Template:GearProcess3: Difference between revisions
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|#default={{#switch:{{lc:{{{2}}} }} |
|#default={{#switch:{{lc:{{{2}}} }} |
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|dam|dam2|damage={{#switch:{{lc:{{{1}}} }} |
|dam|dam2|damage={{#switch:{{lc:{{{1}}} }} |
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|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }} |
|-1|-01|-b1|b-1|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }} |
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|n=-01 |
|n=-01 |
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|t={{#switch:{{lc:{{{4}}} }}|s|bs=poor (inc)|b|#default=poor increase}} |
|t={{#switch:{{lc:{{{4}}} }}|s|bs=poor (inc)|b|#default=poor increase}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b|#default=-01- poor (inc)}} |
|s|{{#switch:{{lc:{{{4}}} }}|b|#default=-01- poor (inc)}} |
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}} |
}} |
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|0|00|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{lc:{{{3}}} }} |
|0|00|b0|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{lc:{{{3}}} }} |
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|n=00 |
|n=00 |
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|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}} |
|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b= |
|s|{{#switch:{{lc:{{{4}}} }}|b=b0- no (inc)|#default=00- none}} |
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}} |
}} |
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|1|01|dismal|a little={{#switch:{{lc:{{{3}}} }} |
|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }} |
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|n=01 |
|n=01 |
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|t={{#switch:{{lc:{{{4}}} }}|b|bs=a little|s|#default=dismal}} |
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a little|s|#default=dismal}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b= |
|s|{{#switch:{{lc:{{{4}}} }}|b=b1- a little|#default=01- dismal}} |
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}} |
}} |
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|2|02|poor|some={{#switch:{{lc:{{{3}}} }} |
|2|02|b2|poor|some={{#switch:{{lc:{{{3}}} }} |
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|n=01 |
|n=01 |
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|t={{#switch:{{lc:{{{4}}} }}|b|bs=some|s|#default=poor}} |
|t={{#switch:{{lc:{{{4}}} }}|b|bs=some|s|#default=poor}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b= |
|s|{{#switch:{{lc:{{{4}}} }}|b=b2- some|#default=02- poor}} |
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}} |
}} |
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|3|03|low|quite a bit|quite={{#switch:{{lc:{{{3}}} }} |
|3|03|b3|low|quite a bit|quite={{#switch:{{lc:{{{3}}} }} |
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|n=03 |
|n=03 |
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|t={{#switch:{{lc:{{{4}}} }}|b|bs=quite a bit|s|#default=low}} |
|t={{#switch:{{lc:{{{4}}} }}|b|bs=quite a bit|s|#default=low}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b= |
|s|{{#switch:{{lc:{{{4}}} }}|b=b3- quite a bit|#default=03- low}} |
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}} |
}} |
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|4|04|a lot|somewhat fair|s.fair={{#switch:{{lc:{{{3}}} }} |
|4|04|b4|a lot|somewhat fair|s.fair={{#switch:{{lc:{{{3}}} }} |
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|n=04 |
|n=04 |
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|t={{#switch:{{lc:{{{4}}} }}|b|bs=a lot|s=s.fair|#default=somewhat fair}} |
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a lot|s=s.fair|#default=somewhat fair}} |
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|s|{{#switch:{{lc:{{{4}}} }}|b= |
|s|{{#switch:{{lc:{{{4}}} }}|b=b4- a lot|#default=04- s.fair}} |
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}}|05|fair={{#switch:{{lc:{{{3}}} }} |
}}|05|fair={{#switch:{{lc:{{{3}}} }} |
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|n=05 |
|n=05 |
Revision as of 16:23, 6 August 2014
??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table