestle |
else send crush my %material1 in my %mixer with my pestle |
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var crushed yes |
var crushed yes |
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pause 0.8 |
pause 0.8 |
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| Line 260: | Line 314: | ||
send put my $righthandnoun in my %craftcontainer |
send put my $righthandnoun in my %craftcontainer |
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pause 0.8 |
pause 0.8 |
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if (("%4" = "keep") || ("%5" = "keep")) then goto Keep |
if (("%4" = "keep") || ("%5" = "keep") || ("%6" = "keep")) then goto Keep |
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pause 3 |
pause 3 |
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if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1 |
if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1 |
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| Line 278: | Line 332: | ||
pause 0.8 |
pause 0.8 |
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send put my %mixer in my %craftcontainer |
send put my %mixer in my %craftcontainer |
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pause 3 |
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if ($Alchemy.LearningRate > 33) then exit |
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pause 0.8 |
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goto GetMat |
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Needmore: |
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pause 0.8 |
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echo Don't have enough material to cut. Script ending. |
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send put my %material1 in my %storagecontainer |
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pause 0.8 |
pause 0.8 |
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exit |
exit |
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Revision as of 21:39, 4 May 2015
| Remedy (script) | |
|---|---|
| Category | Crafting |
| Front-end | Genie |
| Author | Thires |
Description
Remedy crafting script, you need things pre-dryed or crushed.
Also having all the tools (bowl, mixing stick, mortar, pestle, sieve) would be helpful, hehe
It will keep cycling through till main ingredient is exhausted or you are mind locked.
Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time.
Had to change the book from remedy book to remed book.
So no keep is for just training, keep is for well keeping. Have fun
Instructions
.remedy project herb catalyst
or
.remedy project herb catalyst herb
or
.remedy project herb catalyst keep
or
.remedy project herb catalyst herb keep
or
.remedy project herb catalyst herb break
or
.remedy project herb catalyst herb break keep
You get the idea
Container variables are at the top, 3 of them
One for crafting tools (water, alcohol, catalyst, pestle, mortar, remedy book... you get the idea)
One for storage (dried herb or crushed herb)
One for junk (used when there isn't a bucket or such around)
Script
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type
debuglevel 10
action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats
action var smell yes when As you finish, the mixture begins to transition colors|takes on an odd hue
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material
action var catalyst yes when ^You need another catalyst material to continue crafting
action var alcohol yes when ^You need another splash of alcohol to continue crafting some unfinished
action var water yes when ^You need another splash of water to continue crafting some unfinished
action var herb yes when ^You need another prepared herb to continue crafting
action var done yes when Applying the final touches, you complete working
###action goto Needmore when ^There is not enough
action var snap $1 when ^You count out (\d+) pieces of material there\.
if ("%0" = "") then {
echo Usage is: remedy <project> <material> <catalyst> <material/break/keep> <break/keep> <break/keep>
echo You can use example: coal.nugget or red.flower or need be
echo you can grab other items using similar method
echo example: first.coal.nugget, second.red.flower...
echo So .remedy salve sufil coal.nugget
echo If you want to keep what you make do this
echo .remedy salve sufil coal.nugget keep
echo .remedy ointment red.flower coal.nugget plovik keep
echo .remedy salve sufil coal.nugget break
echo Will break bigger pieces into piece of 5 for use. I hope...
