Khri Steady: Difference between revisions
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|guild=thief |
|guild=thief |
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|reqs=[[Khri Prowess|Prowess]] |
|reqs=[[Khri Prowess|Prowess]] |
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|slots=1 |
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|teacher=Varsyth |
|teacher=Varsyth |
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|cost=16 [[Concentration]] on startup + 4 Concentration per pulse |
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse |
Revision as of 11:46, 30 June 2014
Requirements: | Unknown | |
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Slot Cost: | 1 | |
Difficulty: | Unknown | |
Type / Skill: | khri, khri / Unknown | |
Use Cost: | 16 Concentration on startup + 4 Concentration per pulse | |
Contest: | Unknown vs. Unknown | |
Path: | Unknown | |
Description: | Varsyth says, "The Steady meditation will allow for smoother throws and shots at targets, and will help you solidify your balance should it have degraded. Simple, and effective. You must understand the Prowess khri before you can comprehend this one." | |
Effect: | [[ability effect is::, , , , To the great amusement of those who enjoy the Prowess meditation and receive disdain for it, it is required to learn Steady. This meditation allows for an easier, skillful handle on ranged weaponry, and allows the Thief to better recovery their footing if it has degradated to a poorer position in battle.]] | |
Messaging: | Willing your body to meet the heightened functionality of your mind, you feel your motions steady considerably. |
- Boosts Bows, and Crossbows.
- Uses the Augmentation skill.