Template:GearProcess3: Difference between revisions
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|n=02<!-- number --> |
|n=02<!-- number --> |
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|t=low<!-- default text --> |
|t=low<!-- default text --> |
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}} |
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|s=02- low<!-- standard table --> |
|s=02- low<!-- standard table --> |
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}} |
}} |
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|n=14<!-- number --> |
|n=14<!-- number --> |
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|t=exceptional<!-- default text --> |
|t=exceptional<!-- default text --> |
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}} |
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|s=14- exceptional<!-- standard table --> |
|s=14- exceptional<!-- standard table --> |
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}} |
}} |
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|n=18<!-- number --> |
|n=18<!-- number --> |
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|t=unbelievable<!-- default text --> |
|t=unbelievable<!-- default text --> |
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}} |
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|s=18- unbelievable<!-- standard table --> |
|s=18- unbelievable<!-- standard table --> |
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}} |
}} |
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|n=04<!-- number --> |
|n=04<!-- number --> |
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|t=minor<!-- default text --> |
|t=minor<!-- default text --> |
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}} |
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|s=04- minor<!-- standard table --> |
|s=04- minor<!-- standard table --> |
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}} |
}} |
Revision as of 17:34, 23 December 2013
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|shield|sprot|sprotection= |stealth|stealth hindrance|hind|hindrance= |const|construction= |speed= |quality= |dif|diff|difficulty=? |stone=? |type=Template:SkillCode: |type2=[[is combat type::Template:SkillCode:]] }}
}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table