Template:GearProcess3: Difference between revisions

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|#default={{#switch:{{lc:{{{2}}} }}
|#default={{#switch:{{lc:{{{2}}} }}
|dam|dam2|damage={{#switch:{{lc:{{{1}}} }}
|dam|dam2|damage={{#switch:{{lc:{{{1}}} }}
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }}
|-1|-01|-b1|b-1|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }}
|n=-01
|n=-01
|t={{#switch:{{lc:{{{4}}} }}|s|bs=poor (inc)|b|#default=poor increase}}
|t={{#switch:{{lc:{{{4}}} }}|s|bs=poor (inc)|b|#default=poor increase}}
|s|{{#switch:{{lc:{{{4}}} }}|b|#default=-01- poor (inc)}}
|s|{{#switch:{{lc:{{{4}}} }}|b|#default=-01- poor (inc)}}
}}
}}
|0|00|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{lc:{{{3}}} }}
|0|00|b0|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{lc:{{{3}}} }}
|n=00
|n=00
|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}}
|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}}
|s|{{#switch:{{lc:{{{4}}} }}|b=00- no (inc)|#default=00- none}}
|s|{{#switch:{{lc:{{{4}}} }}|b=b0- no (inc)|#default=00- none}}
}}
}}
|1|01|dismal|a little={{#switch:{{lc:{{{3}}} }}
|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }}
|n=01
|n=01
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a little|s|#default=dismal}}
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a little|s|#default=dismal}}
|s|{{#switch:{{lc:{{{4}}} }}|b=01- a little|#default=01- dismal}}
|s|{{#switch:{{lc:{{{4}}} }}|b=b1- a little|#default=01- dismal}}
}}
}}
|2|02|poor|some={{#switch:{{lc:{{{3}}} }}
|2|02|b2|poor|some={{#switch:{{lc:{{{3}}} }}
|n=01
|n=01
|t={{#switch:{{lc:{{{4}}} }}|b|bs=some|s|#default=poor}}
|t={{#switch:{{lc:{{{4}}} }}|b|bs=some|s|#default=poor}}
|s|{{#switch:{{lc:{{{4}}} }}|b=02- some|#default=02- poor}}
|s|{{#switch:{{lc:{{{4}}} }}|b=b2- some|#default=02- poor}}
}}
}}
|3|03|low|quite a bit|quite={{#switch:{{lc:{{{3}}} }}
|3|03|b3|low|quite a bit|quite={{#switch:{{lc:{{{3}}} }}
|n=03
|n=03
|t={{#switch:{{lc:{{{4}}} }}|b|bs=quite a bit|s|#default=low}}
|t={{#switch:{{lc:{{{4}}} }}|b|bs=quite a bit|s|#default=low}}
|s|{{#switch:{{lc:{{{4}}} }}|b=03- quite a bit|#default=03- low}}
|s|{{#switch:{{lc:{{{4}}} }}|b=b3- quite a bit|#default=03- low}}
}}
}}
|4|04|a lot|somewhat fair|s.fair={{#switch:{{lc:{{{3}}} }}
|4|04|b4|a lot|somewhat fair|s.fair={{#switch:{{lc:{{{3}}} }}
|n=04
|n=04
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a lot|s=s.fair|#default=somewhat fair}}
|t={{#switch:{{lc:{{{4}}} }}|b|bs=a lot|s=s.fair|#default=somewhat fair}}
|s|{{#switch:{{lc:{{{4}}} }}|b=04- a lot|#default=04- s.fair}}
|s|{{#switch:{{lc:{{{4}}} }}|b=b4- a lot|#default=04- s.fair}}
}}|05|fair={{#switch:{{lc:{{{3}}} }}
}}|05|fair={{#switch:{{lc:{{{3}}} }}
|n=05
|n=05

Revision as of 16:23, 6 August 2014

??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table