Form:Player Characters: Difference between revisions

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| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Shield Usage || style="width:5%;" | {{{field|ShieldUsage|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Light Armor || style="width:5%;" | {{{field|Light Armor|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Chain Armor || style="width:5%;" | {{{field|ChainArmor|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Brigandine || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Brigandine|input type=number|size=5}}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Shield Usage || style="width:5%;" | {{{field|ShieldUsage|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Light Armor || style="width:5%;" | {{{field|Light Armor|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Chain Armor || style="width:5%;" | {{{field|ChainArmor|input type=number|size=5}}} || style="width:20%; border-left: 2px solid #e3e3e3;" | Brigandine || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Brigandine|input type=number|size=5}}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" style="border-left: 2px solid #e3e3e3;" | Plate Armor || {{{field|PlateArmor|input type=number|size=5}}}|| style="border-left: 2px solid #e3e3e3;" | Defending || {{{field|Defending|input type=number|size=5}}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}
| valign="top" style="border-left: 2px solid #e3e3e3;" | Plate Armor || {{{field|PlateArmor|input type=number|size=5}}}|| style="border-left: 2px solid #e3e3e3;" | Defending || {{{field|Defending|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" |{{+}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}
|-
|-
! colspan="8" style="text-align: center;" | Weapon
! colspan="8" style="text-align: center;" | Weapon
Line 57: Line 57:
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Light Thrown || {{{field|LightThrown|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Heavy Thrown || {{{field|HeavyThrown|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Brawling || {{{field|Brawling|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Melee Mastery || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|MeleeMastery|input type=number|size=5}}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Light Thrown || {{{field|LightThrown|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Heavy Thrown || {{{field|HeavyThrown|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Brawling || {{{field|Brawling|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Melee Mastery || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|MeleeMastery|input type=number|size=5}}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Missile Mastery || {{{field|MissileMastery||input type=number|size=5}}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}|| style="border-left: 2px solid #e3e3e3;" |{{+}} |||| style="border-left: 2px solid #e3e3e3;" |{{+}} || style="width:5%; border-right: 2px solid #e3e3e3;" |{{+}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Missile Mastery || {{{field|MissileMastery||input type=number|size=5}}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}|| style="border-left: 2px solid #e3e3e3;" |{{+}}|| style="border-left: 2px solid #e3e3e3;" |{{+}} |||| style="border-left: 2px solid #e3e3e3;" |{{+}} || style="width:5%; border-right: 2px solid #e3e3e3;" |{{+}}
|-
|-
! colspan="8" style="text-align: center;" | Magic
! colspan="8" style="text-align: center;" | Magic
Line 65: Line 65:
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Augmentation || {{{field|Augmentation|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Debilitation || {{{field|Debilitation|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Utility || {{{field|Utility|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Warding || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Warding|input type=number|size=5}}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Augmentation || {{{field|Augmentation|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Debilitation || {{{field|Debilitation|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Utility || {{{field|Utility|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Warding || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Warding|input type=number|size=5}}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Sorcery || {{{field|Sorcery|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="width:5%; border-right: 2px solid #e3e3e3;" |{{+}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Sorcery || {{{field|Sorcery|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="width:5%; border-right: 2px solid #e3e3e3;" |{{+}}
|-
|-
! colspan="8" style="text-align: center;" | Survival
! colspan="8" style="text-align: center;" | Survival
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| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Locksmithing || {{{field|Locksmithing|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Thievery || {{{field|Thievery|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | First Aid || {{{field|FirstAid|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Outdoorsmanship || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Outdoorsmanship|input type=number|size=5}}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Locksmithing || {{{field|Locksmithing|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Thievery || {{{field|Thievery|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | First Aid || {{{field|FirstAid|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Outdoorsmanship || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Outdoorsmanship|input type=number|size=5}}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Skinning || {{{field|Skinning|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | {{+}} || style="border-left: 2px solid #e3e3e3;" | || || style="border-left: 2px solid #e3e3e3;" | || style="width:5%; border-right: 2px solid #e3e3e3;" |
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Skinning || {{{field|Skinning|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" | {{+}} || style="border-left: 2px solid #e3e3e3;" | || || style="border-left: 2px solid #e3e3e3;" | || style="width:5%; border-right: 2px solid #e3e3e3;" |
|-
|-
! colspan="8" style="text-align: center;" | Lore
! colspan="8" style="text-align: center;" | Lore
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| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Outfitting || {{{field|Outfitting|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Forging || {{{field|Forging|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Engineering || {{{field|Engineering|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Alchemy || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Alchemy|input type=number|size=5}}}
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Outfitting || {{{field|Outfitting|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Forging || {{{field|Forging|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Engineering || {{{field|Engineering|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | Alchemy || style="width:5%; border-right: 2px solid #e3e3e3;" | {{{field|Alchemy|input type=number|size=5}}}
|- bgcolor="#FFFFFF"
|- bgcolor="#FFFFFF"
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Performance || {{{field|Performance|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | {{+}} || style="border-left: 2px solid #e3e3e3;" | || || style="border-left: 2px solid #e3e3e3;" | || style="width:5%; border-right: 2px solid #e3e3e3;" |
| valign="top" style="width:20%; border-left: 2px solid #e3e3e3;" | Performance || {{{field|Performance|input type=number|size=5}}} || style="border-left: 2px solid #e3e3e3;" | {{+}} || style="border-left: 2px solid #e3e3e3;" |{{+}} || style="border-left: 2px solid #e3e3e3;" | || || style="border-left: 2px solid #e3e3e3;" | || style="width:5%; border-right: 2px solid #e3e3e3;" |
|-
|-
|}
|}

Revision as of 12:43, 10 June 2014

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