Template:Manipulation: Difference between revisions
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(Massively rewrote for better coding, added error handling, incomplete tagging, and standardized documentation) |
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<includeonly><--Adds incomplete tag if information missing-->{{#switch:{{lc:{{{Manipulated}}}}}|y|yes={{#if:{{{InitCost|}}}||{{incomplete|Information missing from Manipulation section}}}}|n|no=|{{incomplete|Information missing from Manipulation section |
<includeonly><!--Adds incomplete tag if information missing-->{{#switch:{{lc:{{{Manipulated}}}}}|y|yes={{#if:{{{InitCost|}}}||{{incomplete|Information missing from Manipulation section}}}}|n|no=|{{incomplete|Information missing from Manipulation section}}}}</includeonly> |
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{|style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" cellpadding="5" |
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|colspan="2" style="font-size: small; text-align: left;|'''[[Manipulate_ability|Manipulation]]''' |
|colspan="2" style="font-size: small; text-align: left;|'''[[Manipulate_ability|Manipulation]]''' |
Revision as of 18:53, 3 June 2008
Manipulation | |
Manipulatable | Unknown |
Usage Documentation:
Maintenance Cost is calculated and handled by the template, no user input required for this item.
Variable | Supported Values | Usage |
---|---|---|
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Copy and paste the following:
{{Manipulation | Manipulated = | InitCost = | InitCost2 = | InitCost3 = | InitCost4 = | InitCost5 = | }}