Post:IF - 12/08/2012 - 12:47: Difference between revisions

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Latest revision as of 20:44, 11 May 2014

Re: IF · on 12/08/2012 12:47 PM CST 383
There was no perfect answer for grandfathering. We did our best, now please try to move onto something more constructive.

>>with 812 IF I can't maintain anything more than 1 basic meditation and a basic+expert form outside of combat

You appear to be doing something wrong. With 620 IF I was able to:

Startup Meditations Seek, Bastion and Contemplation. Wait 30 seconds for my IF to jump back up to 15%.
Startup Forms Bear, Dragon. After a few minutes my IF was back up to 20%.
Startup Berserk Cyclone.

With this I was able to not run out of IF while out of combat. 6 strong abilities, all started with no reliance upon mana or harnessing, cambrinth or other junk.

That being said, we do have a few ideas for feats that will help your IF usage. Once choosing a Path is live, abilities from that Path will consume less IF. There will also likely be a maneuver that increases the IF min regen limit to 50%. Maneuvers to reduce the restrictions on meditation are also being discussed.

>>Anyways, if dragon or eagle is thrown into the mix(which don't even work AFAICT),

They work, the buff just isn't as useful for HLC. As a HLC you are underhunting by 30%, and a to-hit buff is not going to do much. Once higher level/boss type critters are available they'll matter again.

>>I would much much rather have more zerk power that allows us to shrug off damage, disablers, and stuns in order to get in close and do damage.

You do have a berserk that allows you to shrug off stun, immobilization, knockdown and other detrimental effects. You can choose to stack this with whatever other abilities you want.

This message was originally posted in DragonRealms 3.0 \ Barbarians, by DR-KODIUS on the play.net forums.