Tier: Difference between revisions

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The '''tier''' system is an OOC system for classifying the quality of items.
The '''tier''' system is an OOC system for classifying the quality of items.


==Weapons==
==Weapons==
In general, weapon "tier" is determined by stats. Every weapon category has a formula that determines its total stats at a given weight. This formula is unique due to how each weapon group's RTs, base weight and handidness vary.


Mathematically you might say this should give lower-tier lighter weapons an edge, and higher tier 2-handers an edge. However, stats have a built in diminishing-returns that evens this out nicely.
<blockquote>In general, weapon "tier" is determined by stats. Every weapon category has a formula that determines its total stats at a given weight. This formula is unique due to how each weapon group's RTs, base weight and handidness vary.<br>
<br>
100% is considered tier 6. How much that a weapon goes above or below 100% of total stats determines if it is of a higher or lower tier.<br>
<br>
Mathematically you might say this should give lower-tier lighter weapons an edge, and higher tier 2-handers an edge. However, stats have a built in diminishing-returns that evens this out nicely.<br>
<br>
But this breaks for weapons like mirror blades that add a gigantic bonus to balance and suitedness. In combat today, balance improves your OF score and suitedness raises your potential damage cap and chance to stun/knockback. At the extremely high end these do not provide as much of a functional benefit as raising the damage stats, so the "tier" appears inflated. A true Tier 8 weapon would have the same stat total, but would shift some power/balance into P/S/I.</blockquote>


But this breaks for weapons like mirror blades that add a gigantic bonus to balance and suitedness. In combat today, balance improves your OF score and suitedness raises your potential damage cap and chance to stun/knockback. At the extremely high end these do not provide as much of a functional benefit as raising the damage stats, so the "tier" appears inflated. A true Tier 8 weapon would have the same stat total, but would shift some power/balance into P/S/I.
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{| border="1"
| Tier 8 - Unique Quality||Absolute cap for items. [Approval Required]. (Players cannot forge this)
|-
| Tier 7 - Epic Quality||Quest Boss Drops. [Approval Required]. (Players cannot forge this)
|-
| Tier 6 - Legendary Quality||Final Quest Prizes, Auction Quality. [Approval Required]. (Only forged from End-Quest/Auction metals)
|-
| Tier 5 - Very Rare Quality||Quest Drops, Player Cap for Very Rare Metal Forging
|-
| Tier 4 - Rare Quality||Expensive shops, Player Cap for Steel Forging
|-
| Tier 3 - Uncommon Quality||Normal shops
|-
|Tier 2 - Common Quality||Normal shops
|-
|Tier 1 - Poor Quality||Specialy Shops
|}

==Armor and Shields==

{| border="1"
| Tier 6 - Grandmaster Rare-Metal Quality||Auctions, Quest prizes. [Approval Required]
|-
| Tier 5 - Master Rare-Metal Quality||Extremely Expensive, limited-quantity shops. [Approval Required]
|-
| Tier 4 - Grandmaster Steel Quality||Expensive shops
|-
| Tier 3 - Master Steel Quality||Normal shops
|-
| Tier 2 - Storebought Quality||Normal shops
|-
| Tier 1 - Low Quality||Specialy Shops
|}
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{{Cat|Definitions}}
{{Cat|Definitions}}

Revision as of 12:49, 9 June 2014

The tier system is an OOC system for classifying the quality of items.

Weapons

In general, weapon "tier" is determined by stats. Every weapon category has a formula that determines its total stats at a given weight. This formula is unique due to how each weapon group's RTs, base weight and handidness vary.

Mathematically you might say this should give lower-tier lighter weapons an edge, and higher tier 2-handers an edge. However, stats have a built in diminishing-returns that evens this out nicely.

But this breaks for weapons like mirror blades that add a gigantic bonus to balance and suitedness. In combat today, balance improves your OF score and suitedness raises your potential damage cap and chance to stun/knockback. At the extremely high end these do not provide as much of a functional benefit as raising the damage stats, so the "tier" appears inflated. A true Tier 8 weapon would have the same stat total, but would shift some power/balance into P/S/I.

Tier 8 - Unique Quality Absolute cap for items. [Approval Required]. (Players cannot forge this)
Tier 7 - Epic Quality Quest Boss Drops. [Approval Required]. (Players cannot forge this)
Tier 6 - Legendary Quality Final Quest Prizes, Auction Quality. [Approval Required]. (Only forged from End-Quest/Auction metals)
Tier 5 - Very Rare Quality Quest Drops, Player Cap for Very Rare Metal Forging
Tier 4 - Rare Quality Expensive shops, Player Cap for Steel Forging
Tier 3 - Uncommon Quality Normal shops
Tier 2 - Common Quality Normal shops
Tier 1 - Poor Quality Specialy Shops

Armor and Shields

Tier 6 - Grandmaster Rare-Metal Quality Auctions, Quest prizes. [Approval Required]
Tier 5 - Master Rare-Metal Quality Extremely Expensive, limited-quantity shops. [Approval Required]
Tier 4 - Grandmaster Steel Quality Expensive shops
Tier 3 - Master Steel Quality Normal shops
Tier 2 - Storebought Quality Normal shops
Tier 1 - Low Quality Specialy Shops

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