Template:Manipulation: Difference between revisions

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|-
! style="border: lightgrey;" | Maint Cost
! style="border: lightgrey;" | Maint Cost
| style="border: lightgrey;" | {{#switch: {{{lc:Manipulated}}} | unknown=-1 | yes={{#expr:{{{InitCost}}}/3}} | no="N/A" | oops}}
| style="border: lightgrey;" | {{#switch: {{Manipulated}} | Unknown=-1 | Yes={{#expr:{{{InitCost}}}/3}} | No="N/A" | oops}}
|}
|}
<noinclude>
<noinclude>

Revision as of 22:45, 14 June 2007

Manipulation
Manipulated? Unknown
Initial Cost {{{InitCost}}}
Maint Cost oops

Usage

{{Manipulation |
  Manipulated = |
  InitCost    = |
}}

Leave unknown fields BLANK!

  • Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).
  • InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).
  • Maint Cost is calculated and handled by the template, no user input required for this item.