exit
}
var project %1
var material1 %2
var material2 %3
var material3 %4
var craftcontainer utility tote
var storagecontainer schematics tube
var junkcontainer carryall
if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes
if matchre("%project", "\b(tonic|wash|potion|draught|elixir)\b")) then var bowl yes
GetMat:
var crushed no
var smell no
var sieve no
var turn no
var catalyst no
var alcohol no
var water no
var herb no
var done no
var snap
if (("%4" = "break") || ("%5" = "break") || ("%6" = "break")) then goto Break
if "$righthandnoun" = "%material1" then goto Studybook
else send get my %material1
match Studybook You get
match Studybook You pick
match Studybook You are
match End referring
matchwait
StudyBook:
send get my remed book
send study my book
pause
send put my book in my %craftcontainer
pause 0.8
Start:
pause 0.8
if "%mortar" = "yes" then goto Mortar
elseif "%bowl" = "yes" then goto Bowl
Main:
pause 0.8
if "%done" = "yes" then goto Done
elseif "%alcohol" = "yes" then goto Alcohol
elseif "%water" = "yes" then goto Water
elseif "%catalyst" = "yes" then goto Catalyst
elseif "%sieve" = "yes" then goto Sieve
elseif "%herb" = "yes" then goto Herb
elseif "%smell" = "yes" then goto Smell
elseif "%turn" = "yes" then goto Turn
elseif "%mortar" = "yes" then goto Crush
elseif "%bowl" = "yes" then goto Mix
pause 0.8
goto Main
Break:
pause 0.8
send get my %material1
pause 0.8
send count my %material1
pause 0.8
if (%snap < 5) then goto Needmore
elseif (%snap > 5) then {
send mark my %material1 at 5
pause 0.8
send break my %material1
pause 0.8
send put my other %material1 in my %storagecontainer
pause 0.8
send count my %material1
pause 3
}
if (%snap != 5) then {
send put my %material1 in my %storagecontainer
pause 0.8
send get other %material1 from my %storagecontainer
pause 0.8
send count my %material1
}
pause 0.8
goto StudyBook
Mortar:
var mixer mortar
pause 0.8
send get my mortar
pause 0.8
send put my %material1 in my mortar
pause 0.8
Crush:
if "$righthandnoun" != "pestle" then {
if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer
pause 0.8
send get my pestle
}
pause 0.8
if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle
else send crush my %material1 in my %mixer with my pestle
var crushed yes
pause 0.8
goto Main
Bowl:
var mixer bowl
pause 0.8
send get my bowl
pause 0.8
send put my %material1 in my bowl
pause 0.8
Mix:
if "$righthandnoun" != "stick" then {
if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer
pause 0.8
send get my mix stick
}
pause 0.8
if ("%crushed" = "yes") then send mix my %mixer with my stick
else send mix my %mixer with my stick
var crushed yes
pause 0.8
goto Main
Catalyst:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my %material2
pause 0.8
send put my %material2 in my %mixer
pause 0.8
send put my %material2 in my %craftcontainer
var catalyst no
pause 0.8
goto Main
Water:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my water
pause 0.8
send pour my water in my %mixer
pause 0.8
send put my water in my %craftcontainer
var water no
pause 0.8
goto Main
Alcohol:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my alcohol
pause 0.8
send pour my alcohol in my %mixer
pause 0.8
send put my alcohol in my %craftcontainer
var alcohol no
pause 0.8
goto Main
Smell:
pause 0.8
send smell my %project
pause 0.8
var smell no
pause 0.8
goto Main
Turn:
pause 0.8
send turn my %mixer
var turn no
pause 0.8
goto Main
Sieve:
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my sieve
pause 0.8
send push my %project with my sieve
pause 1
send put my sieve in my %craftcontainer
var sieve no
pause 0.8
goto Main
Herb:
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
send put my $righthandnoun in my %craftcontainer
pause 0.8
}
pause 0.8
send get my %material3
pause 0.8
send put my %material3 in my %mixer
pause 0.8
send put my %material3 in my %storagecontainer
pause 0.8
var herb no
pause 0.8
goto Main
Done:
pause 0.8
send put my $righthandnoun in my %craftcontainer
pause 0.8
if (("%4" = "keep") || ("%5" = "keep") || ("%6" = "keep")) then goto Keep
pause 3
if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1
else send get my %project from my %mixer;put my %project in my %junkcontainer
echo *****************
echo ***** DONE ******
echo *****************
pause 0.8
send put my %mixer in my %craftcontainer
if ($Alchemy.LearningRate > 33) then exit
pause 2
goto GetMat
Keep:
pause 0.8
send get my %project from my %mixer;put my %project in my %craftcontainer
pause 0.8
send put my %mixer in my %craftcontainer
pause 3
if ($Alchemy.LearningRate > 33) then exit
pause 0.8
goto GetMat
Needmore:
pause 0.8
echo Don't have enough material to cut. Script ending.
send put my %material1 in my %storagecontainer
pause 0.8
exit
End:
echo Materials exhausted. Script ending.
exit