Post:Baby thief notes - 01/22/2013 - 17:11: Difference between revisions

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Latest revision as of 21:55, 11 May 2014

Re: baby thief notes · on 01/22/2013 05:11 PM CST 1766
FoI should be the primary factor in determining stuns, with existing wound level and amount of damage acting as modifiers.

Critter AI isn't my specialty, but I've always wanted to fix certain inconsistencies such as armless monsters picking up weapons and knocked-down critters immediately standing up.

This message was originally posted in The Thieves \ General Discussions - Thieves, by DR-KODIUS on the play.net forums.