Fever Point Pier: Difference between revisions
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Extending outward from the island of [[M'Riss]] is the pier known as Fever Point, which provides sailors and captains of [[Private Ships]] with a place to dock their vessels. In addition to services provided to [[Private Ships]], this pier also acts as a point where [[M'Riss|Rissan]] citizens and their guests can board the [[Degan]] to travel to [[Acenamacra]]. |
Extending outward from the island of [[found in::M'Riss]][[found in province::Qi'Reshalia| ]] is the pier known as Fever Point, which provides sailors and captains of [[Private Ships]] with a place to dock their vessels. In addition to services provided to [[Private Ships]], this pier also acts as a point where [[M'Riss|Rissan]] citizens and their guests can board the [[Degan]] to travel to [[Acenamacra]]. |
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Important to note is that this pier is intended to be used only by Rissan citizens. Captains or crew who choose to dock here, but are not a Rissan citizen, will be unable to return to the pier |
Important to note is that this pier is intended to be used only by Rissan citizens. Captains or crew who choose to dock here, but are not a Rissan citizen, will be unable to return to the pier if they leave it. |
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Latest revision as of 20:46, 6 October 2014
Extending outward from the island of M'Riss is the pier known as Fever Point, which provides sailors and captains of Private Ships with a place to dock their vessels. In addition to services provided to Private Ships, this pier also acts as a point where Rissan citizens and their guests can board the Degan to travel to Acenamacra.
Important to note is that this pier is intended to be used only by Rissan citizens. Captains or crew who choose to dock here, but are not a Rissan citizen, will be unable to return to the pier if they leave it.
[Fever Point, Pier]
A screeching of angry planks swaying on the pier's pilings cries into the night even over the sound of the sloshing waves dashing themselves against the shore. To the horizon stretches the dark field of ocean water, broken only towards the east by the blinking lights of Mer'Kresh upon the bay, and to the north and northeast by M'Riss itself.
Obvious paths: north.