Template:GearProcess3: Difference between revisions

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Line 1: Line 1:
<!--<includeonly>-->{{#switch:{{#len:{{{1|}}}}}
{{#switch:{{#len:{{{1|}}}}}
|0|00=??
|0|00=??
|{{#switch:{{lc:{{{2}}}}}
|{{#switch:{{lc:{{{2}}}}}


|dam|damage={{#switch:{{lc:{{{1}}}}}
|dam|damage={{#switch:{{lc:{{{1}}}}}
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc=-01- poor (inc)
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{{3}}}
|n=-01<!-- number -->
|n=-01<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|t={{#switch:{{{4}}}<!-- text -->
Line 641: Line 641:
|s=18- unbelievable<!-- standard table -->
|s=18- unbelievable<!-- standard table -->
}}
}}

}}{{#switch:{{{t}}}|y=]]/18|}}
}}{{#switch:{{{t}}}|y=]]/18|}}
|shield|sprot|sprotection={{#switch:{{lc:{{{1}}}}}
|shield|sprot|sprotection={{#switch:{{lc:{{{1}}}}}

Revision as of 19:39, 23 December 2013

?? }}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table