SFhunter (script): Difference between revisions
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Warning, I might have made a change in the past to wield a specific weapon that might cause problems, but until I can figure out if that change has made to this version, consider yourself warned if the script tries to magically wield a sabre at some point. :) |
Warning, I might have made a change in the past to wield a specific weapon that might cause problems, but until I can figure out if that change has made to this version, consider yourself warned if the script tries to magically wield a sabre at some point. :) |
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Warning again - I removed many many retreat commands as this affects balance and causes to hit penalty. Pretty much you will not be kept out of melee any more. This is actually a good thing, trust me. The down side - I might have removed one too many retreat commands as some things trigger off it. So if the script stalls, try to get a snip and send it to me and I will fix it. Manually retreating a few times might unstick the script - Yugen 3/22/15 |
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I have not seen the above occur. |
I have not seen the above occur. |
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I had nothing to do with this scripts creation, only the minor changes for gems so that the script continues to function. |
I had nothing to do with this scripts creation, only the minor changes for gems so that the script continues to function. |
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I will attempt to fix any problems that arise, but no promises as this is a complex script. |
I will attempt to fix any problems that arise, but no promises as this is a complex script. - Yugen |
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Revision as of 16:16, 22 March 2015
SFhunter (script) | |
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Category | combat |
Front-end | StormFront |
Author | Malific |
SF Hunter
This is a script for hunting with many variables.
Warning, I might have made a change in the past to wield a specific weapon that might cause problems, but until I can figure out if that change has made to this version, consider yourself warned if the script tries to magically wield a sabre at some point. :)
Warning again - I removed many many retreat commands as this affects balance and causes to hit penalty. Pretty much you will not be kept out of melee any more. This is actually a good thing, trust me. The down side - I might have removed one too many retreat commands as some things trigger off it. So if the script stalls, try to get a snip and send it to me and I will fix it. Manually retreating a few times might unstick the script - Yugen 3/22/15
I have not seen the above occur.
Getting the counters to work, you need to add the following to variables: zHkills zHloots zHskins
and set each to 1.
Credits
http://www.malific.com/scripts/ezhunter.html
I had nothing to do with this scripts creation, only the minor changes for gems so that the script continues to function.
I will attempt to fix any problems that arise, but no promises as this is a complex script. - Yugen
Yay New wiki allows txt file uploads! Latest is uploaded. - Stargazer Yugen
Requests for help
If you need any assistance with this script or find a problem with the script, please let me know and I will attempt to resolve it.
I need to see the output when it stopped minus any combat spam. Email it to darkangelx@ihatetheworld.com (or aim Darkxiangelx, Yugen DR)and I will investigate.
I know this script worked for other clients etc, but as of right now I am ONLY concerned with it working with Stormfront. - Yugen
I can update script. As noted above, I need the output to troubleshoot the error. I use Warlock for my client. Email me at Dr.Wes.Snyder.V@gmail.com and I can investigate.