Template:Manipulation: Difference between revisions
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{{#ifeq: {{{InitCost5}}} | | no 5th tier | |
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| {{#ifeq: {{{InitCost5}}} | | N/A | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=N/A | yes={{#expr:({{{InitCost5}}}/3-0.5round0)}} | no=N/A | N/A}} }} |
| {{#ifeq: {{{InitCost5}}} | | N/A | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=N/A | yes={{#expr:({{{InitCost5}}}/3-0.5round0)}} | no=N/A | N/A}} }} |
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Revision as of 21:06, 20 June 2007
Usage
{{Manipulation |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No or Unknown (left blank = Unknown).
- InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
- Maint Cost is calculated and handled by the template, no user input required for this item (will show N/A if Manipulated is not set to Yes).