Template:CraftC: Difference between revisions

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{{!}} {{#if:{{{5}}}|[[standard slicing damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5}}}|[[standard slicing damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard impact damage is::{{GearProcess3|{{{6}}}|dam|n}}|{{GearProcess3|{{{6}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard impact damage is::{{GearProcess3|{{{6}}}|dam|n}}|{{GearProcess3|{{{6}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{7}}}|[[standard foi is::{{GearProcess3|{{{7}}}|foi|n}}|{{GearProcess3|{{{7}}}|foi|s}}]]|?}}{{#switch:{{{8}}}|-={{!}}{{!}} |{{#if:{{{8}}}|[[standard balance is::{{GearProcess3|{{{8}}}|bal|n}}|{{GearProcess3|{{{8}}}|bal|s}}]]|?}}}}{{#switch:{{{9}}}|-=|{{!}}{{!}} {{#if:{{{9}}}|[[standard suitability is::{{GearProcess3|{{{9}}}|suit|n}}|{{GearProcess3|{{{9}}}|suit|s}}]]|?}}}}{{#switch:{{{10|}}}|-=|{{!}}{{!}} {{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{10}}}|const|s}}]]|?}}}}
{{!}} {{#if:{{{7}}}|[[standard foi is::{{GearProcess3|{{{7}}}|foi|n}}|{{GearProcess3|{{{7}}}|foi|s}}]]|?}}{{#switch:{{{8}}}|-=|{{!}}{{!}} {{#if:{{{8}}}|[[standard balance is::{{GearProcess3|{{{8}}}|bal|n}}|{{GearProcess3|{{{8}}}|bal|s}}]]|?}}}}{{#switch:{{{9}}}|-=|{{!}}{{!}} {{#if:{{{9}}}|[[standard suitability is::{{GearProcess3|{{{9}}}|suit|n}}|{{GearProcess3|{{{9}}}|suit|s}}]]|?}}}}{{#switch:{{{10|}}}|-=|{{!}}{{!}} {{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{10}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}}
{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}}
|#default={{!}}-
|#default={{!}}-

Revision as of 04:05, 30 December 2013

Usage Documentation

A template for organizing items crafted from bone or stone.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.

If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.