Post:IF - 12/08/2012 - 12:47: Difference between revisions
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Latest revision as of 20:44, 11 May 2014
Re: IF · on 12/08/2012 12:47 PM CST | 383 |
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There was no perfect answer for grandfathering. We did our best, now please try to move onto something more constructive.
>>with 812 IF I can't maintain anything more than 1 basic meditation and a basic+expert form outside of combat You appear to be doing something wrong. With 620 IF I was able to: Startup Meditations Seek, Bastion and Contemplation. Wait 30 seconds for my IF to jump back up to 15%. With this I was able to not run out of IF while out of combat. 6 strong abilities, all started with no reliance upon mana or harnessing, cambrinth or other junk. That being said, we do have a few ideas for feats that will help your IF usage. Once choosing a Path is live, abilities from that Path will consume less IF. There will also likely be a maneuver that increases the IF min regen limit to 50%. Maneuvers to reduce the restrictions on meditation are also being discussed. >>Anyways, if dragon or eagle is thrown into the mix(which don't even work AFAICT), They work, the buff just isn't as useful for HLC. As a HLC you are underhunting by 30%, and a to-hit buff is not going to do much. Once higher level/boss type critters are available they'll matter again. >>I would much much rather have more zerk power that allows us to shrug off damage, disablers, and stuns in order to get in close and do damage. You do have a berserk that allows you to shrug off stun, immobilization, knockdown and other detrimental effects. You can choose to stack this with whatever other abilities you want. | |
This message was originally posted in DragonRealms 3.0 \ Barbarians, by DR-KODIUS on the play.net forums. |