Energy Bolt (2.0): Difference between revisions
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*Life does cold damage. |
*Life does cold damage. |
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*Arcane does fire and impact damage. |
*Arcane does fire and impact damage. |
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[[guild association is::cleric| ]][[guild association is::moon mage| ]][[guild association is::warrior mage| ]][[guild association is::paladin| ]][[guild association is::empath| ]][[guild association is::ranger| ]] |
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This spell will be going away in [[Magic 3.0]]. |
This spell will be going away in [[Magic 3.0]]. |
Latest revision as of 02:44, 26 December 2014
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Abbreviation: | BOLT | |
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Prerequisites: | none | |
Minimum Prep: | 1 | |
Casting Cap: | 130 | |
Valid Spell Target: | Others, Critters | |
Description: | Energy Bolt is noteworthy as the most simple Targeted Magic spell pattern that can be constructed using the magical laws of the Plane of Abiding. While it bears some of the structural characteristics of Fire Shard, Hand of Tenemlor, and Telekinetic Throw, the pattern has been distilled down to its fundamental parts. This tinkering has made the spell one of the Analogous Patterns, truly compatible across all frequencies of mana.
Due to its simplicity, Energy Bolt does not have a single, consistent manifestation. Instead, the form of energy that the spell conjures up is based on which type of mana the magician uses to power the spell. | |
Example Messaging: | With a flick of your wrist, you attempt to send the spell energy cascading down its targeting matrix. Holy: Lunar: Elemental: Life: Arcane: |
Notes
- All magic users automatically memorize the spell the first time they PERCEIVE a room.
- Does not cost a spell slot to learn.
- Holy does fire damage.
- Elemental does electric damage.
- Lunar does impact damage.
- Life does cold damage.
- Arcane does fire and impact damage.
This spell will be going away in Magic 3.0.