Commoner new player guide: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (Protected "Commoner Newbie Help Guide": to allow for contest count (‎[edit=sysop] (expires 23:07, 4 December 2014 (UTC)) ‎[move=sysop] (expires 23:07, 4 December 2014 (UTC))))
Line 16: Line 16:


===Join a Guild===
===Join a Guild===
After a while you'll realize a Commoner is pretty boring. See [[Newbie_Guide_Contest|Newbie Guides]] for more information about guilds.
After a while you'll realize a Commoner is pretty boring. See [[:Category:New player guides|New player guides]] for more information about guilds.


'''fin'''{{Cat|Newbie Guide Contest}}
'''fin'''{{Cat|Newbie Guide Contest,New player guides}}

Revision as of 19:04, 1 February 2015

Start

This guide will be an all encompassing guide for those delving into the realm of commoners.

Roll up a character

First make a character

Play your character

Play your character. As a Commoner you'll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you'll have a lot of free time. Which you'll need because advancing is really painful and slow as a Commoner.

Advantages to being a Commoner

A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks.

Disadvantages to being a Commoner

Literally everything else. The best way around this is addressed in the next point.

Join a Guild

After a while you'll realize a Commoner is pretty boring. See New player guides for more information about guilds.

fin