Cleric new player guide: Difference between revisions

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'''Completely Free'''
'''Completely Free'''
*Acts of Humility
*[[Cleric_rituals#Acts_of_Humility|Acts of Humility]]
*Dance and Poetry
*[[Cleric_rituals#Dance_and_Poetry|Dance and Poetry]]
*Preaching
*[[Cleric_rituals#Preaching|Preaching]]
*Prayer
*[[Cleric_rituals#Prayer|Prayer]]
'''Requires Holy Water'''
'''Requires Holy Water'''
*Menial Humility
*[[Cleric_rituals#Menial_Humility|Menial Humility]]
*[[Cleric_rituals#Planting_of_Sirese|Planting of Sirese]] Note: You must GATHER them in one of [[Item:Tiny_wild_sirese_seed|these locations]]
*Planting of Sirese
'''Requires Incense, Wine'''
'''Requires Incense, Wine'''
*Incense
*[[Cleric_rituals#Incense|Incense]]
*Offerings of Sacred Wine
*[[Cleric_rituals#Offerings_of_Sacred_Wine|Offerings of Sacred Wine]]
These will be your bread and butter devotion/theurgy tools for the first dozen circles. It's worth noting that the Sirese ritual grants the most devotion and experience out of those.
These will be your bread and butter devotion/theurgy tools for the first dozen circles. It's worth noting that the Sirese ritual grants the most devotion and experience out of those.



Revision as of 12:36, 28 October 2014

This is a page for the Cleric specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.

For details, rules, and the other pages involved, see Category:Newbie Guide Contest.

Start

Now that you have (hopefully) read the Generic Newbie Help Guide, it's time to go a bit deeper into what you will need to know specifically for your career as a Cleric, and to that end we will begin with the guild abilities and skill.

The relationship between devotion, rituals, communes and theurgy is a bit overwhelming at first, but hopefully after reading this you will understand their interaction and how to use them to benefit your Cleric and train Theurgy effectively.

Devotion is the empirical measurement of your connection with the gods. It is raised through acts of piety (rituals), and used by our guild abilities (communes). Bluntly speaking, Rituals make devotion go up, Communes make it go down. Now, you might be asking yourself "Why would I ever want it to go down?!"...because my friend, that's how you train Theurgy.

Theurgy is the Cleric Guild's signature skill, and is trained through the use of Communes. The higher level the commune, the more experience it grants. Eventually you will be using Meraud's commune regularly, though for the near future you'll just use Eluned's to make a lot of water.

Using rituals to gain devotion while using communes to train Theurgy is supposed to be a constant, ongoing process indicating the Cleric's piety and service to the gods. Understanding this relationship between these guild abilities will allow you to understand Clerics from both a mechanical and RP perspective. Now that you've (somewhat) wrapped your head around that, on with the good news:

For the first several circles of your clerical life, you don't need to worry about it; the rituals themselves will teach Theurgy. However, this is a stopgap for younger players, so understanding the relationship is still important. The more time consuming and involved the ritual, the more devotion it grants. To begin your career as a Cleric, here's a few of the beginning rituals:

Completely Free

Requires Holy Water

Requires Incense, Wine

These will be your bread and butter devotion/theurgy tools for the first dozen circles. It's worth noting that the Sirese ritual grants the most devotion and experience out of those.